Sorry for maybe dumb question but does windsock work in P3D with real direction of wind?
I never check it in the Net but I always see different angle of windsock than... my wind in P3D (for examle with Active Sky)
Sorry for maybe dumb question but does windsock work in P3D with real direction of wind?
I never check it in the Net but I always see different angle of windsock than... my wind in P3D (for examle with Active Sky)
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Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
I believe (though my mind could be playing tricks) that later versions of P3D (e.g. >4?) brought back built-in, conditional state/visibility programming (I.e. not requiring 3rd party addons... though SODE still seems the go-to example)... Others can confirm though.if you want a live sock you will need to use SODE objects which you can find in their SDK on how to add it.
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
Stock windsock works for me - P3Dv4.5 hf3.
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