WW1_Western_Front scenery package! - Page 2
Page 2 of 8 FirstFirst 12345678 LastLast
Results 26 to 50 of 179

Thread: WW1_Western_Front scenery package!

  1. #26
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,782
    I found it:

    No Dice’s & Jordan Moore’s Viet Animals (Viet_Animals.zip)

    Location: http://www.sim-outhouse.com/freeflight/Viet_Animals.zip

    See http://www.sim-outhouse.com/freeflight/Vietnam_Projects_2.html if above link does not work

  2. #27
    Hi Ravenna,

    Thanks. Switching country.cfgs did the trick.

    voyager

  3. #28
    I'd never herd of such a thing.
    "De Oppresso Liber"

  4. #29
    Well I'll be darned! Sure enough there IS COWS!
    Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.

  5. #30
    Many thanks guys. I've got it all sorted out now, with your kind help!
    Last edited by stoney; September 26th, 2020 at 14:13.
    Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.

  6. #31
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,782
    That's more like it - well done!

  7. #32
    Hi All,
    Found a small problem with the download links.
    The link for Westfront’s CFS2 Library Objects Expansion (CFS2_Library_Objects_Expansion.zip).
    Incorrectly points to Lyngvig Lighthouse (Lyngvig_Lighthouse.zip).

    Regards,
    B24Guy

  8. #33
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,782
    Hi B24,

    Thanks for that. I don't know what's causing this. The Flanders Roads Sampler link was also pointing to Lyngvig Lighthouse until Rami gave me an alternative link to the correct download.

    I've merged Stoney's missing livestock thread with this one in order to keep all the related WW1 correspondence together.

    I'll wait a little longer to see if there are any other issues before I put out an updated installation guide.

    Cheers,

    Kevin

  9. #34
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Well...we always expected a few glitches! The library expansion package link now points to the correct zip. As for the cows, they were added and removed so many times I couldn't remember whether they were left in situ.

  10. #35
    Sorry to bother anyone but I can't find the following missing bgls. after hunting through files multiple times. miltower, miltowersrt, and castle3.
    thanks for any help

    voyager

  11. #36
    Hello Voyager
    The miltowers can be found here:
    http://www.sim-outhouse.com/freeflig...tSceneobj1.zip
    I search for the castle
    all the best
    Martin Klein

  12. #37
    Hello again, Voyager
    The Castle3 is in the Brugges building pack, you must choose between low and high poly version, and add it to scenery:
    http://www.sim-outhouse.com/sohforum...id=45&id=26998
    Good set-up, cheers
    Martin Klein

  13. #38
    Martin

    Thank you. All set now.

    Dan

  14. #39
    Hi All,
    I had the same problem as voyager. Found the Castle3 thanks to your post.
    The link is missing for No Dice's "VietSceneobj1.zip" in the install instructions.

    Regards,
    B24Guy

  15. #40
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by The B24 Guy View Post
    Hi All,
    I had the same problem as voyager. Found the Castle3 thanks to your post.
    The link is missing for No Dice's "VietSceneobj1.zip" in the install instructions.

    Regards,
    B24Guy

    Here you go:

    http://www.sim-outhouse.com/freeflig...tSceneobj1.zip

  16. #41
    Hi Ravenna,
    Thanks, but I managed to find it on NO Dice's site.
    If I had checked this thread sooner I would have saved a bit of time.

    Regards,
    B24Guy

    P.S. It all looks great.

  17. #42
    Hi All,

    You might want to move the Flanders roads reference in the install instructions form the Objects required to the Scenery section.

    Regards,
    B24Guy

  18. #43
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,782
    Thanks B24Guy,

    I'll do that, and if there are no more missing objects I'll post an amended installation guide here as well as in the package.

    Cheers,

    Kevin

  19. #44
    Hi Kdriver,

    I think everything missing in the install instructions has been addressed. "cows and miltower"
    You might think to add comments on how to ensure Castle3 is installed.

    Regards,
    B24Guy

  20. #45
    Hi All,
    I have found another missing object.
    JMK_inf_lighthouse_white.

    Regards,
    B24Guy

    P.S. You need the file JMK_inf_Light_House_with_effects.zip
    It is in the Usio Legacy section.

  21. #46
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,782
    Thanks again B24 - the installation guide just keeps getting bigger.

    As for the missing castle, it's in the Bruges Buildings package by Robert John. All the objects in that package are used.

    Cheers,

    Kevin

  22. #47
    Hi Kdriver,

    You also need AeroCrate's Sop_Camel.zip for the West of the Front mission.
    You will need AeroCrate's Nieup_17.zip for the sounds.

    Regards,
    B24Guy

  23. #48
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by The B24 Guy View Post
    Hi Kdriver,

    You also need AeroCrate's Sop_Camel.zip for the West of the Front mission.
    You will need AeroCrate's Nieup_17.zip for the sounds.

    Regards,
    B24Guy
    Who was the dope who forgot to provide that link?!

    (mea culpa)

  24. #49
    Hi All,
    Not a big deal Ravenna this is a huge package. One is bound to miss a few things.

    Saying that. I am missing objects 'Ruin 001 thru Ruin006'.

    Regards,
    B24Guy

    P.S. I also have a missing ground texture for the city near Furnes/Veurne
    Last edited by The B24 Guy; October 3rd, 2020 at 11:38.

  25. #50
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,782
    Thanks again B24Guy. The missing Furnes bitmap is my fault this time. I've attached it here.

    As for the ruins, I have no idea where they're from - we'll have to ask Ravenna.

    Cheers,

    Kevin
    Attached Files Attached Files

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •