Virtavia Phantom II Reloaded for P3D v 4.5+ PBR - Page 2
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Thread: Virtavia Phantom II Reloaded for P3D v 4.5+ PBR

  1. #26
    I have retried loading the models again and agree with Dave if you use Pack 32 it has no issues, however the other two packs will crash V5. But appears all OK in 4.5 per my screens.



    Last edited by noddy; June 7th, 2020 at 06:47.

  2. #27

  3. #28
    Think I've narrowed it down to a texture issue. If I replace the "metallic.dds" file with another one I can get the Pack 31 Phantoms to load, but still having trouble with the pack 12 ones.

  4. #29
    I had not yet installed any of the packages, until this AM. Reading the thread, I installed the latest DSD sound dll. My first aircraft loaded was from pack 12, The B model, VF-51 CAG aircraft. Loaded fine, cockpit sounds worked fine. Using ctrl+e to start, it went through the starting routine for each engine fine. One circuit around Miramar NAS no trouble. Only thing I was missing was exhaust smoke. None. Oh, and landing gear would not retract. I think I oversped them on takeoff. I did have a problem with textures loading real slow, when cycling views.

    I am using P3Dv5.

    Attached Thumbnails Attached Thumbnails screenshot3873.jpg   screenshot3884.jpg   screenshot3885.jpg   screenshot3906.jpg   screenshot3909.jpg   screenshot3893.jpg  

    Don H

    AMD Ryzen 5 7600X
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    C:/ WD Black 4TB SN770 Gen 4 NVMe M.2 SSD
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    Samsung 32" Curved Monitor
    Honeycomb and Saitek Flight Equipment

  5. #30
    Thanks Don,
    I really appreciate your support, that sounds pretty promising that not all is lost. LOL
    The landing gear react only until 250 kts, so nothing wrong here.
    The loading time frame for the textures could be caused by the situation
    that the sim has to collect all needed textures from three different folders.

    Did you have any others issues, e.g. a gyro effect with the afterburners after turn or bank or something like this ?

    Thx
    Ulrich

  6. #31
    Quote Originally Posted by Postbaer61 View Post
    Thanks Don,
    I really appreciate your support, that sounds pretty promising that not all is lost. LOL
    The landing gear react only until 250 kts, so nothing wrong here.
    The loading time frame for the textures could be caused by the situation
    that the sim has to collect all needed textures from three different folders.

    Did you have any others issues, e.g. a gyro effect with the afterburners after turn or bank or something like this ?

    Thx
    Ulrich
    Didn't have time to do more testing, so don't know. Just did the takeoff and left hand circuit to landing. (Incorrect, should have been right hand circuit.) Will post about that when I get to try it out. I did notice that when the ABs kicked in on takeoff she swerved hard right. I was so busy correcting that that I passed by 250 kts before even getting off the ground, (flying from external view,) and passed through sound barrier before 1 mile from runway! Sonic boom and vapor cloud worked!! But no exhaust smoke when pulled out of AB. I was in the USAF, around the C, D & E. The C & D would start smoking almost immediately after coming out of AB. My memory could be a little fuzzy, but I seem to recall the E's newer engines didn't smoke nearly as much.
    Don H

    AMD Ryzen 5 7600X
    MSI MAG B650 Tomahawk WIFI/BT
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    Liquid Freezer II 360 water cooling
    C:/ WD Black 4TB SN770 Gen 4 NVMe M.2 SSD
    D:/ Crucial P3 PLUS 4TB Gen 4 NVMe M.2 SSD
    Samsung 32" Curved Monitor
    Honeycomb and Saitek Flight Equipment

  7. #32
    I have no smoke in the PBR v1.1 using P3Dv4.5. What I did was map the smoke coordinagtes to the lights section so the smoke starts with the beacons lights. If you have the SWS Phantom, that has a very thick black smoke effect you can use.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  8. #33
    Did you copied the content of the "Effects_P3D" folder to the Effects folder in your sim ?
    It contains the needed "fx_smoke_f6.fx" effect.

    The aircraft.cfg entry for the smoke effects has to be

    [smokesystem]
    smoke.0 = -19.00, -2.25, -0.80, fx_smoke_f6
    smoke.1 = -19.00, 2.25, -0.80, fx_smoke_f6

    it will controlled by the
    Virtavia_F-4_Phantom / Smoke gauge

    panel.cfg entry for the smoke effects has to be

    [Vcockpit01]
    gauge00=Virtavia_F-4_Phantom!Smoke, 1,1,1,1

    just like it is present in the actually version.

  9. #34
    I installed everythimg exactly as instructed into p3dv5. Was a clean iinstall, using the pbr folders as instructed. I had not installed any of the other releases, however I did do a fle check for older files, just in case. No exhaust smoke. Nice AB and sonic boom effects, but no smoke. Cockpit sounds all working.

    Sent from my SM-G935R4 using Tapatalk
    Don H

    AMD Ryzen 5 7600X
    MSI MAG B650 Tomahawk WIFI/BT
    64GB Corsair Vengeance 6000MHz DDR5 C40 (4x16)
    Sapphire Pulse AMD Radeon RX7900XT 20GB DDR6
    Corsair 5000D Airflow Case
    Corsair RM850x 80+ GOLD P/S
    Liquid Freezer II 360 water cooling
    C:/ WD Black 4TB SN770 Gen 4 NVMe M.2 SSD
    D:/ Crucial P3 PLUS 4TB Gen 4 NVMe M.2 SSD
    Samsung 32" Curved Monitor
    Honeycomb and Saitek Flight Equipment

  10. #35
    Thanks a lot for reporting, Don
    Perhaps the smoke effect file isn't compatible with V5.
    You can check that, if you hit the "I" key for smoke effects,
    or install an other P3Dv5 smoke effect, if avaible in your main
    Effects folder.

