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Thread: Normandy

  1. #26
    SOH-CM-2023 Ravenna's Avatar
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    Lee,

    It is possible to have an aircraft set up as a ship, rather than having an aircraft in a ship. Stuart has made an exploding boat which the sim recognises as a plane.

  2. #27
    SOH Staff Devildog73's Avatar
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    Everyone,

    For those interested, please take a look at Pointe-du-Hoc and Omaha-Gold Beach in Google Earth or actual photos, or even, FSX flying at 100 feet altitude along the coast.
    CFS2 does NOT do it justice. Rhumba's mesh is better than stock default Normandy, but even it is not like the Cliffs of the area in reality.

    Since we have the Cliffs of Dover, Gibralter, perhaps the western cliffs of Ireland (I will go fly there in CFS2 in a few minutes), there has to be a way to properly make Normandy mesh more accurate in CFS2.

    Please, please, would someone who knows mesh step in and do that very short distance of Omaha and Gold Beaches?

    DD73
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  3. #28

    Options and possibilities..

    Somewhere out of the dawn at Normandy.......

    Just some shots of possibilities and options.

    But have to agree with DD that doing it with mesh would be much better.

    Also it shows just how in an aviation sim, land/sea based stuff just doesn't show up as well!

    Cheers

    Shessi
    Attached Thumbnails Attached Thumbnails Normandy Cliffs 1.jpg   LCI 1.jpg  

  4. #29
    Quote Originally Posted by Devildog73 View Post
    WOW!

    Can we get some of these for Normandie?

    https://www.dday-overlord.com/en/mat...ng-craft/lct-r

    Not sure if CFS2 will accept them, but WOW!
    There's got to be a way to arm a LCT with our aircraft rockets just for the effect....
    Hi Devildog73,
    I have what you need. It is the AF lci equipped with rockets. It is installed as a AC.
    But the only way one can get lots of rockets is to have it as a player AC.
    I am not sure what would happen if they were in a mission as AI.
    Anyway here it is for you to try.

    Regards,
    B24Guy

    P.S. Change the file extension form 7z to zip to unpack. Put the LCI_350 folder in with your other AC.
    Attached Files Attached Files

  5. #30
    DD, all the gliders were done by Baldy (as flyable aircraft)

    Hamilcar
    http://www.sim-outhouse.com/sohforum...id=50&id=23288
    Hadrian
    http://www.sim-outhouse.com/sohforum...id=52&id=23250
    Horsa
    http://www.sim-outhouse.com/sohforum...id=50&id=23195
    & skinpack
    http://www.sim-outhouse.com/sohforum...id=58&id=23241

    It would probably be more useful to have some low poly scenery bgls of these to populate the landing grounds I guess ...

    IIRC a long time ago GavinC did a glider weapon as a payload... I think it was a Hadrian

  6. #31
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    Here are Google Earth Flight Simulator shots of Omaha Beach looking west and east from just east of the memorial.

    I don't think CFS2 is really that bad with Rhumba's mesh and Sander's terrain activated. The cliffs at the western end of the beach are not high enough and are set too far back from the shore. They possibly can be fixed with a flatten file.
    Attached Thumbnails Attached Thumbnails Omaha West.jpg   Omaha East.jpg  

  7. #32
    SOH Staff Devildog73's Avatar
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    Thanks B24Guy!
    I will tinker with it and see if I can make it into an AI.....

    Quote Originally Posted by The B24 Guy View Post
    Hi Devildog73,
    I have what you need. It is the AF lci equipped with rockets. It is installed as a AC.
    But the only way one can get lots of rockets is to have it as a player AC.
    I am not sure what would happen if they were in a mission as AI.
    Anyway here it is for you to try.

    Regards,
    B24Guy

    P.S. Change the file extension form 7z to zip to unpack. Put the LCI_350 folder in with your other AC.
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  8. #33
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by UncleTgt View Post
    DD, all the gliders were done by Baldy (as flyable aircraft)

    Hamilcar
    http://www.sim-outhouse.com/sohforum...id=50&id=23288
    Hadrian
    http://www.sim-outhouse.com/sohforum...id=52&id=23250
    Horsa
    http://www.sim-outhouse.com/sohforum...id=50&id=23195
    & skinpack
    http://www.sim-outhouse.com/sohforum...id=58&id=23241

    It would probably be more useful to have some low poly scenery bgls of these to populate the landing grounds I guess ...

