They are marked with an *name in mdlnames.txt and are listed as such in descript.dat.
("AAA_gun"=*Antiaircraft Gun Large)(# AAA_gun Large antiaircraft gun battery (CFS1 object).)(aaa_gun.dp)
So, I open up the mdlnames & descript & objects_dp all at the same time and split the screen in thirds showing each one next to each other.
I then remove 10 at a time, 1st from objects, then descript, then mdlnames.
Once I delete 10 from each file, I delete all flielist.dat, *.cdp, and INDEX.
I then start CFS2, choose a plane in freeflight or a single mission.
I don't fly it, just start the sim and esc out once the engine starts.
Then, shut down CFS2, and do it all again until I have all CFS1 objects and references removed.
It takes hours to do it. CFS2 does NOT like when you remove more than 10 or so from each list.
I have to follow the exact same routine or I screw up.
Once you have ALL CFS1 stuff removed, go into scenedb\library\scenery folder and delete: scenery_cfs_library and the filelist.dat in there.
THAT is the final step.
NOW you are ready to install ALL of your CFS2 scenery files and objects without running into overloading descript and mdlnames.
Bookmarks