Simworks Studios Phantom and Coral Sea Issues . . .
Results 1 to 25 of 31

Thread: Simworks Studios Phantom and Coral Sea Issues . . .

Hybrid View

  1. #1

    Simworks Studios Phantom and Coral Sea Issues . . .

    Just installed the recent SWS PBR Phantom update. It looks, as did the last install, very matt and greyish. Is this how it's supposed to look with PBR? Isn't PBR supposed to give a more dynamic shine to the textures? Frankly, I wonder why I paid for an upgrade just to have a PBR version if this is the result.

    Also, I have lost catapult functionality on the SWS Coral Sea (that no longer comes with the PBR F-4) with their F-4 and all other aircrafft. Promissed fixes have not materialised.

    I have to say this is all disappointing. At least there is a good freeware Phantom around . .



    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  2. #2
    Quote Originally Posted by expat View Post
    Just installed the recent SWS PBR Phantom update. It looks, as did the last install, very matt and greyish. Is this how it's supposed to look with PBR? Isn't PBR supposed to give a more dynamic shine to the textures?
    I don't own the PBR version of the SWS Phantom, so I can't comment. I did want to chime in about PBR though... It can certainly make polished aluminium look fantastic (e.g. on the century series fighters etc.), but it does waaaaay more than that. For me the appearance of the exterior of a model is important, but what is more so is where all the action takes place (and where most time is spent in a flight sim), i.e. in the cockpit. PBR can play a very important role inside the cockpit, because it is especially good for bringing life to glass, plastics, rubber and fabrics... all of which are present in different quantities. Together the different scattering of light for all of these can give an unparalleled level of immersion. Granted, to date most developers have fixated on PBR for their exteriors, but when they really get to work in their cockpits the benefits will appear to be magic!

    i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2

  3. #3
    Quote Originally Posted by expat View Post
    Just installed the recent SWS PBR Phantom update. It looks, as did the last install, very matt and greyish. Is this how it's supposed to look with PBR? Isn't PBR supposed to give a more dynamic shine to the textures? Frankly, I wonder why I paid for an upgrade just to have a PBR version if this is the result.

    Also, I have lost catapult functionality on the SWS Coral Sea (that no longer comes with the PBR F-4) with their F-4 and all other aircrafft. Promissed fixes have not materialised.

    I have to say this is all disappointing. At least there is a good freeware Phantom around . .



    If you're running Win10 ; I had a recent update screwed up the C++ (Microsoft Visual Studio stuff) ; as when I installed the F-4 for FSX
    (FSX 'Gold' edition) ; the gear wouldn't work until I re-installed the Acceleration pack as a last resort.

    ttfn

    Pete

  4. #4
    Quote Originally Posted by expat View Post
    Just installed the recent SWS PBR Phantom update. It looks, as did the last install, very matt and greyish. Is this how it's supposed to look with PBR? Isn't PBR supposed to give a more dynamic shine to the textures? Frankly, I wonder why I paid for an upgrade just to have a PBR version if this is the result.

    Also, I have lost catapult functionality on the SWS Coral Sea (that no longer comes with the PBR F-4) with their F-4 and all other aircrafft. Promissed fixes have not materialised.
    PBR is a different lighting/shading model that makes things pop more, indeed. Most "active" variants of the Phantom, like the one pictured, are matte because they were in reality. You wouldn't want a shiny aircraft to give you away to the enemy. So while it does look cool, you would not normally see a deployed aircraft being shiny, with rare exceptions such as VF-51 who did it out of swagger.

    Regarding the Coral Sea issues, we are still working on the fix. Because it affects a very limited number of people, it is a hard nut to crack and fix consistently. It is a problem affecting 1% of our naval customers, but we don't want to issue a fix that addresses 1 but breaks 99. I hope that makes sense.

    Quote Originally Posted by Motormouse View Post
    If you're running Win10 ; I had a recent update screwed up the C++ (Microsoft Visual Studio stuff) ; as when I installed the F-4 for FSX
    (FSX 'Gold' edition) ; the gear wouldn't work until I re-installed the Acceleration pack as a last resort.

    ttfn

    Pete
    Pete, that is an interesting observation and is worth a look.

