Don't forget the reticles and +clights from MajorMagee either. I imagine all will be amalgamated in some upload or other later.
Don't forget the reticles and +clights from MajorMagee either. I imagine all will be amalgamated in some upload or other later.
Last edited by mongoose; March 2nd, 2020 at 14:06.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
thanks for the GS and gauge lighting MM
I think it's time that I dug my home PC out of storage!
CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
CFS3 ACC Member & ETO Expansion Group
Do you have this entry in your effects.xml?
<cockpit_light_uv ClassName="Shockwave" PullOnGround="0" CountCycles="1" Pulse="0" InitialDelay="0" Duration="99999" FadeInTime="0" FadeOutTime="0" Pause="0" PosX="0" PosY="0" PosZ="0" InitialSize="0.0001" FinalSize="0.0001" Texture="light_uv.DDS" BlendMode="QuadSprite"/>
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Yes and light_uv.DDS. I am getting the ones I assume Ted did but none of the side ones and I think not all of the central ones.
xdp info
<Effects>
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.00" PosZ="0.900" PosY="0.600" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.50" PosZ="0.75" PosY="0.60" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.50" PosZ="0.75" PosY="0.60" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="8.74" PosZ="-0.43" PosY="0.30" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-8.72" PosZ="-0.44" PosY="0.30" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="8.74" PosZ="-0.77" PosY="0.29" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-8.72" PosZ="-0.76" PosY="0.29" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.46" PosZ="0.39" PosY="0.02" MinVel="1" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.74" PosZ="0.39" PosY="0.02" MinVel="1" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.46" PosZ="0.35" PosY="0.02" MinVel="1" MaxVel="45"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.74" PosZ="0.35" PosY="0.02" MinVel="1" MaxVel="45"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="55" MaxVel="57"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="55" MaxVel="57"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="79" MaxVel="81"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="78" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="90" MaxVel="92"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="90" MaxVel="92"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="110" MaxVel="113"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="110" MaxVel="113"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" Location="emitter_eng1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" Location="emitter_eng1_exh_r"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng0_exh_r" MinVel="40" MaxVel="150"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng1_exh_r" MinVel="40" MaxVel="150"/>
<Effect Type="Shells0" EffectName="fx_shells_m" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_m" Location="gun_grp1b0"/>
<Effect Type="Shells2" EffectName="fx_shells_m" Location="gun_grp2b0"/>
<Effect Type="Shells3" EffectName="fx_shells_m" Location="gun_grp3b0"/>
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0"/>
<Effect Type="Shells5" EffectName="fx_shells_s" Location="gun_grp5b0"/>
<Effect Type="Shells6" EffectName="fx_shells_s" Location="gun_grp6b0"/>
<Effect Type="Shells7" EffectName="fx_shells_s" Location="gun_grp7b0"/>
<Effect Type="Shells8" EffectName="fx_shells_s" Location="gun_grp8b0"/>
<Effect Type="Shells9" EffectName="fx_shells_s" Location="gun_grp9b0"/>
</Effects>
All the pit dds files are present in shred or Clight folders as far as I can tell.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Does TextureMagic.ini have this?
[CockpitLight] ; Point or Spot|Hex RGB|Range|Atten0|Atten1|Atten2|Theta|Phi
light_red.dds=Spot|500000|2.0||||30|30
light_uv.dds=Point|130026|2.0||||360|180
light_uvextra.dds=Spot|0B0216|2.0||||45|45
light_none.dds=Spot|000000|0.0||||0|0
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Yes
[CockpitLight] ; Point or Spot|Hex RGB|Range|Atten0|Atten1|Atten2|Theta|Phi
light_red.dds=Spot|500000|2.0||||30|30
light_uv.dds=Point|130026|2.0||||360|180
light_uvextra.dds=Spot|0B0216|2.0||||45|45
light_none.dds=Spot|000000|0.0||||0|0
I assume only the 1st 2 dds files are real as those are the only 2 I have.
The fact is that some gauges are showing, but not all.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
They must be looking for a particular +Clight file that's missing if the feature is otherwise working. A check inside the cockpit m3d for the list of gauge files being used might help sort out the problem.
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
I did actually look there right at the beginning and all the ones you added were in the m3d; obviously not the clight versions themselves, but the daytime versions. I think I'll re install the Beaus in another install plus all the other bits and see what happens. I have already tried in my main 2!
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Has anyone else had serious yawing and some rolling when putting these Beaufighters in to Auto ( Ctrl + Shft + A) or when in the Navigator/Radar Operators spot (F8)? I compared with the FAA ETO Beaufighter which does not seem to have these issues. Trimming also was quite hard.
I am also having gain that dreaded white box cannon tracer issue.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Auto pilot! usually this is a flight model issue. I rarely use this when developing the model so didn't experience it. I will fix this if I get it. Be sure that game on hard either 95% or 100% realism....I model for these settings only. Check guns in xdp. All guns should be AV history. On flight model - performance is correct to 1% so need to change the stability parameter...
Just put that on the list.
Auto pilot itself is not an issue, but having the issue when in F8 (or F7) is when trying to test the AI Mkiv Steve has done for the Beau. there is definitely some instability going on somewhere.
I will check the xdp and weapons, but this has been an issue since I believe some effects were changed a year or two back.
EDIT: Game setting always max realism!
Last edited by mongoose; March 13th, 2020 at 12:29.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Yep, need to adjust a parameter in the airfile. Will do so in a few days and let you all know....!
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