Virtavia Phantom II Reloaded for P3D v 4.5+ PBR
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Thread: Virtavia Phantom II Reloaded for P3D v 4.5+ PBR

  1. #1

    Virtavia Phantom II Reloaded for P3D v 4.5+ PBR

    Just FYI for the ones who don't followed the FSX thread.
    I've just uploaded the new P3D v 4.5+ PBR package to the library.



    Cheers
    Ulrich

  2. #2

  3. #3
    Awesome!
    - Jens Peter "Penz" Pedersen

  4. #4
    So do I just trash the download yesterday by JF http://www.sim-outhouse.com/sohforum...l-versons)-zip (and 20 ported over repaints from old times) and start again with this one? Or can I just swap out the models I use?
    Thanks!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  5. #5
    Absolutely awesome work by the way!!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  6. #6
    Quote Originally Posted by expat View Post
    So do I just trash the download yesterday by JF http://www.sim-outhouse.com/sohforum...l-versons)-zip (and 20 ported over repaints from old times) and start again with this one? Or can I just swap out the models I use?
    Thanks!

    Hello expat,

    If you like to use the PBR version, its the better solution to replace whole version.
    You can use your old repaints but you have to copy and paste the "texture.cfg" from the existing PBR repaints to your old repaints.

    The entries of texture.cfg has to be

    [fltsim]
    fallback.1=..\texture.VC
    fallback.2=..\texture.metallic

    Cheers
    Ulrich

  7. #7
    Thanks very much Ulrich - that's clear (and also easy to do).

    Just took VF-114 up for a spin and the PBR finish looks sensational. Between this freeware Phantom and the freeware RFN Crusader and dozens of paints one is very spoiled for choice if like me you like hot carrier jets from this era.

    Great work all!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  8. #8
    Quote Originally Posted by expat View Post
    Thanks very much Ulrich - that's clear (and also easy to do).

    Just took VF-114 up for a spin and the PBR finish looks sensational. Between this freeware Phantom and the freeware RFN Crusader and dozens of paints one is very spoiled for choice if like me you like hot carrier jets from this era.

    Great work all!
    Brilliant thank you.

  9. #9
    SOH-CM-2023 Manschy's Avatar
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    Tried it with Luftwaffe AG-52 livery - works fine and it looks so much better! Just one question: How can I alter the usage of the wing tanks to show up in camo / olive? When I use the load manager, I always do get the white coloured tanks.

    Best regards, Manfred.

  10. #10
    http://www.sim-outhouse.com/sohforum...-FSX-P3D/page8

    Unfortunately it appears that you can't per the reply in post #177. But it does look like it is being looked in to.

  11. #11
    SOH-CM-2023 Manschy's Avatar
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    Thank you, Noddy. I did overlook this. Hopefully there will be a solution, but I will do some experiments myself as well....
    Best regards, Manfred.

  12. #12

    Virtavia Phantom II Reloaded V1.1 for P3Dv 4.5+ PBR textured


    I've just uploaded the PBR V1.1 version to the library.

    Cheers
    Ulrich

  13. #13

  14. #14
    I've just installed Virtavia Phantom II Reloaded for P3D v 4.5+ PBR
    into P3Dv5 but the sim crashes after selecting a Phantom. Am I the only one? Previous versions work just fine and I do appreciate the work and commitment that has gone into this.

  15. #15
    Quote Originally Posted by CavOk View Post
    I've just installed Virtavia Phantom II Reloaded for P3D v 4.5+ PBR into P3Dv5 but the sim crashes after selecting a Phantom. Am I the only one? Previous versions work just fine and I do appreciate the work and commitment that has gone into this.
    No you are not alone, I don't think this beauty is compatible for v5. I have tried several times even looking at some of the gauges that may be causing the problem. with no results. Maybes someone can come up with an answer.
    Regards, Tom Stovall KRDD


  16. #16
    Unfortunately I cannot check this myself, because I don't have P3Dv5.
    The only thing I could imagine would be the soundgauge,
    although it is 64bit gauges.

    Maybe deactivate the two Panel.cfg entries.
    [Vcockpit01]
    // gauge03 = Virtavia_F-4_Cockpitsounds \ dsd_p3d_xml_sound_x64! Sound, 0,0 ,,, Sound.ini // Plays sounds
    // gauge04 = Virtavia_F-4_Cockpitsounds! F4_KeyEvent_SND, 0, 0, 1, 0

  17. #17
    Figured it out how to make it work in V5, use this in panel.cfg for the 3 models.

