NC, that is great to see and very interested now that I might be able to at least fly all my mil trainers in the new sim. Continuing to follow the progress.
NC, that is great to see and very interested now that I might be able to at least fly all my mil trainers in the new sim. Continuing to follow the progress.
Fly Navy/Army
USN SAR
DUSTOFF/ARMY PROPS
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
I'm going to throw these out here... don't know if anyone can suggest anything, but after porting all the aircraft.cfg and airfile data for the Lotus L-39 into MSFS, a few observations on it's handling (I'm using the 'modern' flight model FWIW):
1) Response to flight controls is sluggish - they seem to have about half the 'authority' then P3D, e.g. a roll in P3D takes about 4 seconds, it takes 8 in MSFS. Aileron, Elevator & Rudder all equally lacking. I also noticed that the amount of physical deflection of the control surfaces in the animations are significantly reduced at speed compared to on the ground. Coincidence (this does NOT occur in P3D)? Any ideas as to what tables/variables to look at?
2) Jet engine seems significantly overpowered... to the drag is wrong. Thoughts?
3) The landing gear is fine when starting cold and dark (i.e. at a gate/ramp parking spot), but on a runway, ready to fly, landing gear is retracted. Has anyone figured out how to fix this?
Your English is better than my French, German, Italian, Spanish.... so no worries my friends!
Thank you very much for the files. It worked perfectly to get the bird in the game. Er, I mean the aircraft in the sim.
She looks pretty dang good. Especially for a model from a decade ago.
As you said, the radios don't work and there are some gauges with no needles but there was enough to safely fly her. Hoping the sim evolves to support more gauge types.
1) from going through things, I think we need to include the TOTAL wing area now and not just the top surface, so doubling those Surface Area values seems to display the sim forces in the right area on my native conversion.
2) Sorry haven't messed with Jets, sticking with Pistons
3)Hmm not seem this sorry.
Could someone help bring Mine and Roberts P-61s into MSFS?? I couldnt understand what needed to be done to do it..
Pam..
You guys do know Dean is working on his P-61C and F-15 Reporter (Not to mention F-15 Eagle Package) for MSFS right now? I just wanted to give you guys a heads up. He has images of his Black Widow in MSFS at his Facebook page.
Yes of course. Dean and I put a lot of love into those P61C's and I love them dearly, But Robert and I and Paul Frimston put five years into the P-61Bs. While I can say that the P-61C is a superlative aircraft, I'm afraid that in my heart, nothing will ever come close to what we accomplished with the P-61B's even in their non-complete state. They are simply wonderful. But no, I cannot release them. Robert never gave permission and even though its been 8 years, I respect that he may finish them some day. My Flight models of course went on to power the P-61C's and F-15 Reporter/P-61E. I cannot recommend them enough, but my original love is the P-61B, and like all true Ladies, you need only meet one and everything else after that is just another plane.
I couldn't even get it off the ground with the legacy flight model.
Tried editing the runway.flt... I'll go back and check it again.
Thanks for wading in!
UPDATE:
1) There are new tables in the flight_model.cfg called aileron, elevator, rudder and trim_elasticity_table; I was using the C4J values in here as a starting point and this was causing me issues. The aileron response is now peppy! Other issues with the other surfaces, but getting there.
3) Doh! I edited the runway.flt, then forget to include it in the aircraft folder. Helps when it's there!
Last edited by odourboy; September 3rd, 2020 at 11:52.
Your English is better than my French, German, Italian, Spanish.... so no worries my friends!
Hey Sundog, I've spoken to Dean and he doesn't have time to do those conversions and was just playing around with the PlaneConverter (doesn't actually convert anything just creates the right folder structure) tool.
He is happy however for anyone else who might like to tackle their conversions (with due credit and notification of course) but has lost the original 3D Assets.
Make progress here:
Your English is better than my French, German, Italian, Spanish.... so no worries my friends!
Anyone know what might be happening here with the textures? They all seem to be DXT5 .dds files, but I can't seem to get them to display properly. I am an extreme novice at this sort of thing so please forgive me if the answer is an obvious one.
Aircraft Factory P-51H
So, I'm more than a bit stumped guys. I have an mdl file I'd like to convert to gltf for fs2020 ( ok, I have a bunch of them ) but every time I try to use a converter I end up with an error regardless of the converter I use. Worse, it just says theres an error.. It doesnt give details.. I could use a clue and some advice..The aircraft all work in FSX and all versions of P3D through V5..
At the moment the process of converting to glTF format is quite laborious especially when working from am MDL as all exporters cannot export animations. So we have to export to some other format like DAE or FBX then redo all the animations and hookups to the modeldef file and export to glTF.
Then we take that into MSFS via the packagetool and it will do some crunching to the file as well.
If you have the original 3D sources it's a bit easier as all the animations and naming is done so you just need to redo the textures.
Latest Development release of MCX reportedly supports gITF - see here
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