CFS3 with Shaders will not run
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Thread: CFS3 with Shaders will not run

  1. #1

    CFS3 with Shaders will not run

    After upgrading to Windows 10 all my cfs3 installs worked fine. After upgading to Windows 10 graphics card drivers, none of my cfs3 installs with Shaders will run. Without shaders, no problem. I tried to go back to the driver I had been using, but it is no longer available. I did install the oldest one I could find, which was win7, and a few more, but all have the same problem.

    I am using shaders version 4 Dec 2019.

    Here is the dsd8. log:

    0.00: Start - DLL Version Nov 23 2019
    0.22: D3DWrapper::GetAdapterDisplayMode - 640, 480, 60, 22
    0.26: D3DWrapper::GetAdapterDisplayMode - 640, 480, 60, 22
    0.26: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 650 Ti BOOST (Driver Version: 26.21.14.4219)
    0.26: D3DWrapper::CreateDevice - Hardware Vertex Processing
    0.26: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x43
    0.26: D3DWrapper::CreateDevice - Windowed: 0, Width: -65276, Height: 1199562752, Refresh: 0, Format: 8497732, Multisampling: 0
    0.26: D3DWrapper::CreateDevice - AutoDepthStencil: 1 Format: 75
    0.26: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0, BackBufferCount: 1
    0.26: D3DWrapper::CreateDevice - D3D9Ex is disabled.
    0.26: D3DWrapper::CreateDevice - CreateDevice call - FAILED. HR = 0x8876086C
    0.37: DllMain - Exit.

    I did turn off all anti-aliasing settings in the NVIDIA settings panel. I saw this in the sticky - running cfs3 in windows 10.

    I'm not sure the config.exe is working correctly for the shaders versions either.

  2. #2
    Do you really have 640*480 desktop resolution? This is odd, I don't think modern Windows even allows going below 800*600.

    I suspect you have "Use default resolution" selected in cfs3config. I've seen it causing some weirdness like I see in your log:
    Width: -65276, Height: 1199562752, ... Format: 8497732,

    You should run cfs3config, go to File -> Change Display Options, switch to "Select Resolution", and choose whatever N x M x 32 mode is appropriate for you.
    I think this will help, but that 640*480 in GetAdapterDisplayMode may indicate that something else is wrong.

  3. #3
    Ankor, thank you very much. Such an easy fix, but I would never have figured it out.

    Followed your instructions and now it runs perfectly. The log now shows, Width: 1920, height: 1080, format: 22.

    It didn't even error when I exited the game. It had been doing that, the first time I ran the game, after running config. That started after I changed to Windows 10.

  4. #4
    I want to clear up a comment I made. I have now turned the anti-aliasing settings back on in the NVIDIA settings panel. Everything is still running perfectly, so far.

    When I went to File in the config screen I noticed an anti-aliasing setting, which was turned off. I left it that way. Maybe that was what was referred to in the Windows 10 sticky.

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