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

  5. #5
    Thanks Alex.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  6. #6
    @expat, just test flew that repaint in v4.5 with the latest PBR update and it looks correct in my set up as SiR_RiPPer described. Own/fly both payware F-4s, but applaud the updating effort of the AS freeware. The RF-4s would be cool to do some low level recce in.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  7. #7
    Charter Member 2015 delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    53
    Posts
    3,440
    Blog Entries
    1
    Cross-posting here because it may be of help to users of the SWS boats and the RFN F-8:


    A little "good news" regarding the RFN F-8 Crusader interop with the SWS boats. I'm running P3Dv4.5, but I think this interop issue is present on the FSX installs too, so hopefully this helps.

    So the problem was that I couldn't get the F-9 to either trap or hook up at the cat on either of the 3 period SWS boats ('65 Coral Sea, '73 Coral Sea, '73 Midway). So recently, SWS updated their CEV/ACA config files, and so with the latest version of the boats installed, I doublechecked and found the F-8 in the settings, but it still didn't work.

    And then I recalled a completely unrelated interop problem I had with another model, and how I had inadvertently caused it because I renamed the main aircraft folder I'm quite fussy that all the aircraft in my simobjects folder be named correctly and consistently. So I had renamed the F-8 from "Crusader_F-8E_RFN_---P3D" to Vought F-8E Crusader". I like the manufacturer and then the model and then the name. Anyway, I renamed the main aircraft model to RFN default, and it works well*. I renamed it back to what I wanted, and it stopped working. Renamed back to default a 2nd time, and it worked* correctly. So I conclude that you have to leave the folder name unchanged, because CEV somehow has that tied to it's config settings for that aircraft.

    That makes little sense given that I "correctly" relabel most of my aircraft, including the Razbam A-7s, for example from whatever they were originally to "Vought A-7E Corsair II" and it never had an issue trapping and launching. So its a bit puzzling, but the point is my RFN F-8 now launches and traps from the SWS boats withing (too much*) issue.

    I should note, I had no issue launching / trapping with the other boats I used - the SDB CVN-65, or Gary's Oriskany boats.

    *Note - I've asterisked the the words "works correctly" because while they indeed hook up to the SWS cats, I lose both the bridle that RFN modelled, as well as the correct orientation. Instead of sitting nose high/squatted, engaging the SWS catapult rotates the aircraft forward in pitch to a 0 deg angle of attack (so nosewheel on deck but main 2' up in the air), which frankly ticks me off. But then again, their own F-4 sits sunken 1' below the surface of the deck when engaged to the cat engaged, so I think there's multiple issues there.

    The other thing I did with the SWS '65 Coral Sea is used the layout tool to untick static aircraft formations containing F-4s. So if you start with "crowded deck", then de-select yellow dots representing the aircraft cluster next to the island (you lose the F-4s but unfortunately the S-2 Tracker too) as well as the cluster of F-4s ranged along the right-hand side of the starboard forward cat, AND you add back in the cluster of A-4s ranged along the port forward cat - you now have a partially accurate early mid '60s (more specifically 1964) fit with just A-4s and A-1s on deck. In this configuration, you can get get an uninterrupted flow for circuits from the landing area then steering right to use the starboard cat for launch, and then repeating, without bumping into/taxiing through any deck statics. It's a fairly "crowded" deck with the F-4s removed so you can get the immersion of flying on a crowded CVN from the right period.

    Not perfect, because there's no static F-8s, but that's the compromise that works best for me. Until Gary releases his stunning updated Essex boats, this is one configuration SWS owners can use to get by in the interim. Pretend you're the last in your F-8 squadron to launch and the first to recover, as reason for why you're the only F-8 on deck ...

    Anyway hope this gets you SWS boat owners going with the F-8 if that's a configuration you like.

    DL

  8. #8
    DL - appreciate your research. Not sure I am nearly as solved as you are yet.Alex - just realised I get this error message when I select P3Dv4 airplanes when I go into the CEX configurator thing. Could this be the mysterysovled?
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •