problem with texture sizes
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Thread: problem with texture sizes

  1. #1
    SOH-CM-2020 Cees Donker's Avatar
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    problem with texture sizes

    I need some help on this one!

    After doing my repaint routine in PSP I usually save my work as a bmp. Loading the bmp in DXTBmp it is reduced in size and thus ruining the details like the texts of the stencils. can I avoid this?



    Cees
    Last edited by Cees Donker; February 7th, 2020 at 11:46.

  2. #2

  3. #3
    Quote Originally Posted by Cees Donker View Post
    I need some help on this one!

    After doing my repaint routine in PSP I usually save my work as a bmp. Loading the bmp in DXTBmp



    Cees

    Does PSP allow you to export/save files as .psd? if so try saving a copy as .psd and loading that in DXTBmp and see what happens.

    Gary

  4. #4
    SOH-CM-2020 Cees Donker's Avatar
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    Quote Originally Posted by g.dawg View Post
    Does PSP allow you to export/save files as .psd? if so try saving a copy as .psd and loading that in DXTBmp and see what happens.

    Gary
    I think a photoshop file isn't opened by DXTBmp.

    Cees

    Correction! It opens, but the textures are resized all the same.

  5. #5
    [QUOTE=Cees Donker;1209894

    Correction! It opens, but the textures are resized all the same.[/QUOTE]

    I remember many moons ago something like that happening to me (took me months to realize the files were being resized.) I can't remember for sure how I corrected it.

    your bitmaps are 1024x1024 or 2048x2048 or 4096x4096 to start? DXTBmp is not like imgtool your images have to be the standard sizes.
    Other than that I'm afraid I'm useless to you but good luck

    Gary

  6. #6
    In Photoshop, simply select "Edit/Copy Merged", then paste it into your opened "Norm" bitmap file that DXT opens when you send i to the editor.

    Make sure it has not been flipped vertically - depends if you are using a paint kit that flipped it to make it easy to paint - then just select SAVE in in the editor you have hooked to DXT.

    Then of course refresh the image before saving via DXT.

    As I understand it, textures have to be in a "power of 2", that's why the standard sizes like 512, 1024, 2048 etc

    This works for me all the time - hope it helps. Also checking the bmp size when you send it to the editor (I use MS paint), keeps you up to speed on what you are working with.

  7. #7
    SOH-CM-2020 Cees Donker's Avatar
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    Mike, I use Paint shop Pro. I tried it and DXTBmp reduses the size just the same. Thanks for the effort anyway!

    Cees

  8. #8
    SOH-CM-2020 Cees Donker's Avatar
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    Imagetool does the job! Yes!


    Cees

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