Be my Beau, Beaufighter that is - Page 2
Page 2 of 2 FirstFirst 12
Results 26 to 39 of 39

Thread: Be my Beau, Beaufighter that is

  1. #26
    SOH-CM-2023 mongoose's Avatar
    Join Date
    Jun 2005
    Location
    Navigator, where are we?
    Age
    79
    Posts
    3,555
    Don't forget the reticles and +clights from MajorMagee either. I imagine all will be amalgamated in some upload or other later.
    Last edited by mongoose; March 2nd, 2020 at 14:06.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  2. #27
    thanks for the GS and gauge lighting MM

  3. #28
    SOH-CM-2024 Pat Pattle's Avatar
    Join Date
    Jun 2005
    Location
    Newton Abbot, Devon. Dear old Blighty
    Age
    60
    Posts
    2,907
    Blog Entries
    1
    I think it's time that I dug my home PC out of storage!
    CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
    CFS3 ACC Member & ETO Expansion Group

  4. #29
    SOH-CM-2023 mongoose's Avatar
    Join Date
    Jun 2005
    Location
    Navigator, where are we?
    Age
    79
    Posts
    3,555
    Quote Originally Posted by MajorMagee View Post
    Like this?


    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.50" PosZ="0.75" PosY="0.60" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.50" PosZ="0.75" PosY="0.60" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>

    Attachment 74259
    Hmmm! I wonder why I'm not getting those lit gauges. New ones in Clight folder and lines in xdp files.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  5. #30
    Do you have this entry in your effects.xml?

    <cockpit_light_uv ClassName="Shockwave" PullOnGround="0" CountCycles="1" Pulse="0" InitialDelay="0" Duration="99999" FadeInTime="0" FadeOutTime="0" Pause="0" PosX="0" PosY="0" PosZ="0" InitialSize="0.0001" FinalSize="0.0001" Texture="light_uv.DDS" BlendMode="QuadSprite"/>
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  6. #31
    SOH-CM-2023 mongoose's Avatar
    Join Date
    Jun 2005
    Location
    Navigator, where are we?
    Age
    79
    Posts
    3,555
    Yes and light_uv.DDS. I am getting the ones I assume Ted did but none of the side ones and I think not all of the central ones.
    xdp info

    <Effects>
    <Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.00" PosZ="0.900" PosY="0.600" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.50" PosZ="0.75" PosY="0.60" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
    <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.50" PosZ="0.75" PosY="0.60" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>

    <Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="8.74" PosZ="-0.43" PosY="0.30" MinVel="1" MaxVel="60"></Effect>
    <Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-8.72" PosZ="-0.44" PosY="0.30" MinVel="1" MaxVel="60"></Effect>

    <Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="8.74" PosZ="-0.77" PosY="0.29" MinVel="1" MaxVel="60"></Effect>
    <Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-8.72" PosZ="-0.76" PosY="0.29" MinVel="1" MaxVel="60"></Effect>

    <Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.46" PosZ="0.39" PosY="0.02" MinVel="1" MaxVel="50"></Effect>
    <Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.74" PosZ="0.39" PosY="0.02" MinVel="1" MaxVel="50"></Effect>
    <Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.46" PosZ="0.35" PosY="0.02" MinVel="1" MaxVel="45"></Effect>
    <Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.74" PosZ="0.35" PosY="0.02" MinVel="1" MaxVel="45"></Effect>

    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="55" MaxVel="57"></Effect>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="55" MaxVel="57"></Effect>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="79" MaxVel="81"></Effect>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="78" MaxVel="80"></Effect>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="90" MaxVel="92"></Effect>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="90" MaxVel="92"></Effect>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="8.81" PosZ="-0.75" PosY="0.30" MinVel="110" MaxVel="113"></Effect>
    <Effect Type="Track" EffectName="fx_N_gtrail" PosX="-8.81" PosZ="-0.75" PosY="0.30" MinVel="110" MaxVel="113"></Effect>

    <Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
    <Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_r"/>
    <Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r"/>

    <Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_r"/>
    <Effect Type="StartEngine1" EffectName="fx_engstrt_jet" Location="emitter_eng1_exh_r"/>
    <Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" Location="emitter_eng1_exh_r"/>


    <Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng0_exh_r" MinVel="40" MaxVel="150"/>
    <Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng1_exh_r" MinVel="40" MaxVel="150"/>

