FR Super Cub Extreme for v5 Released - Page 2
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Thread: FR Super Cub Extreme for v5 Released

  1. #26
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  2. #27
    Nice one Mike and a big 'Thank You' for making her Gratis.
    And on a personal note, I've managed have ALL your Cub and L4 variations as fixtures in my various Sims, including almost all the repaints I could track down.
    One of my genuine 'Go To' light flyers for any time or season.

    "Illegitimum non carborundum".

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  3. #28
    Really nice paint schemes, Jan Kees, and thanks everyone - very glad you like it.

  4. #29
    Maybe this S.Cub could be a demo of incoming next version for v5 (payware)?
    Id like to buy it. Just idea for such an add-on:

    - improved sounds (switches, flaps, new sound of engine, open windows and wind ;> ect)
    - gauges build in P3Dv5 SDK (I noticed small lag, perhaps they are from FSX time)
    - more version of modern Super Cub (like Your "Ultra + SuperCub", floats, normal tires) with different VC also
    - better gps: F1 gps integrity (GNS 450, GTN 650 or G500,600) so changes in VC
    - PBR textures
    - windshield A2A rain effect (free)

    I would like to have modern Cub for P3Dv4.5 and 5. Just idea and ... wishes ; ).

    And yes, for P3D only because for MFS we will have it (near similar version):



    but when it happens is not known (maybe end of 2020 or beginning of 2021).
    Webmaster of yoyosims.pl.

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  5. #30
    2020-5-17_11-10-35-251

    2020-5-17_11-6-59-273

    I know, the real one doesn't have those really big tyres, but I thought the scheme would look good anyway..
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  6. #31
    but this one does have them:

    2020-5-17_11-41-7-161

    for the urban jungle I guess..
    2020-5-17_11-32-2-779
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  7. #32
    6B6 Minute Man airfield




  8. #33
    Mike,
    I'd like to know do you provide any work on this S.Cub still? Any chance for this?

    I asked because I noticed strange issue in VR mode with this Cub. I know... its free addon from Your side (and TY! I very like all Cubs and no any modern model of Cub on market, just Yours ) so perhaps no any support here, especially for such a niche like VR user (so I can't expect too much ). This issue probably applies of old gauges (not converted in 100% with SDK P3Dv4-5). I'll will check it deeper if You want. The result is that something here catches (if you are looking around in VC, something like "lag", very short fps drop but in VR its very visible) every few seconds which basically makes the model is unplaybe for VR users. I noticed this kind of issue only one time > in migration Mi-2 (Nemeth) from FS2004 to P3Dv4 (published here on SOH recently). Then I discovered that it was a problem of old gauges (so maybe here is the same issue). I know it will take Your time so it was just question about possibility of finding and solving this problem (if You want and You can). If not, it's a pity, but of course I will understand that. I'm just waiting if I have to start diagnosing this issue deeper for you. If You havent a time - I also appreciate it anyway. NP.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  9. #34
    Quote Originally Posted by YoYo View Post
    Mike,
    I'd like to know do you provide any work on this S.Cub still? Any chance for this?

    I asked because I noticed strange issue in VR mode with this Cub. I know... its free addon from Your side (and TY! I very like all Cubs and no any modern model of Cub on market, just Yours ) so perhaps no any support here, especially for such a niche like VR user (so I can't expect too much ). This issue probably applies of old gauges (not converted in 100% with SDK P3Dv4-5). I'll will check it deeper if You want. The result is that something here catches (if you are looking around in VC, something like "lag", very short fps drop but in VR its very visible) every few seconds which basically makes the model is unplaybe for VR users. I noticed this kind of issue only one time > in migration Mi-2 (Nemeth) from FS2004 to P3Dv4 (published here on SOH recently). Then I discovered that it was a problem of old gauges (so maybe here is the same issue). I know it will take Your time so it was just question about possibility of finding and solving this problem (if You want and You can). If not, it's a pity, but of course I will understand that. I'm just waiting if I have to start diagnosing this issue deeper for you. If You havent a time - I also appreciate it anyway. NP.

    Hi Yoyo. As I don't use VR, I don't think I can really be much help, unfortunately. As far as gauges go, you'll have to define what you mean by "old gauge." The variables used in the Cub gauge coding are the same as in the P3Dv5 SDK, and as far as I know xml and RPN still work the same way. The only things I can think of to try are to take out the 2D gauges if you're not going to use them, to see if that lowers the load. The only gauge coding that may be a little 'old' for P3D (which is still FSX at heart gauge-wise) could be the the "gps_295" GPS. Try cancelling that out as an experiment, and see what happens. I do know of one other user who uses VR with FR aircraft (although I don't know if they have the Cub), but haven't heard anything from him. Other than that, if I ever get lags (in non-VR use, of course), it's almost always related to scenery and something loading in the distance. Don't know if that helps!

  10. #35
    anybody interested in a red cub?
    2020-5-21_17-3-35-541

    2020-5-21_17-12-53-146
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  11. #36
    Quote Originally Posted by mike_cyul View Post
    Hi Yoyo....
    Thx Mike, I did Today 3h. of checking each gauge. I have the first thoughts and parhaps I found the reason. Its not gps .
    I'll back with info when I will be sure for 100%.
    Webmaster of yoyosims.pl.

