Short Stirling
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Thread: Short Stirling

  1. #1
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Short Stirling

    When approved she is ready.....
    Attached Thumbnails Attached Thumbnails stirling.jpg  

  2. #2
    Ooh, me want! Brilliant, Ted and team, this is going to be fun!
    Tom
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  3. #3
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    A classic bird, a much desired upgrade ...

  4. #4
    Yeah! Great works! Thanks!

    hertzie

  5. #5
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    Hey

    Couple of little quirks here and there, but let me know what you find so I can fix.

  6. #6

  7. #7
    Quote Originally Posted by NachtPiloten View Post
    Couple of little quirks here and there, but let me know what you find so I can fix.
    Another wonderful TOW production!! (And what an intricate landing gear animation sequence! Slow too )

    About your little fixes:
    - I have no textures on my primary flight instruments. Are they aliased to something I don't have?
    - There appear to be duplicate bomb bay doors on the bay second from the left: One door is closing from the left, one from the right and they pass through each other.

    Out of curiosity: What is the bright red panel in the cockpit behind the pilot's seat (outside view)
    Last edited by Frosty; September 21st, 2020 at 03:32. Reason: typos

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  8. #8
    Fantastic job by all.
    N3641 was the 7th production Stirling fitted with stopgap Bristol Hercules ll engines developing 1375 hp.
    The Record Operation Books show it was used on 4 raids by 7 Sqn. The first to the Rotterdam oil tanks on the 10th February 1941 followed by Boulogne docks on 15th. Raids to Brest on the 3rd March and Ostend had to be aborted due the military target being obscured by cloud and danger to the occupied civilian population. N3641 then disappears from Form 540 as do others below N3650 as more aircraft with the updated Hercules XL 1500hp became available.

  9. #9
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    Tks

    Quote Originally Posted by Frosty View Post
    Another wonderful TOW production!! (And what an intricate landing gear animation sequence! Slow too )

    About your little fixes:
    - I have no textures on my primary flight instruments. Are they aliased to something I don't have?
    - There appear to be duplicate bomb bay doors on the bay second from the left: One door is closing from the left, one from the right and they pass through each other.

    Out of curiosity: What is the bright red panel in the cockpit behind the pilot's seat (outside view)
    The red square was legacy part that I will remove
    I'll check the bombdoors
    Instruments - I need to upload a new set, I thought that I included all the textures that were needed currently B_gauge_mkv.dds

  10. #10
    Thank you!!
    [SIGPIC][/SIGPIC]
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  11. #11
    SOH-CM-2024 Pat Pattle's Avatar
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    Ooh lovely! Any photos of the cockpit please?
    CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
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  12. #12
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    here

    here is one
    Attached Thumbnails Attached Thumbnails pit.jpg  

  13. #13
    SOH-CM-2023 mongoose's Avatar
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    Not sure of the jeep and US flag. Must be 1942!


    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  14. #14
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    How

    James,

    How do you get the picture to fill the discussion thread box like that?

    Ted

  15. #15
    SOH-CM-2023 mongoose's Avatar
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    Copy and paste from my account on imgbb.com . I was checking the source of 33lima's pics to see where he was getting his from and got my own account!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  16. #16

    New Short Sterling and Manchester

    I am just wondering there are the original Sterling and Manchester?

    Should these be left alone or deleted?

    Are the original Missions that include the Sterling and Manchester affected by the upgrade?

    I have been a member since 2008 and have loaded every mission that has been available to date.

    I am just like that little kid who asks too many questions.

    This group has been there when I have been up or down and I appreciate you very much!


    rcafmad

    Mel Dempsey

  17. #17
    SOH-CM-2023 mongoose's Avatar
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    Well one can leave them but some may show up in the QC aircraft list as the same name (that is the short name in the xdp)

    If you want to use the missions you will have to replace the original aircraft model name in all mission instances with the new model name. This is done by simply editing the mission.xml file and use the 'replace' under the 'edit' function. One day I could redo all relevant missions and replace older versions with TOW_xxxx updates but if you like, give me a list of the relevant ones you like and I will do them as I can.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  18. #18
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    got it


  19. #19
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    Quote Originally Posted by mongoose View Post
    Not sure of the jeep and US flag. Must be 1942!
    Hi James, looks like you are missing textures for the vehicles for some reason. I did find a texture problem with the Thornycroft crew truck, but I don't recall what I did to fix it. I would have looked at the m3d to see what texture it was calling.

  20. #20
    SOH-CM-2024 Pat Pattle's Avatar
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    Quote Originally Posted by NachtPiloten View Post
    Wow, wow, wow!! Looks blooming marvellous!
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  21. #21

    Beautiful work there!

    Pit-tastic...superb.

    Many thanks.

    Cheers

    Shessi

  22. #22
    Very beautiful , thank you

  23. #23
    So where are we supposed to find the missing instrument textures?
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  24. #24
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    here you are on the daylight gauges. You have the ...

    night lights
    Attached Files Attached Files

  25. #25
    Thanks for these!

    The uv light effects are out of position (too far back) to substitute for the default red cockpit light. This position will let them work as intended.

    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.575" PosZ="5.5" PosY="1.0" Pitch="120" Heading="20" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.575" PosZ="5.5" PosY="1.0" Pitch="120" Heading="-20" MinVel="-999999" MaxVel="999999"/>
    Last edited by MajorMagee; September 24th, 2020 at 14:21.
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