Found this video of Manfred's C-47...
https://clips.twitch.tv/FantasticAle...onCoolStoryBob
Might add that guys over at Discord are doing a bang-up job on the C-47. They love her because she has a soul and better than a lot of payware aircraft.
Found this video of Manfred's C-47...
https://clips.twitch.tv/FantasticAle...onCoolStoryBob
Might add that guys over at Discord are doing a bang-up job on the C-47. They love her because she has a soul and better than a lot of payware aircraft.
"Time is God's way of keeping everything from happening at once"
Well, powder me in sugar and call me a cupcake
Interesting find, Ted !
The cockpit doesn't even look half bad. I suppose it's mainly the external textures that need to be lively-upped (if that's a word..) And isn't it like because it is native FSX PBR materials cannot be a applied ?.....
I do wonder about the T-6 Harvard in the first page ? I believe i recognise the A2A version so FSX too, right ?
So many aircraft I would love to see imported into this sim; not the least of which would be a LOT of Cold War USN jets! But I am waiting for a tool to do it! NC
A loooong time, you bet.
And sure, this doesn't look too shabby at all. But does this hangar scene provide some sort of extra fancy treatment of the external textures ? Can you taxi out without losing these reflections and shine ?... Certainly Manfred's C-47 external model in the video that Ted provides a link for looks very dull, no shine, no reflections at all.
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Yes it is the FSX-native Wozza Carter T-6 (originally modeled by David Eckert (of FS2004 Stearman and B-26 fame), and with a pilot model by our own Mike Flahault (Flight Replicas)). When the A2A Texan came out, it did look very similar, and with a similar-looking pilot too (it never has had the tailhook option though, like the Wozza T-6).
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Hi,
Would it be possible to distribute a link of a library somewhere where all ported complete aircraft can be found for downloading?
Could Simouthouse e.g. create such a library?
With kind regards,
Piet de Geus
Netherlands
Hi Neighbour,
Greetings from Belgium!
I think that is somewhat soon. I don't think the developers in question have given their permission for their creations to be shared in ported form.
They would all have to be contacted and they would have to give their permission.
Maybe, just maybe, they're already working on converting their creations to the new flight sim. We can dream can't we?
Cheers,
Priller
Windows 11 23H2 Enterprise Edition
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I wouldn't upload any of the conversions that I have done for two reasons: I don't have the developer's permission and they are incomplete or non functional. What people need to realize is that Asobo's promise of backward compatibility wasn't exactly truthful. While the models (FSX not P3D) are usable, pretty much everything else isn't. The only gauges that work are 3D modeled gauges. No GAU,DLL, or CAB files will work. Another issue that we're running into is that the SDK is incomplete. Asobo hasn't even started on the gauge section yet. Flight dynamics are also screwed up on many conversions. Many of you seem to think that "Port Over" to MSFS is as simple as it was from FS9 to FSX. It just ain't so. If you download one of these conversions, you WILL be disappointed. It will be incomplete and buggy.
I hate to be the one to burst your bubble, but it will be quite some time before I would expect full functionality from these models.
Javis,
Maybe you forgot to put something in your post?
Sorry...
Priller
Windows 11 23H2 Enterprise Edition
Intel i9 13900KF @ 5.8 GHz
be quiet! Dark Rock 4 Pro cooler
G-Skill 32Gb DDR5 RAM 7600-36
MSI Z790 Motherboard
Nvidia RTX4090 Graphics Card
Samsung 1TB 980 EVO PCIe M.2 C: drive
Samsung 2TB 980 EVO PCIe M.2 Data drive
be quiet! Straight Power CM1000W PSU
I did see the download for the free F/A-18, but am not going to bother with it. Way too many bugs and overall things wrong with it. I am sure there will be plenty of addon aircraft made available soon. I am not in THAT big of a hurry! NC
Sooo... in the meantime, I've been investigating liveries. One thing I'd like to do is replace all those silly ASXXXX N-numbers to more realistic ones. I figure for those planes that no one has developed liveries for, I can just create a liveries directory in Community, copy the appropriate files over find the aircraft.cfg and edit it appropriately and...
But I'm noticing the Asobo planes don't have an aircraft.cfg file like the livery files I've downloaded do. Not even in a split up form as far as I can tell. But do they and I just can't find them?
How are people building these aircraft.cfg files? Where are they if they exist?
Editing existing ones to my liking is easy, but nobody has created liveries for the SR22 for instance, where is its aircraft.cfg file?
Thanks,
Tom
LOL, I love that paint scheme. Let us know when it can be download.
You can change the reg in the loading screen, it's set dynamically.It can also be set through simconnect (FSEconomy does this for you )Sadly the cfg files for DEluxe and Premium aircraft are encrypted and can't be viewed or changed, but the standard edition ones canCheersKeith
Nice paint, are there any US Navy skins for the C-46?...
OMG!! You did the Marchetti as well??? *drools all over his keyboard*
Priller
Windows 11 23H2 Enterprise Edition
Intel i9 13900KF @ 5.8 GHz
be quiet! Dark Rock 4 Pro cooler
G-Skill 32Gb DDR5 RAM 7600-36
MSI Z790 Motherboard
Nvidia RTX4090 Graphics Card
Samsung 1TB 980 EVO PCIe M.2 C: drive
Samsung 2TB 980 EVO PCIe M.2 Data drive
be quiet! Straight Power CM1000W PSU
Here's hoping that we can work together to get an updated C-47 working in MSFS in all her glory. She NEEDS to be in this new sim.
I have all of her flight model data in the new format and we now need:
* 3D Asset transferred to native format
* Sound updated to new format in WWise
* Custom DLLs redone in new format.
"Time is God's way of keeping everything from happening at once"
Ahhh, that makes sense... well, that makes sense why I couldn't find them. It doesn't make sense, however, to do what they did in that regard.
It's a major pain in the ass to have to change them every time I start the game. Stupid, in fact, to set it up that way.
I'll check out the simconnect work around. Thanks
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