  11. #36
    I am still on pack 12 and 31, cannot get it them to load at all.

    I can pick from the pack and goes back to the main screen where you pick the fight details, the plane icon turns and the screen just freezes on me.

  12. #37
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    Quote Originally Posted by expat View Post
    Thanks very much Ulrich - that's clear (and also easy to do).

    Just took VF-114 up for a spin and the PBR finish looks sensational. Between this freeware Phantom and the freeware RFN Crusader and dozens of paints one is very spoiled for choice if like me you like hot carrier jets from this era.

    Great work all!
    Me also. Primarily XP but love the Crusader and the Phantom brought me back to P3D. Phantastic job on both!

  13. #38
    I think, i've just detect the culprit for the issues.
    There is a corrupt file in the Virtavia_F-4_Cockpitsounds Folder,
    which caused the issues.
    It was the " F4_KeyEvent_SND.xml " file.
    In my Installation it is okay, but in the download file it is corrupt.

    Please replace the attached file after unzip into the "Virtavia_F-4_Cockpitsounds"
    folder and overwright the corrupt one.

    F4_KeyEvent_SND.zip

  14. #39
    Just tested this but no joy I'm afraid.
    Mike

  15. #40
    My last idea to solve the probs would be
    to add this smokesystem entries to aircraft.cfg

    [smokesystem]
    smoke.0 = -19.00, -2.25, -0.80, fx_smoke_f6
    smoke.1 = -19.00, 2.25, -0.80, fx_smoke_f6
    smoke.2 = -9.19, -2.30, -1.15, fx_reheat_AlphaPhantom_fire_FSX
    smoke.3 = -9.19, 2.30, -1.15, fx_reheat_AlphaPhantom_fire_FSX
    smoke.4 = -9.19, -2.30, -1.15, fx_reheat_AlphaPhantom_short_FSX
    smoke.5 = -9.19, 2.30, -1.15, fx_reheat_AlphaPhantom_short_FSX
    smoke.6 = -9.19, -2.30, -1.15, fx_reheat_AlphaPhantom_long_FSX
    smoke.7 = -9.19, 2.30, -1.15, fx_reheat_AlphaPhantom_long_FSX

    If that doesn't work, I'm at a loss.

  16. #41
    I've tried everything I can think of but no joy. It puzzles me as to why Pack 32 should work but not the others. Until someone finds a solution I've gone back to the previous version, Virtavia_Phantom_Reloaded_version11 which works in P3d V5.
    Incidentaly this version is working with the Virtavia F4 cockpit sounds and Virtavia F4 Phantom guages from version Reloaded v1.1 P3Dv4.5 PBR
    I'm sure someone will stumble on the solution. Either way thanks to Ulrich as I never thought we would see this old girl in P3D

  17. #42
    I gave post 42 a try but no joy on my rig. Good try though.

    Mike

  18. #43
    I have gone back to original version but kept the panel.cfg from the new version and all seems to work.

    Hopefully somebody will get to bottom of the issue for the latest version.

  19. #44
    Turns out I did not have the PBR version loaded. My misteak. I have all the downloaded zips in one folder, and accidently grabbed the wrong one to load. I think I loaded "Virtavia_Phantom_Reloaded_version11.zip" It was when I read the "readme" that I realized my mistake. I did make most of the corrections posted here, and they all worked, except the smoke. Might be a little while before I can load correct package and test again. Will report.
    Don H

    AMD Ryzen 5 7600X
    MSI MAG B650 Tomahawk WIFI/BT
    64GB Corsair Vengeance 6000MHz DDR5 C40 (4x16)
    Sapphire Pulse AMD Radeon RX7900XT 20GB DDR6
    Corsair 5000D Airflow Case
    Corsair RM850x 80+ GOLD P/S
    Liquid Freezer II 360 water cooling
    C:/ WD Black 4TB SN770 Gen 4 NVMe M.2 SSD
    D:/ Crucial P3 PLUS 4TB Gen 4 NVMe M.2 SSD
    Samsung 32" Curved Monitor
    Honeycomb and Saitek Flight Equipment

  20. #45
    Hi Noddy,
    Did you could try to change in P3Dv5 the inner model file "
    Phantom_II_NG_int.mdl" from the PBR V1.1 - Virtavia F-4 Phantom II Pack 12 / model.B
    against the appropiate file from PBR V1 and vice versa ?
    That would help to know, if the inner or the outer model has a bug.

    Ulrich

  21. #46
    Ulrich,

    No not yet, but will give a whirl and report back.

    Andy
    AKA Noddy

  22. #47
    Ulrich,

    Version 1 works with the mdl from 1.1, however version 1.1 still fails to load with the version 1 mdl.

  23. #48
    Quote Originally Posted by noddy View Post
    Ulrich,

    Version 1 works with the mdl from 1.1, however version 1.1 still fails to load with the version 1 mdl.

    Thank you very much for taking the time, Andy
    That helps a lot.
    So that means, that the V1.1 outside models caused the ctds in V5.
    I am right in my assumption ?

    Ulrich

  24. #49

  25. #50
    Some new liverys for the Phantom matching different timelines on Spangdahlem AB in Germany. I think the will do a nice job on my upcoming new scenery from Spangdahlem AB.








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