When approved by admin.
Douglas Havoc I. Represents the 85 Squadron at Deben. Thanks to John, James, and Milton Shupe (his original model). Please read the install readme if you don't you are on your own...
When approved by admin.
Douglas Havoc I. Represents the 85 Squadron at Deben. Thanks to John, James, and Milton Shupe (his original model). Please read the install readme if you don't you are on your own...
Luverly stuff!
Many thanks for this Ted, and to John for a beaut tex, and of course Milton for the original model!
Cheers
Shessi
Looks great. I'll have to check out missions for it.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Ooh nice work boys! Love seeing the rarer birds get attention!
CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
CFS3 ACC Member & ETO Expansion Group
Smashing stuff, Ted! (and Milton) Lovely team effort, chaps!
Tom
__________________________________________________ ___________________________________________
Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7
Mmmm, more aircraft! [Homer voice]
Lovely skin too!
ACC Member, ETO and PTO contributor & librarian
Sweet, I've been flying the US version of late. Versatile aircraft!
Thanks Guys , very nice bit of modeling and painting. Flies like an effective night fighter. Look forward to more Havocs.
Thanks, downloading now!
[SIGPIC][/SIGPIC]
www3.telus.net/murrdaka/
Here's a workable location for using dynamic reticles.
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.00" PosZ="2.600" PosY="0.850" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
and better positions for the start-up effects
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="3.1" PosZ="-1.35" PosY="-0.95" Pitch="-45"></Effect>
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="-3.1" PosZ="-1.35" PosY="-0.95" Pitch="-45"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" PosX="3.1" PosZ="-1.35" PosY="-0.95" Pitch="-45"></Effect>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" PosX="-3.1" PosZ="-1.35" PosY="-0.95" Pitch="-45"></Effect>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" PosX="3.1" PosZ="-1.35" PosY="-0.95"></Effect>
<Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" PosX="-3.1" PosZ="-1.35" PosY="-0.95"></Effect>
Last edited by MajorMagee; June 10th, 2020 at 18:11.
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Thanks for this lovely bird! I'm keen to throw it into BoB along with the early Boston (no doubt I'll get flak from the purists).
The TOW package must be well on the way by now!
Last edited by Daiwilletti; June 10th, 2020 at 18:50. Reason: went to PM
Hey,
Received some great feedback as folks spotted some errors and such. Will upload a revised model and fixes soon. Have 3 more of these so wanted to release this one and see what was found to be wrong and thanks again for the downloads and comments!!
FYI, the m3d references havoc_xxx_s.dds that wasn't part of the original package.
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
hey, you worked in the landing lights
Love the Havoc. Sweet looking textures. Thanks to all involved. Regards,Scott
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