Originally Posted by
Daiwilletti
Greetings! Great to hear from you. It gives me the chance to thank you for making the early Mustang available for the ETO project. I enjoy flying it over Northern Italy.
If you follow the settings for an aircraft like the Me 110, the rear gunner in that aircraft shoots at ground targets. Actually, on reflection, the Me110 gunner shoots at me when sitting on the runway in QC mode, so technically I guess the target is still another aircraft.
In the guns folder are gun.xdp files. There is a parameter in some of the gun xdps, "TargetCategory". You could try adding the entry TargetCategory="vehicles,facility,ships" to the gun xdp that you plan to include in the gunstations of the aircraft.
A related parameter is in the gunstations section of the aircraft xdp. If the gun is trainable, the entries are "Trainable="1" Trigger="0". If the gun is not trainable, perhaps link the gunstation to a seat that is not the pilot's in the aircraft xdp.
I'm just providing a series of guesses here, in case you hadn't noticed! One thing I find is that where groundskill is high, things like tanks and ships open up on aircraft with their main guns, which I dislike because occassionally they get lucky and blast me out of the sky. So maybe the reverse is true - the higher air skill settings might allow gunstations to select a wider variety of targets than just other aircraft?
Anyway, I look forward to hearing what others think.
Bookmarks