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  12. #37
    maybe with a Canadian registration?
    2020-5-22_9-7-12-595

    2020-5-22_9-9-5-872

    or yellow & black?
    2020-5-22_8-58-46-285

    2020-5-22_9-0-47-252
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  13. #38
    Quote Originally Posted by jankees View Post
    maybe with a Canadian registration?
    2020-5-22_9-7-12-595

    2020-5-22_9-9-5-872

    or yellow & black?
    2020-5-22_8-58-46-285

    2020-5-22_9-0-47-252
    If the texture is done by jankees, it's in my hanger.
    Don H

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  14. #39
    Quote Originally Posted by YoYo View Post
    I'll back with info when I will be sure for 100%.
    Ok, after many test - with model is everything ok, no issue of any any gauge ect. I noticed the same on some of situation even with default airplanes.
    It looks for me like its .... beta of Active Sky P3D and AntiVirus exlusion and / or ActiveSkyP3D injection so its totally differnt subject. Just for info .

    Btw. found nice short movie about Your work:



    btw2. is it possible to have model with from Ultra package (with his wing and slots ect), even payware?

    btw3. Can You add free windshield rain effect for P3Dv5 from A2A? Pretty please for this .
    Webmaster of yoyosims.pl.

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  15. #40


    Not as involved with simming as much as I used to be... 4 grand baby's in the past 4 years...
    however I have Always Appreciate everyone of your Paints jankees

    But this Green is just Fantastic...
    its funny how sometimes it just gets ya...

    Thank you jankees

    Please keep then coming

    And a Thank you to Flight Replica's... BIG FAN of all your Work

    DC
    Attached Thumbnails Attached Thumbnails 2020-5-23_11-3-53-640.jpg  

  16. #41
    Quote Originally Posted by YoYo View Post
    Ok, after many test - with model is everything ok, no issue of any any gauge ect. I noticed the same on some of situation even with default airplanes.
    It looks for me like its .... beta of Active Sky P3D and AntiVirus exlusion and / or ActiveSkyP3D injection so its totally differnt subject. Just for info .

    Btw. found nice short movie about Your work:

    btw2. is it possible to have model with from Ultra package (with his wing and slots ect), even payware?

    btw3. Can You add free windshield rain effect for P3Dv5 from A2A? Pretty please for this .

    Thanks for reporting back, and good to know.

    Thanks for the video, too. "Too good for freeware?" lol

    Is anyone else interested in the Ultra for v5?

  17. #42
    Quote Originally Posted by mike_cyul View Post
    Is anyone else interested in the Ultra for v5?
    I'm starting the countdown !

    Is anyone willing to have it too?



    Short info about differences:

    - different wing mechanics (STOL)
    - different VC
    - different cargo
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  18. #43
    Quote Originally Posted by mike_cyul View Post
    Thanks for reporting back, and good to know.

    Thanks for the video, too. "Too good for freeware?" lol

    Is anyone else interested in the Ultra for v5?
    Yes please for the ultra

  19. #44
    SOH Staff .."Bartender" AussieMan's Avatar
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    ​I have installed it into V5 but haven't been able to do any flying for health reasons.


    Cheers
    Pat


    "Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).

  20. #45
    Quote Originally Posted by AussieMan View Post
    ​I have installed it into V5 but haven't been able to do any flying for health reasons.
    Hope you're better soon.

  21. #46
    Definitely interested in an Ultra!
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  22. #47
    Ok, 2 cents from my side too. Do You like green? Take HULK skin (soon) for FR Super Cub Ultra.

    Inspiration for this skin was Super Cub (modded for 4 places) of Kirk Ellis (N1169A).



    This skin was created for Today's standard - hi-res (4096 pxt), soft weathering and some cockpit changes also (improving resolution too). Tested and created for P3Dv5 only. Btw. you need FR Super Cub but Ultra version (so THIS FSX version, it works well in P3Dv5 also, without any issue). I did this skin for Ultra, not for Extreme version because I needed to have different wing mechanics (in real this plane has similar wings like Ultra, not standard).

    Just two, more screens Tomorrow:



    Webmaster of yoyosims.pl.

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  23. #48
    The HULK skin is ready for download:
    http://www.sim-outhouse.com/sohforum...uot-N1169A-zip







    I hope that P3Dv5 HT2 patch will not broke his colors and lighting .
    Webmaster of yoyosims.pl.

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  24. #49
    First...Thanks to Mike for this great aircraft. Second...Thanks to Jankees for SE-GCK...love it...only livery I fly with the Cub.

    Then...one issue. I'm flying it in 4.5 HF3 with Win. 10. The strobes are on as soon as I turn the Nav switch on. Strobe switch will not turn them off. If I turn Nav. Lights off the strobes go off. Nav and Strobes are on even with the master switch off, if the Nav switch is on.

    Garry

  25. #50
    Quote Originally Posted by triflyman View Post

    Then...one issue. I'm flying it in 4.5 HF3 with Win. 10. The strobes are on as soon as I turn the Nav switch on. Strobe switch will not turn them off. If I turn Nav. Lights off the strobes go off. Nav and Strobes are on even with the master switch off, if the Nav switch is on.

    Garry

    I noticed that light problem also in v5.
    Don H

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