I missed the latter part of the conversation, on the partial cockpit, in the original topic.
I don't need to interact with the rest of the cockpit. I'm FINE not clicking switches, etc for minutia.
But when I look around the plane, in 2D (if I'm on an approach, say) or VR (how I typically fly), I just don't want the jarring experience of nothing under my butt or behind me.
I *am* the target market for this in other respects. I don't want a $49 full-systems Pucara. $20 simplified that "feels" right is perfect.
I just can't imagine modeling the rest of the cockpit, in non-interactive mode, just so there are polygons there, would be that expensive in dev time, particularly since the first renders we saw showed the cockpit from the exterior. Put the 2D panel substitute up front, copy and scale up the simpler cockpit from the external view for the other 40 degrees of the FOV, and I think your potential sales increase significantly for the line.
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