    <Effect Type="Shells0" EffectName="fx_shells_m" Location="gun_grp0b0"/>
    <Effect Type="Shells1" EffectName="fx_shells_m" Location="gun_grp1b0"/>
    <Effect Type="Shells2" EffectName="fx_shells_m" Location="gun_grp2b0"/>
    <Effect Type="Shells3" EffectName="fx_shells_m" Location="gun_grp3b0"/>
    <Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0"/>
    <Effect Type="Shells5" EffectName="fx_shells_s" Location="gun_grp5b0"/>
    <Effect Type="Shells6" EffectName="fx_shells_s" Location="gun_grp6b0"/>
    <Effect Type="Shells7" EffectName="fx_shells_s" Location="gun_grp7b0"/>
    <Effect Type="Shells8" EffectName="fx_shells_s" Location="gun_grp8b0"/>
    <Effect Type="Shells9" EffectName="fx_shells_s" Location="gun_grp9b0"/>

    </Effects>


    All the pit dds files are present in shred or Clight folders as far as I can tell.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  7. #32
    Does TextureMagic.ini have this?

    [CockpitLight] ; Point or Spot|Hex RGB|Range|Atten0|Atten1|Atten2|Theta|Phi
    light_red.dds=Spot|500000|2.0||||30|30
    light_uv.dds=Point|130026|2.0||||360|180
    light_uvextra.dds=Spot|0B0216|2.0||||45|45
    light_none.dds=Spot|000000|0.0||||0|0
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  8. #33
    SOH-CM-2023 mongoose's Avatar
    Join Date
    Jun 2005
    Location
    Navigator, where are we?
    Age
    79
    Posts
    3,555
    Yes

    [CockpitLight] ; Point or Spot|Hex RGB|Range|Atten0|Atten1|Atten2|Theta|Phi
    light_red.dds=Spot|500000|2.0||||30|30
    light_uv.dds=Point|130026|2.0||||360|180
    light_uvextra.dds=Spot|0B0216|2.0||||45|45
    light_none.dds=Spot|000000|0.0||||0|0

    I assume only the 1st 2 dds files are real as those are the only 2 I have.

    The fact is that some gauges are showing, but not all.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  9. #34
    They must be looking for a particular +Clight file that's missing if the feature is otherwise working. A check inside the cockpit m3d for the list of gauge files being used might help sort out the problem.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  10. #35
    SOH-CM-2023 mongoose's Avatar
    Join Date
    Jun 2005
    Location
    Navigator, where are we?
    Age
    79
    Posts
    3,555
    I did actually look there right at the beginning and all the ones you added were in the m3d; obviously not the clight versions themselves, but the daytime versions. I think I'll re install the Beaus in another install plus all the other bits and see what happens. I have already tried in my main 2!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  11. #36
    SOH-CM-2023 mongoose's Avatar
    Join Date
    Jun 2005
    Location
    Navigator, where are we?
    Age
    79
    Posts
    3,555

    Flight stability in CtrlShft A and in F8

    Has anyone else had serious yawing and some rolling when putting these Beaufighters in to Auto ( Ctrl + Shft + A) or when in the Navigator/Radar Operators spot (F8)? I compared with the FAA ETO Beaufighter which does not seem to have these issues. Trimming also was quite hard.

    I am also having gain that dreaded white box cannon tracer issue.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  12. #37
    Kurier auf Stube...pauke! NachtPiloten's Avatar
    Join Date
    Jun 2005
    Location
    Leland, North Carolina, USA
    Age
    66
    Posts
    2,007

    well don't

    Auto pilot! usually this is a flight model issue. I rarely use this when developing the model so didn't experience it. I will fix this if I get it. Be sure that game on hard either 95% or 100% realism....I model for these settings only. Check guns in xdp. All guns should be AV history. On flight model - performance is correct to 1% so need to change the stability parameter...

    Just put that on the list.

  13. #38
    SOH-CM-2023 mongoose's Avatar
    Join Date
    Jun 2005
    Location
    Navigator, where are we?
    Age
    79
    Posts
    3,555
    Auto pilot itself is not an issue, but having the issue when in F8 (or F7) is when trying to test the AI Mkiv Steve has done for the Beau. there is definitely some instability going on somewhere.

    I will check the xdp and weapons, but this has been an issue since I believe some effects were changed a year or two back.

    EDIT: Game setting always max realism!
    Last edited by mongoose; March 13th, 2020 at 12:29.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  14. #39
    Kurier auf Stube...pauke! NachtPiloten's Avatar
    Join Date
    Jun 2005
    Location
    Leland, North Carolina, USA
    Age
    66
    Posts
    2,007

    Stability

    Yep, need to adjust a parameter in the airfile. Will do so in a few days and let you all know....!

Members who have read this thread: 2

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •