https://www.fsrepaint.com/fsrepainting/
Real time visualization of the 3D model as you repaint.
Up to four 3D windows for simultaneous views of the aircraft from different points of view.
Feature-rich built-in texture editor.
Support for several major external editors, for those of you who don’t want to use the built-in editor.
Ability to visualize the model in day and night conditions.
Texture format and size conversion. 2.25.56 build 0
Released: 17/06/2020
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- much faster aircraft load times.
- the program will not waste time scanning for aircraft after creating or deleting a variation.
- support for 4096 x 4096 pixels textures.
- support for PMDG models.
- fixed: several aircraft models were being displayed with visual glitches.
- support for aircraft designed with Prepar3D's new PBR material.
- this version should find and work with aircraft installed under the ADD-ONS folder.
- this version should allocate less Windows memory.
- fixed: several "out of resources" and "Access violation" errors.
- built-in editor: the color palette was enlarged.
- built-in editor: rotate a selection is much faster now.
- built-in editor: fixed: copy and paste were ignoring the alpha channel.
- built-in editor: fixed: copy and paste were sending to clipboard an image larger than the selected one.
- built-in editor: now you need to confirm all operations when using the texture tool.
- new feature: export variation (under the tools menu).
- new feature: now you can specify a texture resolution when exporting and changing the texture format.
- variation properties and create a new variation screen: new fields - aircraft and variation paths.
- fixed: AutoSave was not working at all.
- fixed: when using an external editor, the program was not detecting when you've saved a texture.
- fixed: when using an external editor, sometimes the program was showing "DIRECTX error (could not create temporary texture)"
- fixed: now you can open the help file using the F1 key.
- fixed: the auto update feature now is working.
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