Couple of port-overs that work quite well.
JF Zero
Gauges are 3d, so are OK. Internal canopy glass needed lightening.
Couple of port-overs that work quite well.
JF Zero
Gauges are 3d, so are OK. Internal canopy glass needed lightening.
Classic Wings Sopwith Camel
All gauges 3d. Windscreen needed a texture. Flight model - unflyable! Had to do some serious butchery to get it flying (Sorry Pam!).
A2A J3
A2A P47D
Last edited by beercan; November 26th, 2020 at 07:54.
If a payware app that does the conversion process becomes available, I'd buy it! NC
Test release of WP-3D version 0.9 (size 187MB/644MB)
This model has been re-edited and refurbished in GMAX for MSFS. However, it does not have the same gimmick as the conventional model.
Since it is intended to be merged with Beechcraft VC, this model has two of the four engines dummy. In a sense, it will be a dedicated model, so it is better not to use it in FSX or P3D.
In the future, when MSFS has four turboprop engines, these P-3s may be edited again.
As for the sounds, the sounds of C-130BASE of P3DV4 is specified in layout.json. This sounds is not included in the package, so please prepare and install it yourself. If you do not have this sound files, please apply another sound files.
Includes a cockpit red ambient effect and an effect that enhances the ground reflection of the navigation light, which does not exist by default.
https://drive.google.com/drive/folde...LL?usp=sharing
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
If you're talking about lowering the gear while you're on water, that's a known issue - the Icon has the same problem.
Thermaltake H570 TG Tower
X670 Aorus Elite AX motherboard
AMD Ryzen 9 7900X 12-Core Processor
NVIDIA GeForce RTX 3070
NZXT Kraken X cooler
32GB DDR5 RAM
750 Watt PS
Windows 11 Home
For those who have already installed this model.
There are changes to each coordinate of the light. Please change to the following contents.
systems.cfg
[LIGHTS]
lightdef.0 = Type:6#Index:0#LocalPosition:29.0,-0.70,-2.2#LocalRotation:-12,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#Potent iometerIndex:1#EmMesh:LIGHT_ASOBO_Taxi;
lightdef.1 = Type:6#Index:0#LocalPosition:29.0,0.70,-2.2#LocalRotation:-12,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#Potent iometerIndex:1#EmMesh:LIGHT_ASOBO_Taxi;
lightdef.2 = Type:5#Index:0#LocalPosition:-4.8,-25.00,0.50#LocalRotation:-10,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#Potent iometerIndex:1#EmMesh:LIGHT_ASOBO_Landing ;
lightdef.3 = Type:5#Index:0#LocalPosition:-4.8,25.00,0.50#LocalRotation:-10,0,0#EffectFile:LIGHT_ASOBO_Landing#Node:#Potent iometerIndex:1#EmMesh:LIGHT_ASOBO_Landing ;
lightdef.4 = Type:13#Index:0#LocalPosition:31.57,-0.40,4.970#LocalRotation:0,0,0#EffectFile:LIGHT_AS OBO_CockpitMinimalAmbiant_red#Node:#PotentiometerI ndex:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiant_re d;
lightdef.5 = Type:13#Index:0#LocalPosition:31.57,0.40,4.970#Loc alRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMin imalAmbiant_red#Node:#PotentiometerIndex:1#EmMesh: LIGHT_ASOBO_CockpitMinimalAmbiant_red;
lightdef.6 = Type:3#Index:0#LocalPosition:-0.30,-51.9,4.36#LocalRotation:0,-30,30#EffectFile:LIGHT_ASOBO_NavigationRed_int02#N ode:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Navig ationRed_int02;
lightdef.7 = Type:3#Index:0#LocalPosition:-0.30,51.9,4.36#LocalRotation:0,30,-30#EffectFile:LIGHT_ASOBO_NavigationGreen_int02#No de:#PotentiometerIndex:1#EmMesh:LIGHT_ASOBO_Naviga tionGreen_int02;
lightdef.8 = Type:13#Index:0#LocalPosition:22.07,1.00,4.270#Loc alRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMin imalAmbiantLarge#Node:#PotentiometerIndex:1#EmMesh :LIGHT_ASOBO_CockpitMinimalAmbiantLarge;