    IIRC a long time ago GavinC did a glider weapon as a payload... I think it was a Hadrian
    Thanks UncleTgt!
    Yes, I have Baldy's Waco Hadrian, Horsa and Hamilcar.
    I think somewhere I have GavinC's as well, just have to dig a bit deeper.
    I have your skins for Baldy's Horsa.
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  9. #34
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by kdriver View Post
    Here are Google Earth Flight Simulator shots of Omaha Beach looking west and east from just east of the memorial.

    I don't think CFS2 is really that bad with Rhumba's mesh and Sander's terrain activated. The cliffs at the western end of the beach are not high enough and are set too far back from the shore. They possibly can be fixed with a flatten file.
    Yeah, I have a flatten which does okay with them, but it puts the cliffs way back away from the Channel.
    I thought about trying to make two flattens one at -0.5 feet with water textures and one at 1 foot with rocky sand from water to cliffs.
    Also, from photos I've seen circa June 1944 those cliffs were not as green as CFS2 presents them.
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  10. #35
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    Here's a flatten file which brings the cliffs close to the shoreline at the western end of the beach.
    Attached Files Attached Files

  11. #36
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by kdriver View Post
    Here's a flatten file which brings the cliffs close to the shoreline at the western end of the beach.
    Thanks kdriver!

    Here are a few shots of what I have been working on in MB and FSSC.
    I haven't delved into Ground2K yet.

    I have yet to find the exact water texture used in surrounding scenery.....

    Also, the ONLY scenery which bears even the slightest accuracy to June 1944 is Sainte-Mere-Eglise.
    As I endeavor to make the smaller villages in the area, I will attempt to make them accurate.
    The larger cities like Carentan and Valognes, not so much......
    Attached Thumbnails Attached Thumbnails Carentan Canal.jpg   Valognes NW to SE.jpg   Valognes SE to NW.jpg   Ste Mere Eglise NW to SE.jpg   Carentan S to N.jpg  
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  12. #37
    SOH Staff Devildog73's Avatar
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    Work in progress, but getting there......

    Thank you marcacanion for your ETO_Inf-Packs!

    I attempted to contact the author at the listed email, but it bounced back.
    Attached Thumbnails Attached Thumbnails Omaha Beach_1.jpg   Pointe-du-Hoc_2.jpg   Pointe-du-Hoc.jpg  
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  13. #38
    SOH Staff Devildog73's Avatar
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    Some progress....

    Anyone know how to eliminate the dark rectangle corners from Gius's Village bases?

    I made flattens in FSSC to make sure they would sit all in one flattened area since on a couple first time through the buildings and ground were floating above surrounding terrain.

    Thanks to Kdriver for the Omaha beach flatten and blended beach sand.
    These are Grandcamp-Maisy to the west of Pointe-du-Hoc, Omaha Beach with Sainte-Laurent-sur-Mer in the distance-upper center, and Port-en-Bessin.
    Attached Thumbnails Attached Thumbnails Grandcamp-Maisy.jpg   Omaha Beach_E to W.jpg   Port-en-Bessin.jpg  
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  14. #39
    SOH Staff Devildog73's Avatar
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    More progress....

    Still working on the roadways.
    Here is Port-en-Bassin.
    It is not perfect, but is close to the maps and photos I've researched.

    It is GSL, as are the cliffs to the west of Omaha Beach.
    I've also gotten all of the railroad and roadway bridges placed.
    I have placed most churches and cathedrals. Once done with the cities and villages, I will GSL them as well.
    Attached Thumbnails Attached Thumbnails Port-en-Bessin N to S.jpg   Port-en-Bessin S to N.jpg   Port-en-Bessin.jpg  
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  15. #40
    Quote Originally Posted by Devildog73 View Post
    It is GSL, as are the cliffs to the west of Omaha Beach.
    Does it mean we will be able to destroy the cliffs?

  16. #41
    SOH-CM-2023 Ravenna's Avatar
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    Lee,

    Just a long shot but the dark corners around the village bases may disappear if you switch off ground shadows.

  17. #42

    Icon5

    DD,
    Re-dark area around village. I think you'll find that it is either the flatten or the scenery is too low for the mesh.

    You can see the same in my pics of the cliffs, where the rear of the bgl cliffs are below the land/mesh, and you get that effect. It is accentuated at different times of the day.

    Try lifting either flatten or scenery a little.

    Tell me what else item-wise ie boats/tanks/LCMs/beach obstacles/wrecks etc you really need? And if non-destructable then exact location co-ordinates for a bgl.

