Reworked KingAir prop textures
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Thread: Reworked KingAir prop textures

  1. #1

    Reworked KingAir prop textures

    Have taken on a challenge to rework the KingAir prop textures. Let me state that the original texture application was wrongly implemented. It took a lot of modifications to try and correct this oversight and make the prop circles look more realistic.

    Yes there are a few small issues that just cannot be corrected because of what I have stated before.

    If approved I will be more than happy to share with all.

    Best

    Jim


  2. #2

  3. #3

    reworked KingAir prop texture

    Jim,

    Where can I get your reworked KingAir prop textures?

    Best
    ega

  4. #4
    Hopefully will upload later today. Please backup your default texture.

    Best

    Jim

  5. #5
    Thanks Jim. I really donīt like the default KingAir prop textures!

    ega

  6. #6
    The flightsim titans..... I love this! Thanks Jim and I look forward to them. Default is terrible
    FAA ZMP
    PPL ASEL

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  7. #7
    Zipped file has been uploaded to MSFS2020 "Other" folder.

    Good luck hope you enjoy.

    Best

    Jim

  8. #8
    Thanks Jim!! The originals just spoiled what is otherwise a nice looking plane.

    cheers,
    steve

  9. #9
    Quote Originally Posted by pbearsailor View Post
    Thanks Jim!! The originals just spoiled what is otherwise a nice looking plane.

    cheers,
    steve
    Hope you enjoy them...if I see a way to correct the visual anomalies stated in the included text file I will update.
    In the mean time will go throught the other aircraft and correct those textures as well.

    Jim

  10. #10
    Thanks for your effort Jim. These props are excellent...exactly as I would have made them, if only I could. The default cartoon ones game me a headache.
    I fly the King Air quite regularly.

    There are plenty of other candidates in MSFS in desperate need of your prop beautification touch, if you are so inclined. I would surely download anything you
    possibly come up with.

  11. #11
    Great fix, thanks very much for the work.

    I do have one suggestion though. MSFS was designed so that you should never have to alter the default textures, you can override default textures using the Community folder.

    I have created the following file structure in the Community folder and it seems to be working.

    \Community\jimgoldman-kingair350propfix\SimObjects\Airplanes\Asobo_KingA ir350\TEXTURE

    The TEXTURE folder contains the two textures included in your fix, but it also requires the two .json files related to the textures from the original aircraft "TEXTURE" folder, "KINGAIR350I_AIRFRAME_PROP_BLUR_ALBD.PNG.DDS.json" and "KINGAIR350I_AIRFRAME_PROP_SLOW_ALBD.PNG.DDS.json".

    "jimgoldman-kingair350propfix" contains both "layout.json" and "manifest.json" files.

    Layout.json contains all of the files and their directories. It looks like this:

    Code:
    {
    "content": [
        {
    "path": "auto_json.exe",
    "size": 397312,
    "date": 1600845106226
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_BLUR_ALBD.PNG.dds",
    "size": 1398256,
    "date": 1602251088000
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_BLUR_ALBD.PNG.DDS.json",
    "size": 119,
    "date": 1600490613217
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_SLOW_ALBD.PNG.DDS",
    "size": 1398256,
    "date": 1602251564000
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_SLOW_ALBD.PNG.DDS.json",
    "size": 119,
    "date": 1600490613229
        }
      ]
    }
    
    
    Manifest.json, from what I can tell, informs the Package Manager what your mod is called. It looks like this:

    Code:
    {
    "dependencies": [],
    "content_type": "AIRCRAFT",
    "title": "Asobo_KingAir350_TEXTURE",
    "manufacturer": "<<MANUFACTURER>>",
    "creator": "Jim Goldman", 
    "package_version": "0.1.0", 
    "minimum_game_version": "1.7.12", 
    "release_notes": { 
    "neutral": { 
    "LastUpdate": "",
    "OlderHistory": ""
        }
      }
    }
    
    
    Hopefully that was clear, I can upload the folder I created if that is more helpful. I only have a base level understanding of this stuff so if anyone knows better than I do please do let me know, especially if I made any errors.

    Thanks again

  12. #12
    Quote Originally Posted by ak416 View Post
    Great fix, thanks very much for the work.

    I do have one suggestion though. MSFS was designed so that you should never have to alter the default textures, you can override default textures using the Community folder.

    I have created the following file structure in the Community folder and it seems to be working.

    \Community\jimgoldman-kingair350propfix\SimObjects\Airplanes\Asobo_KingA ir350\TEXTURE

    The TEXTURE folder contains the two textures included in your fix, but it also requires the two .json files related to the textures from the original aircraft "TEXTURE" folder, "KINGAIR350I_AIRFRAME_PROP_BLUR_ALBD.PNG.DDS.json" and "KINGAIR350I_AIRFRAME_PROP_SLOW_ALBD.PNG.DDS.json".

    "jimgoldman-kingair350propfix" contains both "layout.json" and "manifest.json" files.

