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Thread: Short Stirling

  1. #51
    Hear, hear!!

    And toss in the fact, most of these 'projects' take a lot of time, and effort...all freely done...simply because nuts (like me) happen to enjoy it.

    Take it, as it comes.

  2. #52
    I would like to add that I am greatly appreciative of the stuff that comes out here. There is always something new and interesting to explore without having to learn an entire new game/sim from scratch. Thanks!

  3. #53
    SOH-CM-2023 mongoose's Avatar
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    Quote Originally Posted by NachtPiloten View Post
    I will delete the original upload and start afresh. This may be tomorrow as real life does draw me away....I think it will be cleaner and give me a chance to do it right.
    When you do, start a new thread as this has wandered!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  4. #54
    SOH-CM-2024 Pat Pattle's Avatar
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    Have downloaded and taken her for a spin, what a beauty!! I don't know how you chaps get them so good, am just glad that you do!

    Many thanks, I for one appreciate the immense amount of work these models take, there's pay-ware not as good as this.

    CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
    CFS3 ACC Member & ETO Expansion Group

  5. #55
    SOH-CM-2023 mongoose's Avatar
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    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  6. #56
    Can't see it James, it's marked private?

  7. #57
    SOH-CM-2024 Pat Pattle's Avatar
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    Quote Originally Posted by gecko View Post
    Can't see it James, it's marked private?
    You probably don't want to see it then!
    CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
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  8. #58

  9. #59
    SOH-CM-2023 mongoose's Avatar
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    OK chaps! I mis set the release for today not yesterday. Should be available by 14:00 Central. It's just the UI Movie of the Stirling with my TOW Era music choice.

    https://www.youtube.com/watch?v=MY1O5ZYAIek


    Last edited by mongoose; October 2nd, 2020 at 12:59.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  10. #60
    How is it that your textures (e.g. fuselage roundel, panel lines, etc.) look so rough? Is it an artifact from the video capture, or does it really look like that on your system?
    US Army, Major, Ret.

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    On The Line,
    On Time

    US Army Ordnance Corps.

  11. #61
    I was wondering the same?
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  12. #62
    Looks like high res textures are not enabled. I follow this guide to make sure the textures are sharp: http://www.mrjmaint.com/RegsHanger/G...20settings.php

  13. #63
    SOH-CM-2023 mongoose's Avatar
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    It is as in game, So i will check, but I do have everything set at 5 in the config.

    EDIT:

    Now I did have it set at 5 but I noticed this install cfg overrides still had <aircraftmodels Scale="0" MaxDim="1024"/> i/o <aircraftmodels Scale="0" MaxDim="0"/> as all my other ones do. I always have the issue of cfg out of date for this one for some reason, I will delete that from youtube and redo later. Meanwhile.


    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  14. #64
    SOH-CM-2023 mongoose's Avatar
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    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  15. #65
    I just noticed that there is an upper wing skin panel inboard of the port inner engine that moves when you're flying like it's made of fabric.

    It looks completely static like the rest of the surfaces until engine start, then you see a little movement and it really starts fluttering once you begin the rollout.

    Was this intentional?
    US Army, Major, Ret.

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  16. #66
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Quote Originally Posted by MajorMagee View Post
    I just noticed that there is an upper wing skin panel inboard of the port inner engine that moves when you're flying like it's made of fabric.

    It looks completely static like the rest of the surfaces until engine start, then you see a little movement and it really starts fluttering once you begin the rollout.

    Was this intentional?
    Looks like it is either an end cap that is not a child to a proper parent or a remnant of a wing of other artifact. Anything else? Geez you guys are demanding. You want perfection or something..... yes my textures look like rough too in game. Not sure what the issue is any ideas?

  17. #67
    As has been mentioned the higher resolution texture size has to be specified in the ConfigOverrides.xml or the game will downsize to make it 1024 x 1024.

    The same will happen if you have a small texture size specified in a mos file when you created it, regardless of what you have in ConfigOverrides.xml. In that case the max possible size is 2048 x 2048 (most legacy mos files are not set to provide for this), and if you try to use a 4096 x 4096 in game it will downsize it as well unless you delete the mos file.
    US Army, Major, Ret.

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  18. #68
    SOH-CM-2023 mongoose's Avatar
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    I always use MM's cfg setting from '<TextureLimits>' down as below. Now my PC is about 9 years old and works fine.

