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  1. #26
    The mapping in those VC screenshots doesn't look shabby to me at all! It's a drudge of a job, but like lockdown, it too comes to an end. Doesn't Max 4.2 let you render the mapping to a texture, or is this a Gmax-only project?
    Tom
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  2. #27
    Quote Originally Posted by NachtPiloten View Post
    I have a Staaken R.VI that I might finish up as a change of pace - anyone know what that is?

    Ta Ta
    It's an awful lot of timber, string and canvas, surely? (also the first enclosed cockpit in a bomber?)
    Tom
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    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  3. #28
    There's a Zeppelin-Staaken R.VI in the CFS2 'Combat Aces' WW1 add-on; there's also one available for First Eagles/FE2, made by the A Team Skunkworks, IIRC.


  4. #29
    Cowl flap id marks all gone, spec added, no bump yet, starting to look like a Stirling now!





    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  5. #30
    SOH-CM-2023 mongoose's Avatar
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    This is going to be really great!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  6. #31
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    Looking great! Hard to tell there is no bump map. As an aside - I like the fog and the golf course in the second pic . .

  7. #32
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Question?

    Quote Originally Posted by hairyspin View Post
    The mapping in those VC screenshots doesn't look shabby to me at all! It's a drudge of a job, but like lockdown, it too comes to an end. Doesn't Max 4.2 let you render the mapping to a texture, or is this a Gmax-only project?
    What is that - render the mapping to a texture?

  8. #33
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    Quote Originally Posted by 33lima View Post
    There's a Zeppelin-Staaken R.VI in the CFS2 'Combat Aces' WW1 add-on; there's also one available for First Eagles/FE2, made by the A Team Skunkworks, IIRC.

    Looks good. I was making it for WOFF but stopped. Nice folks, great work - but rather rigid which is ok but not for me. I get why they are the way they are - they do really good things and want it their way. It was me who was not willing to compromise.

  9. #34
    Quote Originally Posted by NachtPiloten View Post
    What is that - render the mapping to a texture?
    Yes, in 3ds Max 2008 I can render a mapping straight from the UVW editor to a bitmap, ready to add to the multi-layer template in Photoshop. With Gmax, there is only LithUnwrap.
    Tom
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    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  10. #35
    That Stirling's a real beauty. Too good-looking to be out after dark - but just the thing for some 'leaning into France' missions, escorted by the recent Mk.II Spitfire.

  11. #36
    The Stirling is coming along really nice. Still so many aircraft not created for CFS3, or for any sim. As much as I love the main stay aircraft of the day, Spits, Mossies, Lancs, Mustangs etc there's so many that get over looked but were still instrumental so it's really nice seeing others come into the light.

    Dave

  12. #37
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    Quote Originally Posted by hairyspin View Post
    Yes, in 3ds Max 2008 I can render a mapping straight from the UVW editor to a bitmap, ready to add to the multi-layer template in Photoshop. With Gmax, there is only LithUnwrap.
    Hmm I have max 8, will need to look up and see if there are videos on how to...... I use max 4.2 since it is the last version of max to have the export to m3d. Would be cool if we have an exporter for later versions of max......

  13. #38
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    So much innovation and experimentation....

    Quote Originally Posted by Dave(Dangerous)Boynton View Post
    The Stirling is coming along really nice. Still so many aircraft not created for CFS3, or for any sim. As much as I love the main stay aircraft of the day, Spits, Mossies, Lancs, Mustangs etc there's so many that get over looked but were still instrumental so it's really nice seeing others come into the light.

    Dave
    The stirling was the first 4 engined bomber for RAF and was in service (2/11/41) before the halifax and manchester. Never realized that the Halifax was introduced so early on.

    I have a book on the evolution of the manchester and it is clear that if the manchester was never produced the lancaster would have been delayed for a very long time. The air frames and mechanicals were problematic not just the engines. So while the manchester gets a bum wrap it really was the test mule for the lancaster and we should all be grateful for this.

