JP (and co)'s Alphasim/Virtavia F-4 Revival for FSX/P3D - Page 6
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Thread: JP (and co)'s Alphasim/Virtavia F-4 Revival for FSX/P3D

  1. #126
    Just uploaded version 1 of the new base package to the library.



    Cheers,
    JP
    - Jens Peter "Penz" Pedersen

  2. #127
    YESSSSSS!!!

    Thanks so much JP!!

    Priller

  3. #128
    She doesn't show up at the library yet... I can't wait to try this one out.
    Thank you for your work !
    My Military Flight Videos :

  4. #129
    Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
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    Motherboard: MSI760GM-E51(MS-7596)
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    GPU: NVidia GTX 970 (4GB GDDR5)

  5. #130
    Charter Member 2015 delta_lima's Avatar
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    It’s up!

    Gonna get it before the site gets oversubscribed....

  6. #131
    Quote Originally Posted by falcon409 View Post
    Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.
    Thanks for that Ed!!

    Priller

  7. #132

    VF114 and VX 4

    Now I am trying to redo VF-114.

    I think VF-114 was baked into a model therefore. no textures were listed in new release.


    Edit: VF-114 was model.6 in previous release. If I copy that model.6 to the new release, it's a no show.

    So, it looks like a lot of conversions will need to be done in order to make the old paints work in the new release.

  8. #133
    Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.

    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  9. #134
    Thank you Penz, Ulrich, and Ed for your generous contributions. Great work and much appreciated.

  10. #135
    Quote Originally Posted by expat View Post
    Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.


    I have managed to "luck out" and restore one or two, thing of it is, the previous version had model numbers (Model.x) and this version uses model letters (Model.J) -
    Having said that, it's touch and go trying to find the right model/letter to use. The VF-114 was in previous edition as a model and had no texture. Had to drop the "model"
    into the new version to get the VF-114 back. It's little things like that. Are there repaints in library here?
    Last edited by gray eagle; May 3rd, 2020 at 04:50.

  11. #136
    I fly the Phantom in P3D V4.5 and have the same problem as the above Picture, the Windows seems unvisible. Is there a way to solve this problem? I checked and found that there is no texure for the glass. it seems to be linked to the model as material.

  12. #137
    Quote Originally Posted by expat View Post
    Old paints seem to work fine for me GE - eventually. You need to reload the aircraft one or two times I find I think for the shaders - or something like that - to settle in.

    The N is reversed on the rudder... Is it supposed to be like that?

  13. #138
    JP, you have a PM!!

    Priller

  14. #139
    Got the sonic boom effect working in P3D V4.5 in this new release.

    How is the vapor cone effect set up ?

  15. #140
    Senior Administrator huub vink's Avatar
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    Quote Originally Posted by falcon409 View Post
    Just an FYI, I'm reworking the cockpit textures and that will be a separate upload as soon as I can get all of them done. Real world keeps me from spending as much time as I need, but they will be done.
    Thanks Ed, as always very much appreciated!

    Cheers,
    Huub

  16. #141
    Quote Originally Posted by gray eagle View Post
    Now I am trying to redo VF-114.

    I think VF-114 was baked into a model therefore. no textures were listed in new release.


    Edit: VF-114 was model.6 in previous release. If I copy that model.6 to the new release, it's a no show.

    So, it looks like a lot of conversions will need to be done in order to make the old paints work in the new release.
    You should definitely NOT add old models Sir!

    If you are referring to model.6 from the old pack 1 (the model I added) it is a J model. So you just do what is outlined for the other J models in the readme file:

    Substitute "model=6" with "model=J" in "aircraft.cfg" and copy "texture.cfg" from "texture.J" to you newly added repaint folder.

    -JP
    - Jens Peter "Penz" Pedersen

  17. #142
    Quote Originally Posted by Penz View Post
    You should definitely NOT add old models Sir!

    If you are referring to model.6 from the old pack 1 (the model I added) it is a J model. So you just do what is outlined for the other J models in the readme file:

    Substitute "model=6" with "model=J" in "aircraft.cfg" and copy "texture.cfg" from "texture.J" to you newly added repaint folder.

    -JP
    Ah,,, Thanks for the info. Appreciate it.

  18. #143
    Quote Originally Posted by morpheusfz View Post
    I fly the Phantom in P3D V4.5 and have the same problem as the above Picture, the Windows seems unvisible. Is there a way to solve this problem? I checked and found that there is no texure for the glass. it seems to be linked to the model as material.
    The windows are visible, but not very much.

    From some angles they are as good as invisible. They are indeed made of a material without texture, I have not changed that from the FS9 model. Postbaer61's PBR models will have texture added for the canopy glass as far as I know.

    -JP
    - Jens Peter "Penz" Pedersen

  19. #144

    Dark cockpit

    In P3D V4.5 the cockpit is dark.


  20. #145
    Quote Originally Posted by gray eagle View Post
    In P3D V4.5 the cockpit is dark.

    Looks like you are missing some textures, did you maybe forget to add the correct "texture.cfg" to this repaint folder?

    Cheers,
    JP
    - Jens Peter "Penz" Pedersen

  21. #146
    Quote Originally Posted by Penz View Post
    Looks like you are missing some textures, did you maybe forget to add the correct "texture.cfg" to this repaint folder?

    Cheers,
    JP
    I did. This is the VF-114 texture. Screen shot is from VF-114 cockpit

    Texture cfg=

    fallback.1=..\texture.VC

  22. #147
    Looks and flies great in fsx. Can't express how much I like this update. Thanks to all for your work!!!!

  23. #148
    Quote Originally Posted by Penz View Post
    Looks like you are missing some textures, did you maybe forget to add the correct "texture.cfg" to this repaint folder?

    Cheers,
    JP
    It's all sorted now, Thanks.

  24. #149

  25. #150
    Quote Originally Posted by Postbaer61 View Post
    Yes, i used the rcb miljet gauge as Jafo explained in post #55
    but with Doug Dawson's dsd_p3d_xml_sound_x64.dll gauge for P3D v4.5

    In panel.cfg...

    // --------------------------------------------------- SONIC BOOM

    gauge07=rcb-miljet!SonicBoomControl, 0,0 // The SonicBoom gauge
    gauge08=dsd_p3d_xml_sound_x64!Sound, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini // Plays sounds

    // -------------------------------------- TRANSONIC VAPOUR CONE EFFECT

    In aircraft.cfg /lights...
    light.11 = 10, -10.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect
    The vapor cone effect entry ^ isn't working for me in P3D V4.5

    The sonic boom works great.

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