    <TextureLimits>
    <aircraftmodels Scale="0" MaxDim="0"/>
    <compositeterrain Scale="0" MaxDim="0"/>
    <compositeterrainsource Scale="0" MaxDim="0"/>
    <effects Scale="0" MaxDim="0"/>
    <hud Scale="0" MaxDim="0"/>
    <nonaircraftmodels Scale="0" MaxDim="0"/>
    <precompiledterrain Scale="0" MaxDim="0"/>
    <shadows Scale="0" MaxDim="0"/>
    <ui Scale="0" MaxDim="0"/>
    <uncategorized Scale="0" MaxDim="0"/>
    </TextureLimits>
    <ConfigOverrides>
    <DisableWarningBoxes val="n"/>
    <DisableSound val="n"/>
    <DisableIntroMovie val="y"/>
    <DisableMovieUI val="n"/>
    <DisableUIAnimations val="n"/>
    <SafeMode val="n"/>
    <NoDXT1 val="n"/>
    <NoDXT3 val="n"/>
    <NoDXT5 val="n"/>
    <DisableIndexBuffers val="n"/>
    <DisableVertexBuffers val="n"/>
    <Disable1600x1200 val="n"/>
    <Disable1280x1024 val="n"/>
    <Disable1024x768 val="n"/>
    <DualPassRender val="n"/>
    <HighResolutionZBuffer val="y"/>
    <TerrainDetailTexture val="y"/>
    <DisableWindowed val="n"/>
    <DisableValidateDevice val="y"/>
    <DisableWriteOnlyVB val="n"/>
    <DisableWriteOnlyIB val="n"/>
    <DisableTriangleStrips val="n"/>
    <UnsupportedHardware val="n"/>
    <UnsupportedDriver val="n"/>
    <DisableCompositeTerrainTextureMips val="n"/>
    <DisableCompositeTerrainTextures val="n"/>
    <DisableCompositeGroundPlaneTextures val="n"/>
    <DisableCompositeAircraftTextures val="n"/>
    <DisableScenery val="n"/>
    <DisableEnvironmentMapping val="n"/>
    <DisableShadows val="n"/>
    <DisableWhiteOut val="n"/>
    <DisableTerrainLighting val="n"/>
    <DisableSceneryLighting val="n"/>
    <DisableSun val="n"/>
    <DisableStars val="n"/>
    <DisableRenderText val="n"/>
    <DisableLabels val="n"/>
    <DisableTacticalDisplay val="n"/>
    <DisableTargetCone val="n"/>
    <DisableHUD val="n"/>
    <DisableChat val="n"/>
    <DisableAdvisor val="n"/>
    <DisableSimWarnings val="n"/>
    <DisableTimeCompress val="n"/>
    <DisableWeather val="n"/>
    <DisableClouds val="n"/>
    <DisableBlendToOffscreen val="n"/>
    <DisableClear val="n"/>
    <DisableTerrainRender val="n"/>
    <DisableTerrainUpdate val="n"/>
    <DisableSceneDBRender val="n"/>
    <DisableWaterRender val="n"/>
    <DisableWaterShorelineRender val="n"/>
    <DisableWaterReflectionRender val="n"/>
    <DisableWaterAnimationRender val="n"/>
    <DisableTerrainTextureRingBlend val="n"/>
    <DisableFog val="n"/>
    <DisableRain val="n"/>
    <DisableTexturedAlphaMaterial val="n"/>
    <DisableShellCasings val="n"/>
    <DisableTerrainDiffuseLighting val="n"/>
    <DisableTerrainDecalRender val="n"/>
    <DisableVCFog val="n"/>
    <DisableInCloudEffect val="n"/>
    <DisablePropDiscs val="n"/>
    <CompositeAircraftTextureBudget val="10240"/>
    <CompositeAircraftTextureMaxDim val="4096"/>
    <CompositeAircraftTexturePool val="D3DPOOL_DEFAULT"/>
    <CompositeAircraftTextureUsage val="D3DUSAGE_RENDERTARGET"/>
    <CompositeTerrainTextureBudget val="five"/>
    <VertexBufferPool val="D3DPOOL_DEFAULT"/>
    <IndexBufferPool val="D3DPOOL_DEFAULT"/>
    <PreCompiledTerrainTextureBudget val="five"/>
    <UserShadowTextureBudget val="1"/>
    <AIShadowTextureBudget val="30"/>
    <ObjectShadowTextureBudget val="500"/>
    <UserShadowSize val="512"/>
    <AIShadowSize val="512"/>
    <ObjectShadowSize val="512"/>
    <MaxParticles val="2000000"/>
    <ZBiasBitsResolution val="15"/>
    <ZBiasTerrainDecal val="0"/>
    <ZBiasWaterPolyNear val="1"/>
    <ZBiasWaterPolyFar val="0"/>
    <ZBiasWaterLineNear val="1"/>
    <ZBiasWaterLineFar val="0"/>
    <ZBiasFlatEffects val="25"/>
    <ZBiasShadow val="0"/>
    <ZBiasTerrainAlphaNear val="0"/>
    <ZBiasTerrainAlphaFar val="0"/>
    <ZBiasObject val="0"/>
    <ZBiasObjectFar val="0"/>
    <ZBiasEffects val="1"/>
    <ZBiasClouds val="1"/>
    <TerrainVertexBufferCapacity val="65536"/>
    <TerrainIndexBufferCapacity val="65536"/>
    <VertexCacheSize val="64"/>
    <BackClipDist val="128748"/>
    <InteriorWaterLoadingFactor val="1"/>
    <WaterDetailTextureSize val="5"/>
    <WaterElevationBias val="4"/>
    <WaterElevationBiasFactor val="0.5"/>
    <NearPassBackClipDist val="1000"/>
    <FarPassNearClipDist val="10000"/>
    <FogStartDist val="10000"/>
    <CloudScale val="10"/>
    <TerrainBestImageQuality val="0"/>
    <MaxLandClassVariations val="0"/>
    <TerrainMaxBlenderInstPerFrameNear val="8192"/>
    <TerrainMaxBlenderInstPerFrameFar val="8192"/>
    <SceneryTriangleBudget val="five"/>
    <TerrainTriangleBudget val="five"/>
    <MaxModelLOD val="100"/>
    <FullscreenSwapEffect val="D3DSWAPEFFECT_DISCARD"/>
    <CompositeTerrainTexturePool val="D3DPOOL_DEFAULT"/>
    <CompositeTerrainTextureUsage val="D3DUSAGE_RENDERTARGET"/>
    <TextMaxTextures val="0"/>
    <OverallGraphicDetail val="5"/>
    <AircraftDetail val="5"/>
    <SceneryDetail val="5"/>
    <TerrainDetail val="5"/>
    <EffectsQuality val="5"/>
    <CloudsQuality val="5"/>
    </ConfigOverrides>
    </Config>

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

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