Eto spring texture mod
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  1. #1

    Eto spring texture mod

    This is a spring texture colour mod for eto1.50, including buildings from the bob package and reworked tree textures. Ive included my assets folder for easy installation. My composite texture and scenery budgets are at max settings so you might want to replace them with your originals for better fps. Remove and Backup your current Assets folder before copying mine into the eto main directory. https://i.postimg.cc/mZHh1hFp/bandic...-26-42-616.jpg https://i.postimg.cc/sDCxYyYj/bandic...-28-08-920.jpg GET IT HERE: https://www.mediafire.com/file/fatth...rework.7z/file

  2. #2
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    Quote Originally Posted by rince33 View Post
    This is a spring texture colour mod for eto1.50, including buildings from the bob package and reworked tree textures. Ive included my assets folder for easy installation. My composite texture and scenery budgets are at max settings so you might want to replace them with your originals for better fps. Remove and Backup your current Assets folder before copying mine into the eto main directory. https://i.postimg.cc/mZHh1hFp/bandic...-26-42-616.jpg https://i.postimg.cc/sDCxYyYj/bandic...-28-08-920.jpg GET IT HERE: https://www.mediafire.com/file/fatth...rework.7z/file
    Hi Rince33, I am enjoying the spring fresh green of the countryside, after the more autumnal tones of stock textures. Thank you!

    I was not so keen on the trees, though. I would have preferred for the tree trunks to be less green. Also my scenerysheet has more conifers in it than yours; so some of the trees on your scenerysheet did not fit with my coniferous tree models. So I've ended up using your spring field textures, together with my original scenerysheet, which looks a bit muted (trees) in comparison to the spring flush of the fields.

    It may be that my ETO scenerysheet is not standard; I'm not sure?

  3. #3
    Quote Originally Posted by Daiwilletti View Post
    Hi Rince33, I am enjoying the spring fresh green of the countryside, after the more autumnal tones of stock textures. Thank you! I was not so keen on the trees, though. I would have preferred for the tree trunks to be less green. Also my scenerysheet has more conifers in it than yours; so some of the trees on your scenerysheet did not fit with my coniferous tree models. So I've ended up using your spring field textures, together with my original scenerysheet, which looks a bit muted (trees) in comparison to the spring flush of the fields. It may be that my ETO scenerysheet is not standard; I'm not sure?
    Thanks for bringing this to my attention Daiwilletti. I had intended to fix the tree trunks but got sidetracked by terrain editing and forgot to return to it. I have reworked the conifers and tree trunks, give it a test run and let me know what you think so that I can update and reload the terrain zip file. You can also delete the terrain and scenery "zx" files which will be recreated on game restart if you experience problems, might help, not sure though. Get edit here: https://www.mediafire.com/file/nwr4k...Edit_2.7z/file
    Last edited by rince33; March 20th, 2020 at 03:55.

  4. #4
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    Will you be putting all these together in one package to upload to the Library so they are available on a longer term basis after this thread gets lost in the past?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  5. #5
    I would probably have to get permission from John Benfield as he created the original textures.

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