You misunderstand me. By full cockpit, I don't mean "every switch animated and functional even if it's behind my butt."
I mean "polygons all around me so when I look down at my butt by panning the view or playing in VR I don't see holes in the plane."
This has already been hashed out all over the place in the old Pucara topic, but what it boils down is many of us free-look around the cockpit, either via VR or mouse-panning, and just want
something there to maintain the sense of disbelief. It can be the most basic cockpit-colored set of polygons, just not a big gaping hole. With the way the views are implemented in MSFS, I think even fewer people use snap views. People on a game controller have a panning view by default.
But those same Xbox players are likely to be happy with Ctrl-EZ levels of details on inexpensive planes -- this hardcore flight simmer is for many aircraft.
Your hardcore rivet-counter is going to be looking at stringers and control wires and all that crap. The vast majority of players are just going to be happy with something that looks convincing and complete and is exciting to fly.
In the meantime, I am very much looking forward to the detailed Spit. I have a bunch of those already between IL-2 and DCS, but I'll happily buy it to support AH's efforts because I've been a fan since I got my Gulfhawk back in the FS2004 days.
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