I have been having issues with all of the gauges showing up at night and no dynamic reticle. Problems I don't believe are associated with Ted's actual aircraft but shaders30 and other things.
1. Re :
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.00" PosZ="0.900" PosY="0.600" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
I have no dds or texturemagic.ini (rev Dec2019 Sahders30) for GR_OKL_Revi16NF. (In fact my Dec2019 texturenmagic.ini seems to be missing many of the earlier Feb 2019 ini. dynamic reticles.)
I do have an effect.xml entry for EffectName="GR_OKL_Revi16NF_gunsight"
2. I have checked that I have both normal and +clight dds gauges as called for in the Beaufighter pit m3d's. I have tried this now in 3 different installs; all using Shaders30 rev Dec2019. What I do have in in the attached screen shot. ( I do have 2 different br-reticles with the same name but that's nit really an issue as I think BoB install had a different one to ETO.
So I'm thinking the gauge issue is shaders30 related??
Bookmarks