CFS2 Perma-stickied help / problem / tweaking thread
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Thread: CFS2 Perma-stickied help / problem / tweaking thread

  1. #1

    Question Dumb airfile question...

    Hey guys,

    You'd think I know this cold...but what is the setting for turning carb effects "on" for an early-war Hurricane? 0, 1, or 2?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  2. #2
    Charter Member 2016 bearcat241's Avatar
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    0=fuel injected
    1=gravity carb
    2=aerobatic carb

    Early-war Hurricane and Spit would be "1"

    "If you're in a fair fight, you didn't plan it right"


  3. #3

    Icon22 Reply...

    Bearcat,

    Thank you very much!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  4. #4
    Charter Member 2016 bearcat241's Avatar
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    "If you're in a fair fight, you didn't plan it right"


  5. #5

    Question I have a rather bizzare problem with the Maryland...

    Good morning,

    I need a little .dp tweaking here. When the Martin Marylands fly as AI in the Battle of France, instead of releasing bombs, they release the "Maryland crew," which is the pilot and navigator, and I don't know quite how to fix it. Here is the .dp section...

    [HARDPOINTS]
    mount.0=0.22,0.40,-0.10 ///stbd top middle
    mount.1=-0.22,0.40,-0.10 ///port top middle
    mount.2=0.22,-0.10,-0.10 ///stbd btm middle
    mount.3=-0.22,-0.10,-0.10 ///port btm middle
    mount.4=-0.22,0.40,0.335 ///port top fwds
    mount.5=0.22,0.40,0.335 ///stbd top fwds
    mount.6=-0.22,-0.10,0.335 ///port btm fwds
    mount.7=0.22,-0.10,0.335 ///stbd btm fwds
    mount.8=-0.22,0.40,-0.775 ///port top rear
    mount.9=0.22,0.40,-0.775 ///stbd top rear
    mount.10=-0.22,-0.10,-0.775 ///port btm rear
    mount.11=0.22,-0.10,-0.775 ///stbd btm rear
    mount.12=0.0,0.0,0.0 ///Maryland crew
    mount.13=0.0,0.0,0.0 ///LR fuel tank

    [PAYLOADS]
    payload.0=%payload_name.0%
    payload.1=%payload_name.1%
    payload.2=%payload_name.2%
    payload.3=%payload_name.3%
    payload.4=%payload_name.4%

    [PAYLOAD.0]
    ; Payload = Guns Only
    mount.12=wep_Maryland_crew, 1, 0

    [PAYLOAD.1]
    ; Payload = LR Recon
    mount.12=wep_Maryland_crew, 1, 0
    mount.13=wep_d4y2_drop_tank, 1, 1

    [PAYLOAD.2]
    ; Payload = Bombs Light (8 x 50kg)
    mount.4=Bombe_50KG, 1, 11
    mount.5=Bombe_50KG, 1, 11
    mount.6=Bombe_50KG, 1, 11
    mount.7=Bombe_50KG, 1, 11
    mount.8=Bombe_50KG, 1, 11
    mount.9=Bombe_50KG, 1, 11
    mount.10=Bombe_50KG, 1, 11
    mount.11=Bombe_50KG, 1, -1
    mount.12=wep_Maryland_crew, 1, 0

    [PAYLOAD.3]
    ; Payload = Bombs Medium (4 x 100kg)
    mount.0=Bombe_100KG, 1, 3
    mount.1=Bombe_100KG, 1, 3
    mount.2=Bombe_100KG, 1, 3
    mount.3=Bombe_100KG, 1, -1
    mount.12=wep_Maryland_crew, 1, 0

    [PAYLOAD.4]
    ; Payload = Bombs Heavy (2 x 200kg)
    mount.0=Bombe_200KG, 1, 1
    mount.1=Bombe_200KG, 1, -1
    mount.12=wep_Maryland_crew, 1, 0

    [MISC_DATA]
    unit_family=2
    category=5
    allegiance=17
    max_group_size=8
    min_speed=129
    cruise_speed=399
    max_speed=489
    min_alt=50
    cruise_alt=5965
    max_alt=8948
    entered_service=2/1/39
    crew=3

    Can anyone help me, please?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  6. #6
    mount.12=wep_Maryland_crew, 1, 0
    Change this "0" value to "-1" on each [PAYLOAD.X].

    You may do the same for the drop tank. Change the "1" to "-1", otherwise you will not be able to use it.
    mount.13=wep_d4y2_drop_tank, 1, 1

  7. #7

    Icon22 Reply...

    Quote Originally Posted by Roxane-21 View Post
    Change this "0" value to "-1" on each [PAYLOAD.X].

    You may do the same for the drop tank. Change the "1" to "-1", otherwise you will not be able to use it.
    Roxanne-21,

    Merci!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  8. #8
    Ok Rami spill the beans , Your working on a new mission , Dr Strange Love , and your just practicing , droping Slim Pickens and a nuke

  9. #9

    Icon22 Reply...

    Sarg,

    I have to admit, that did go through my mind. I was watching the flight in front of me release, and something didn't look right. I hit the key to follow the bomb view to the target and suddenly realized..."Wait a minute, those aren't bombs, they're dropping crews!" Aw, s*it, how do I fix this?"

    Just goes to show you why mission testing, not just writing, has significance.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  10. #10

    Icon22 Reply...

    Roxanne-21,

    I flew the mission again, and am happy to report that the Marylands released their bombs and not their crews. Thanks again for the tip!

    And Sarg Willy - Slim Pickens stayed aboard so he could also star in Blazing Saddles.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  11. #11

    Question Some minor Battle of France issues I can't seem to fix...