    Layout.json contains all of the files and their directories. It looks like this:

    Code:
    {
    "content": [
        {
    "path": "auto_json.exe",
    "size": 397312,
    "date": 1600845106226
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_BLUR_ALBD.PNG.dds",
    "size": 1398256,
    "date": 1602251088000
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_BLUR_ALBD.PNG.DDS.json",
    "size": 119,
    "date": 1600490613217
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_SLOW_ALBD.PNG.DDS",
    "size": 1398256,
    "date": 1602251564000
        },
        {
    "path": "SimObjects/Airplanes/Asobo_KingAir350/TEXTURE/KINGAIR350I_AIRFRAME_PROP_SLOW_ALBD.PNG.DDS.json",
    "size": 119,
    "date": 1600490613229
        }
      ]
    }
    
    
    Manifest.json, from what I can tell, informs the Package Manager what your mod is called. It looks like this:

    Code:
    {
    "dependencies": [],
    "content_type": "AIRCRAFT",
    "title": "Asobo_KingAir350_TEXTURE",
    "manufacturer": "<<MANUFACTURER>>",
    "creator": "Jim Goldman", 
    "package_version": "0.1.0", 
    "minimum_game_version": "1.7.12", 
    "release_notes": { 
    "neutral": { 
    "LastUpdate": "",
    "OlderHistory": ""
        }
      }
    }
    
    
    Hopefully that was clear, I can upload the folder I created if that is more helpful. I only have a base level understanding of this stuff so if anyone knows better than I do please do let me know, especially if I made any errors.

    Thanks again
    Yes please that would be great....these changes/additions should be a community effort.

    The more we contribute the better the Flightsim experience.

  13. #13
    I tried doing the community thing but never could make the new textures show up. I'll have to give it another shot.

    Edit: I must have had the wrong folder tree structure in my "Community" version. It's working now - thanks to both of you!
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  14. #14
    I've doubled checked everything and it seems to work, if someone could verify though that would be great. I kind of just winged it (wung it?) and tried emulating the file structure of other repaints I have downloaded. It did not work without the .json files that correspond to each of the two textures.

    Code:
    https://drive.google.com/file/d/1W5qalKzQjvKEiAq6B6kMyWoBjsGdPHIr/view?usp=sharing

  15. #15
    It works! My only suggestion now would be to compress into a zip instead of rar before uploading.
    Thermaltake H570 TG Tower
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    Windows 11 Home

  16. #16
    If you upload new zip file with the new prop textures, please ask that my original file be removed and substituted for this one.
    It would help reduce confusion a bit.

    Best

    Jim

  17. #17
    I wasn't planning on uploading. If you've already uploaded a rar to the library, I wouldn't worry about it.
    Thermaltake H570 TG Tower
    X670 Aorus Elite AX motherboard
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    750 Watt PS
    Windows 11 Home

  18. #18
    Quote Originally Posted by Jim Goldman View Post
    If you upload new zip file with the new prop textures, please ask that my original file be removed and substituted for this one.
    It would help reduce confusion a bit.

    Best

    Jim
    You made the textures, I wouldn't feel right uploading the package I created, I just wanted to share the method of altering files without overwriting any of the default stuff.

    And thank you Tom for verifying that it works

  19. #19
    Quote Originally Posted by ak416 View Post
    You made the textures, I wouldn't feel right uploading the package I created, I just wanted to share the method of altering files without overwriting any of the default stuff.

    And thank you Tom for verifying that it works
    It's ok.....all this is a community effort.
    Let me look into the code and make the "config" file as per your suggestion....but would like to give you credit.

    Jim

  20. #20
    Thanks for fixing those cartoon prop textures.....

  21. #21
    Quote Originally Posted by fuzz1 View Post
    Thanks for your effort Jim. These props are excellent...exactly as I would have made them, if only I could. The default cartoon ones game me a headache.
    I fly the King Air quite regularly.

    There are plenty of other candidates in MSFS in desperate need of your prop beautification touch, if you are so inclined. I would surely download anything you
    possibly come up with.
    +1
    Great work on this one!
    Please, if you can, also work on the Bonanza. The recent turbo mod by Rob Young made it very attractive but I cant stand looking through this horrible prop disc effect up front.

  22. #22
    Will look into it today once I finish the TBM and Super Cub prop textures.

    Best

    Jim

  23. #23
    Quote Originally Posted by Jim Goldman View Post
    Will look into it today once I finish the TBM and Super Cub prop textures.

    Best

    Jim
    This post is a series of good news!!!

    Thank you so much!!!

  24. #24
    Is it too much of a hassle to ask if possible to have this mod in the community folder instead of changing the official files?

    Edit: Just saw the posts above, please ignore and thanks again

  25. #25
    Baron, Bonanza, Super Cub and TBM prop textures basically done. Need to test a little more.
    Hopefully will upload within the next two days.

    Best

    Jim

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