HMS Bounty Traffic Files
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Thread: HMS Bounty Traffic Files

  1. #1

    HMS Bounty Traffic Files

    Today, I left Two Harbours at Orbx's Catalina Island in search of Milton's beautiful Bounty which I had installed earlier.





    I had downloaded the AI Bounty in two versions :
    1) older version with AI files from here : http://www.sim-outhouse.com/sohforum...ffic-Files-zip
    2) new version with HMS Victory from here : http://www.sim-outhouse.com/sohforum...X-Native-Ships

    Only the original older version 1) from above works with the 5 AI traffic files included in 1) which I'm using to run it. I cannot get the newer version in 2) to show in sim with these same traffic files.
    Is there much difference between the two AI Bounty's ? The newer one in 2) above is advertised as having sails showing when under way, and stowed when anchored.
    The older one in 1) above has sails showing all the time - sailing and anchored. That's all I could find so far.

    Also, I'm using the Traffic File found in 1) for Orbx's Catalina Island scenery and finding that when the AI Bounty departs (or arrives at) Avalon, it runs 'through' one of the stationary ships there. Anyone else have this, or knows of a fix ? It's no big deal but takes away from the immersion somewhat. I realize the traffic file 'traffic_HMS_Bounty.bgl' found in 1) above for Catalina Island was put out before Orbx's scenery was, but maybe there is a way to fix the traffic file ? I'm not an AI Traffic expert so don't know anything about this.

    Thank-you,in advance, for any help and feedback
    MZ.
    Last edited by MZee1960; February 20th, 2020 at 20:03.
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  2. #2
    Here are two pics of the traffic 'run thru' over at Avalon, as mentioned in above post.

    Bounty Arriving ....


    Bounty Departing ....


    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

  3. #3

    Update

    The issue with the "new Bounty and Victory" AI models not showing up had to do with AI Carriers. These files are designed to run with AI Carriers program. For FSX users not running AI Carriers, Milton kindly uploaded 'revised' files in the thread linked here : http://www.sim-outhouse.com/sohforum...26-HMS-Victory (see posts #121 onwards in the thread).

    The issue with the AI HMS Bounty sailing through a parked ship when approaching and departing Avalon in Orbx's Catalina Island scenery remains. It's a minor thing, but takes away from the immersion somewhat.
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

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