PatchPack 1.1 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip - Page 3
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Thread: PatchPack 1.1 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip

  1. #51
    Quote Originally Posted by Penz View Post
    No I didn't change the propeller anim, of course that needs fixing before I release, which one did you substitute it with please?

    Cheers, JP

    I replaced this parts from



    to that



    I have extract the prop1_still and prop0_still model parts
    and changed it to N1_still ; N1_slow and N1_blurred and
    changed the visiblity condition to appropiate.
    All models use the same parts, so you can take them for all
    models.

    Cheers
    Ulrich

  2. #52
    Quote Originally Posted by Postbaer61 View Post
    All models use the same parts, so you can take them for all
    models.

    Cheers
    Ulrich
    The way I see it, you can actually achieve the same a lot easier Ulrich.

    If you look at the code in "modeldef.xml" you will find that the N_1_X_yyyy animations all animate exactly the same with respect to A:GENERAL ENG RPM:n.

    Just import the model one time as is, skip the idea of visibility condition altogether for the animated turbine blade parts, and animate with N_1_0_still and N_1_1_still.

    At least that's how I have done it.

    Cheers, JP
    - Jens Peter "Penz" Pedersen

  3. #53
    Just uploaded version 1.2 "gold", awaiting approval.

    When approved, 1.2 will be the only supported version, the two previous ones will be deleted.

    -JP

    EDIT: Had to delete the new upload again, I made a silly mistake on the lights. BRB, lol.
    EDIT2: Uploaded again.
    Last edited by Penz; March 31st, 2020 at 22:48.
    - Jens Peter "Penz" Pedersen

  4. #54
    This version is no longer supported, and the library entry has been deleted.

    New version: http://www.sim-outhouse.com/sohforum...-versions)-zip

    -JP
    - Jens Peter "Penz" Pedersen

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