C47 convert from PBR
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Thread: C47 convert from PBR

  1. #1

    C47 convert from PBR

    This C-47 is done in PBR and has two textures, why I don't know. I would like to know how to remove the PBR effect and render it for P3D in conventional mode. I think the textures
    images (DDS) are in 4096 x 4096. If I use a model other then the one stated (DAK01) the plane is all chrome. It has two textures: texture.dgint and texture.USN_Port_Lyautey
    the texture/cfg calls on the texture.dgint (Why I don't know). I just wanted a plane Jane version without the PBR effect
    It uses the dak01 model and I wanted to use the C47_2 model. When I do that the plane is all chrome.


    http://www.sim-outhouse.com/sohforum...6173&catid=216

  2. #2
    Hi Butch,

    Quote Originally Posted by gray eagle View Post
    This C-47 is done in PBR and has two textures, why I don't know. I would like to know how to remove the PBR effect and render it for P3D in conventional mode. I think the textures
    images (DDS) are in 4096 x 4096. If I use a model other then the one stated (DAK01) the plane is all chrome. It has two textures: texture.dgint and texture.USN_Port_Lyautey
    the texture/cfg calls on the texture.dgint (Why I don't know). I just wanted a plane Jane version without the PBR effect
    It uses the dak01 model and I wanted to use the C47_2 model. When I do that the plane is all chrome.
    PBR-model textures:
    C47_x_albedo.dds (normal map)
    C47_x_normal.dds (bump map)
    C47_x_metallic.dds (pbr map)

    Normal-model textures:
    C47_x_T.dds (normal map)
    C47_x_T_BUMP.dds (bump map)
    C47_x_T_spec.dds (spec map)


    texture.dgint -> more general and VC texures.

    Marcel

  3. #3
    This is one paint I wanted.
    Last edited by gray eagle; June 29th, 2020 at 10:16.

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