    [Vcockpit01]
    Background_color=0,0,0
    size_mm=128,128
    visible=0
    window_size= 1.000, 1.000
    pixel_size=128,128
    texture=$LHupper
    window_pos= 1.000, 1.000
    gauge00=Virtavia_F-4_Phantom!Smoke, 1,1,1,1
    gauge01=Virtavia_F-4_Phantom!F4LegControl, 1,1,1,1
    gauge02=Virtavia_F-4_Phantom!init_weapons, 1,1,1,1
    gauge03=Virtavia_F-4_Cockpitsounds!Sound, 0,0,,,Sound.ini // Plays sounds
    gauge04=Virtavia_F-4_Cockpitsounds!F4_KeyEvent_SND, 0, 0, 1, 0

  18. #18
    Quote Originally Posted by noddy View Post
    Figured it out how to make it work in V5, use this in panel.cfg for the 3 models.

    [Vcockpit01]
    Background_color=0,0,0
    size_mm=128,128
    visible=0
    window_size= 1.000, 1.000
    pixel_size=128,128
    texture=$LHupper
    window_pos= 1.000, 1.000
    gauge00=Virtavia_F-4_Phantom!Smoke, 1,1,1,1
    gauge01=Virtavia_F-4_Phantom!F4LegControl, 1,1,1,1
    gauge02=Virtavia_F-4_Phantom!init_weapons, 1,1,1,1
    gauge03=Virtavia_F-4_Cockpitsounds!Sound, 0,0,,,Sound.ini // Plays sounds
    gauge04=Virtavia_F-4_Cockpitsounds!F4_KeyEvent_SND, 0, 0, 1, 0
    Hi Noddy,
    Great, that you find a solution.
    But did you have cockpit click sounds with this settings?

  19. #19

  20. #20
    Thank you, it seems Doug Dawson's 64-bit Sound gauge doesn't work with P3Dv5,
    which is a little surprising to me.

  21. #21
    Quote Originally Posted by Postbaer61 View Post
    Thank you, it seems Doug Dawson's 64-bit Sound gauge doesn't work with P3Dv5,
    which is a little surprising to me.
    No, it seems the last dsd_p3d_xml_sound_x64, v1.3.0, January 1 2019 is working fine in V5. I have sounds in my WIP Soloy V5 project.

    Thomas

  22. #22
    Very good to know, thanks a lot Thomas.

    The one in the Virtavia_F-4_Cockpitsounds folder
    are the version 1.0 1.0 from 28.06.2017.

    It would be great, if a V5 user can check that please.
    Please download the latest version here

    https://www.douglassdawson.ca/dsd_p3d_xml_sound_x64.zip

    and copy the "dsd_p3d_xml_sound_x64.dll" gauge into the existing
    Virtavia_F-4_Cockpitsounds folder and overwright the old one.

    Thanks in advance

    Ulrich

  23. #23
    It's not a gauge issue. The RF models in Pack 32 work fine, and if I substitute an RF model for one of the others that would normally cause a crash, for example the GR1 in Pack 31, then that will work.

  24. #24
    Quote Originally Posted by DaveWG View Post
    It's not a gauge issue. The RF models in Pack 32 work fine, and if I substitute an RF model for one of the others that would normally cause a crash, for example the GR1 in Pack 31, then that will work.

    Hi Dave,
    Thanks for the support.
    If i understood you right, all works well, if you startet with the RF models and loaded then other models like Gr1 or others ?
    Would you please be so kind, to deactivate the following entry in the panel.cfg of e.g. Virtavia F-4 Phantom II Pack 12 pack
    and test if this models crashes, when they are loaded first.

    [Vcockpit01]
    //gauge01=Virtavia_F-4_Phantom!F4LegControl, 1,1,1,1

    Thanks in advance
    Ulrich

    btw
    do you have working cockpit click sounds?

  25. #25
    No, only the RF models work. I took one of the RF mdls and put it in the GR1 model folder and editted the model.cfg to suit. Then I can load the GR1, but obviously it's using the wrong model. I haven't installed any of the gauges yet as I'm trying narrow down the problem.
    As a further experiment, I loaded the GR1 model into mcx and removed all animations, attached FX, vis tags etc, but it's still crashing.

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