    Cheers

    Shessi

  18. #43
    SOH Staff Devildog73's Avatar
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    Thanks All,

    I've removed Gius's villages and am making them all by hand from maps of their roads and old 1944 photos.

    The reason I made the cliffs GSL was to preserve FPS and in MB if too many objects are used it won't save. GSL cures that.

    A GSL question: I modified Port-en-Bessin and when I re-GSL'd it I now only have a third of the town on the east side of the canal.
    No matter what I do, I cannot get the entire town to reload as GSL.
    How do I fix that?

    DD73
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  19. #44

    It's possibly because you are on the edge of two GOB areas, so it just doesn't show fully. Try splitting the port/town to make two separate parts and see if that does it.

    Shessi

  20. #45
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by Shessi View Post
    It's possibly because you are on the edge of two GOB areas, so it just doesn't show fully. Try splitting the port/town to make two separate parts and see if that does it.

    Shessi
    I tried that Shessi. It is one GOB area. There in lies the problem I think. I may have to send the layout to one of you scenery gurus to sort it out.

    BTW,
    I learned something quite interesting today....
    I was placing Atlantic Wall bunkers around the Port-en-Bessin area.
    When I flew by to check out the looks they ALL started shooting at me!!!
    NOTE TO SELF: Fly a German aircraft to look at the scenery from now on.....
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  21. #46
    SOH Staff Devildog73's Avatar
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    The interesting things one stumbles across when researching a hobby like CFS2..........

    https://www.jetsliketaxis.com/maisy-battery/

    http://www.maisybattery.com/

    WOW!
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  22. #47
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by Shessi View Post
    DD,
    Re-dark area around village. I think you'll find that it is either the flatten or the scenery is too low for the mesh.

    You can see the same in my pics of the cliffs, where the rear of the bgl cliffs are below the land/mesh, and you get that effect. It is accentuated at different times of the day.

    Try lifting either flatten or scenery a little.

    Tell me what else item-wise ie boats/tanks/LCMs/beach obstacles/wrecks etc you really need? And if non-destructable then exact location co-ordinates for a bgl.

    Cheers

    Shessi
    Shessi,

    Thanks for the offer.

    Going through my library I noticed I don't have any German Wehrmacht towed 105s. (10.5 cm leFH18), which were the guns used at the Artillery Battery at Maisy, and originally at Pointe-du-Hoc.
    I suspect, since they were the predominate artillery pieces, they were most likely used all along the Atlantic Wall.

    CFS2 doesn't have a bunch of UK personnel carriers like their small tracked vehicles.
    Also, CFS2 doesn't seem to have beach obstacles like the hedgehog and Pyramid traps, etc..
    Kdriver made an excellent Omaha Beach for us. I can send his flatten and sand to you if needed.

    I have all of the AF landing craft. I have the Duck.
    I have all of Stuart's ships, GC ships, VN ships with UncleTgt's updates.
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  23. #48
    SOH Staff Devildog73's Avatar
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    New-improved Grandcamp and Maisy.
    Attached Thumbnails Attached Thumbnails Grandcamp_Pointe-du-Hoc.jpg   Maisy German Artillery Battery.jpg  
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  24. #49
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Quote Originally Posted by Devildog73 View Post
    Thanks All,

    I've removed Gius's villages and am making them all by hand from maps of their roads and old 1944 photos.

    The reason I made the cliffs GSL was to preserve FPS and in MB if too many objects are used it won't save. GSL cures that.

    A GSL question: I modified Port-en-Bessin and when I re-GSL'd it I now only have a third of the town on the east side of the canal.
    No matter what I do, I cannot get the entire town to reload as GSL.
    How do I fix that?

    DD73
    Devildog73,

    Send the files to me and I'll be glad to take a look!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  25. #50

    DD,
    Had fun building these over the weekend. The UC I ripped from IL-2 and then modded, the stripped version, which I think still looks pretty good is only 57kb (complete one is 181kb).

    The LeFH arty is only 38kb with crew, and 27kb on it's own, with two texs I did.

    The tank traps, I did cube and pyramid in concrete, individual ones are 2kb, and the fields are up to 264kb, and the steel hedgehog is 6kb and 140kb for the field, so a very low poly count.

    Either I'll upload here as bgls and then you can GSL them, or PM me with your email.

    Cheers

    Shessi

    ps Also Re-did Euro sea, another version..I think it fits the blustery, dull weather type of sea for D-Day, but not too dark for summer, and better than my or other lighter seas.
    Attached Thumbnails Attached Thumbnails DDay sea.jpg  

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