  14. #39
    Yeah that's exactly what I meant about the unsung heroes so to speak.

    Max, I export from Max 2017 in a .3DS format and Gmax is then able to import the model.

    Dave

    P.S. Just make sure in both programs that your settings (Units) are the same as it will shrink the model otherwise.... as I found out, lol.

  15. #40
    Quote Originally Posted by NachtPiloten View Post
    Hmm I have max 8, will need to look up and see if there are videos on how to...... I use max 4.2 since it is the last version of max to have the export to m3d. Would be cool if we have an exporter for later versions of max......
    Further digging confirms Max 8 definitely has that tool, which you’ll find in the UVW Editor menu, Tools section. Specify bitmap size and destination filename and you should be good to go.
    Tom
    __________________________________________________ ___________________________________________
    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  16. #41

  17. #42
    Just an observation...

    ...looking at pics of real Stirlings, and now seeing that video clip of 'First pictures' (eg at 1:18) gives the impression the nose decking in front of the cockpit slopes down from the OUTER corners of the windshield. As seen on the second row of fuselages in the pic below - it looks like a steady slope from outer windscreen edge to front turret frame on the first two from the left, especially. The model looks instead to have a pronounced 'shoulder' there, level with the front centre of the windshield. As if the slope only starts from that point, at the foremost part of the windshield.



    As also seen in this 3D reconstruction, featured on the facebook page for 'The Stirling Project'. The last full size cross-section fuselage frame is one further back, meaning the nose - bottom, as well as top - starts sloping in further back:


  18. #43
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Well

    If you want to take the mesh and redo it just let me know.......

  19. #44
    There's really no need to get sarcastic.

  20. #45
    SOH-CM-2023 mongoose's Avatar
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    Quote Originally Posted by NachtPiloten View Post
    If you want to take the mesh and redo it just let me know.......

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  21. #46

    Icon5

    Hi 33L,
    I can't speak for NachtPiloten, but your observation/criticism, although may be valid, was done publically, which may erk some people (it does me, when people do it to me! lol).

    I had a similar observation about this Stirling, but PM'd him in private with it, and NachtPiloten was very ameniable to it.

    Cheers

    Shessi

  22. #47
    I'd be careful before insisting Ted's nose (of the Stirling...) is wrong. I'd need a thorough look from many directions at both the Stirling model and the frame & stringer photo from The Stirling Project. Aircraft noses are notorously difficult to get right and it wouldn't be the first time someone says model X is wrong when the modeller actually had manufacturing details for the original as source data. The photo posted looks to confirm the model's nose actually is pretty good with a shoulder forward of left and right extremities of the windshield.




    Still, it wouldn't be the first time someone spoke first and thought later...
    Tom
    __________________________________________________ ___________________________________________
    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  23. #48

    Cool

    For me I would have modelled it he same way as the curve from the side wraps up to just above the airframe circle, in Hairy'e circle, at which point there is a sharp change in the curve before carrying on with the curve over the nose.

    It is, like all aircraft, a hard part to get right which is why a lot of research has to go into each model before committing to building. I have had a similar problem with my Lightning project with the wing shape, everyone who has created the Lightning, including Just Flight, have incorrectly modelled the wing and by chance I dropped on a priceless image showing the wing shape.

    There has to be allowances when modelling an aircraft that doesn't physically exist and so the designer has to rely on photos which do not always show everything.

    Just keep at it and it will all work out in the end.

    Dave

  24. #49
    I've seen and touched the 60 year old tooling still being used to build the C-130 cockpit framing for the windows. There is no way a modeller could ever get the framing to exactly match what it actually is in real life because it never turns out the same way twice.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  25. #50
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    33lima

    Quote Originally Posted by 33lima View Post
    There's really no need to get sarcastic.
    You are right, my bad for being an arse. No need for me to be a jerk.

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