    Hey guys,

    I don't quite know how to correct an issue I'm having. When shooting down the DFS 230 glider and the Ju-52 transport, they do not "count" as kills in the mission, even though you shoot them down. This is a real problem if you have combat-related warping scenarios.

    Also, the Potez 63 series (At least the Potez 631 C3) has severe AI performance issues....the aircraft wallows through the air like a pregnant whale, and will crash on its own in combat without you firing a shot.

    Any ideas on how to correct these issues?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  12. #12
    Here you go Andrew

    It took a bit of detective work to figure it out - I changed the cannon trigger for the nose mounted 20mm - now the AI will use it in combat, & had to re-arrange the Gun Stations by moving the "Bomb Release" to last place. Now the nose MG & wing mounted gunpods work just fine ... oops, back to Basic Training for me!

    Maybe the airfile needs some more work, but the -C3 was originally a 3 place Radio Comms aircraft the French impressed as a nightfighter/ground-attack plane, so I'd be skeptical about making it too agile...
    Attached Thumbnails Attached Thumbnails WD_potez631C3_vs_Allen_Bf110c.jpg   WD_Potez631c3_AC2_MAY40_UTf.jpg  
    Attached Files Attached Files

  13. #13

    Reply...

    UncleTgt,

    Thank you very much! I am still at a loss about the other two issues though...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  14. #14
    Andrew

    Mine don't "wallow", did you try the modified air & cfg I put in the zip? The original Peperez airfile is really only suitable as a player aircraft (as a lot of Pepe's airfiles were designed so).

    Re. the Ju52 & DFS230 - maybe change the aircraft family from "transport" in the dp file will get you a kill - might seriously affect how they respond to your attack mind...

  15. #15

    Icon22 Reply...

    Quote Originally Posted by UncleTgt View Post
    Andrew

    Mine don't "wallow", did you try the modified air & cfg I put in the zip? The original Peperez airfile is really only suitable as a player aircraft (as a lot of Pepe's airfiles were designed so).

    Re. the Ju52 & DFS230 - maybe change the aircraft family from "transport" in the dp file will get you a kill - might seriously affect how they respond to your attack mind...
    John,

    I was just referring to the DFS and Ju-52 at this point. I will try that suggestion.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  16. #16
    Hi Rammi , Just wondering if it,s like the ship thingy , Give the pilot a low powered , pistol , and see what happens ,

  17. #17
    Charter Member 2016 bearcat241's Avatar
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    Quote Originally Posted by Rami View Post
    I don't quite know how to correct an issue I'm having. When shooting down the DFS 230 glider and the Ju-52 transport, they do not "count" as kills in the mission, even though you shoot them down....
    I never thought about this before, but being that we're working with a dedicated combat flight sim where scoring depends on player performance against armed targets, there might be a code omission for crediting the destruction of non-combat aircraft, i.e. transports, in A2A actions.

    Ever noticed that when you set up an escort mission in QC you can't get the sim to auto-select a C-47 as your escort package, nor does it give you that option manually. It always defaults to a bomber type -- or at least that's been my experience. Its as if it doesn't respect unarmed transports for combat purposes. Easy confirmation would be to set up a test mission with a Zero, Oscar or George intercepting a gaggle of C-47's. If you get a kill count, my theory falls short.
    Last edited by bearcat241; June 15th, 2019 at 09:28.

    "If you're in a fair fight, you didn't plan it right"


  18. #18
    Hi Rami,

    It seems that if the aircraft does not have a GUN you can not get credit for a KILL.

    One can limit the swivel limit, put an offset for the bullets and decrease the damage dice.

    This will make it nearly impossible for the enemy to hit you.

    Other then that you will have to find another way to trigger your event.

    Hope this helps,

    B24Guy

  19. #19

    Icon22 Reply...

    Hey guys,

    First, thank you for all of your feedback on this thread!

    Second, because this issue was discussed before, we did put a gun station on the glider, and the Ju-52 is also equipped with guns. Bearcat241 and UncleTgt seem to be more on the right track here. Considering this, I'm going to test this evening altering the MISC_DATA section category from a "9" to a "2," and see if that makes a difference.

    Stay tuned...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  20. #20

    Icon22 Reply...

    Bearcat and UncleTgt,

    Confirmed. Changing the MISC_DATA section category from a "9" to a "2" did the trick.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  21. #21
    Your right Rami, for some reason Changing the MISC_DATA section category from a "9" to a "2" did not work for me earlier.

    Computer memory may not have cleaned out like I thought.

    Glad it is fixed,

    B24 Guy

  22. #22

    Question Dumbing down AA accuracy...

    Good evening,

    In certain specific .dp files, how do I "dumb down" the AA accuracy so that they don't chew up aircraft formations with such regularity? What numbers am I looking for, and how do I adjust them?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  23. #23
    SOH-CM-2020 Ravenna's Avatar
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    DP for AA

    Rami,

    This site should give a few useful pointers:

    http://www.hans-egebo.dk/Tutorial/damtut.htm

    Depending on what parameters you want to change you will get varying effectiveness from the AA. Reducing the damage dice in the gunstation will make the AA less effective. So will reducing the rounds per minute and the time alive. You could also limit the number of rounds in the guns entry.

  24. #24

    Icon22 Reply...

    Ravenna,

    Thanks, this is specifically referring to .dp files for AA guns and one ship .dp file.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  25. #25
    Redding Army Airfield Allen's Avatar
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    I remember something about change the gun to use "Cannon" in the Trigger and Spec boxes but this applied to bombers.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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