Originally Posted by
Wulf190
I'm getting trouble. Cherbourg. I had this issue to a much greater degree when using the TAF2 version. The surrounding area is at sea level, but Cherborg is elevated on a 387.19ft plateau. The problem seems to be with CD Landclass, but I'm not going to get rid of the land class for that issue.
Hi Wulf,
I found out that in the majority of the cases, adding a flatten switch to the scenery.cfg file cures the problem, including the fall-through-the scenery above described by Achim.
How to do it has been covered several times in this forum. Just open MB, go to the scenery and put the mouse pointer on the runway. In the lower left corner you will read the altitude the scenery was set at. Find the 4 corners coords for a square covering the scenery and enter them in the flatten switch. This will correct any scenery-mesh altitude conflict.
TO ACHIM:
THANK YOU SO MUCH FOR ANOTER MASTERPIECE!
I will have fun adding a lot of trees to your GSL gobs. ETO airfields were almost always surrounded by thick woods and Wolfi's forest objects offer a very low framerate.
Cheers!
KH :ernae:
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