lightdef.9 = Type:13#Index:0#LocalPosition:22.07,-1.00,4.270#LocalRotation:0,0,0#EffectFile:LIGHT_AS OBO_CockpitMinimalAmbiantLarge#Node:#Potentiometer Index:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiantLa rge;
lightdef.10 = Type:13#Index:0#LocalPosition:22.07,2.00,4.270#Loc alRotation:0,0,0#EffectFile:LIGHT_ASOBO_CockpitMin imalAmbiantLarge#Node:#PotentiometerIndex:1#EmMesh :LIGHT_ASOBO_CockpitMinimalAmbiantLarge;
lightdef.11 = Type:13#Index:0#LocalPosition:22.07,-2.00,4.270#LocalRotation:0,0,0#EffectFile:LIGHT_AS OBO_CockpitMinimalAmbiantLarge#Node:#Potentiometer Index:1#EmMesh:LIGHT_ASOBO_CockpitMinimalAmbiantLa rge;
lightdef.12 = Type:1#Index:0#LocalPosition:-16.59,0.0,-1.8#LocalRotation:0,0,0#EffectFile:LIGHT_ASOBO_Bea conTop#Node:#PotentiometerIndex:1#EmMesh:LIGHT_ASO BO_BeaconTop ;
lightdef.13 = Type:1#Index:0#LocalPosition:-22.31,0.0,10.4#LocalRotation:0,0,0#EffectFile:LIGH T_ASOBO_BeaconTop#Node:#PotentiometerIndex:1#EmMes h:LIGHT_ASOBO_BeaconTop ;
lightdef.14 = Type:2#Index:0#LocalPosition:-16.59,0.0,-1.7#LocalRotation:90,0,0#EffectFile:LIGHT_ASOBO_St robeSimple#Node:#PotentiometerIndex:1#EmMesh:LIGHT _ASOBO_StrobeSimple ;
lightdef.15 = Type:2#Index:0#LocalPosition:-22.31,0.0,10.3#LocalRotation:-90,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:#P otentiometerIndex:1#EmMesh:LIGHT_ASOBO_StrobeSimpl e ;
lightdef.16 = Type:2#Index:0#LocalPosition:-16.59,0.0,-1.7#LocalRotation:-90,0,0#EffectFile:LIGHT_ASOBO_StrobeSimple#Node:#P otentiometerIndex:1#EmMesh:LIGHT_ASOBO_StrobeSimpl e ;
lightdef.17 = Type:2#Index:0#LocalPosition:-22.31,0.0,10.3#LocalRotation:90,0,0#EffectFile:LIG HT_ASOBO_StrobeSimple#Node:#PotentiometerIndex:1#E mMesh:LIGHT_ASOBO_StrobeSimple ;
With a little work
With hard work
With even more work
Windows 11 23H2 Enterprise Edition
Intel i9 13900KF @ 5.8 GHz
be quiet! Dark Rock 4 Pro cooler
G-Skill 32Gb DDR5 RAM 7600-36
MSI Z790 Motherboard
Nvidia RTX4090 Graphics Card
Samsung 1TB 980 EVO PCIe M.2 C: drive
Samsung 2TB 980 EVO PCIe M.2 Data drive
be quiet! Straight Power CM1000W PSU
I'd smack my own brother (if I had one) to get something with that kind of visibility!
Thermaltake H570 TG Tower
X670 Aorus Elite AX motherboard
AMD Ryzen 9 7900X 12-Core Processor
NVIDIA GeForce RTX 3070
NZXT Kraken X cooler
32GB DDR5 RAM
750 Watt PS
Windows 11 Home
have one of my Favorite back
I have a few aircraft that I tried to bring to MSFS that have very shiny or opaque windows. Does anyone know a solution? I was unsuccessful so far..
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
the Aerosoft PBY Catalina and the A2A Corsair for starters.
I'm especially missing the Catalina...
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
The Catalina I've done, it's very nice in MSFS especially the older military variant, maybe a little underpowered which can be fixed in the aircraft.cfg.
I think I replaced the glass texture with one I knew worked but it was quite a while ago and I'm away from home for a few days.
I can check tuesday...
Cheers
Keith
The Flight Replicas Bf-109G converts quite nicely:
jk9370
jk9372
and although the FR B-24 looks very nice, I could not get the engines to start...
But the old Alphasim B-24 did start. No instruments however..
jk9357
jk9355
and the Vertigo P8F seems to work well, but with very dull textures..
jk9385
jk9346
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
Did you make a runway.flt file for it?and although the FR B-24 looks very nice, I could not get the engines to start..
I did and all four engines run fine for me.
Seems to me there is a lot of duplication in the texture folders, going to look into using textures.cfg's to address that - had to create one for each of your B-24D repaints
The BF-109G just has one panel blemish - the ball is crossed out...would be nice to be rid of that.
Cheers
Keith
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
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