Shessi,
Thank you...mission "partially" accomplished. Now, when the mission or free flight loads, the aircraft "drops" onto its new contact points, which place it on firm ground.
Does this mean that I now have to lower the pitch angle?
Shessi,
Thank you...mission "partially" accomplished. Now, when the mission or free flight loads, the aircraft "drops" onto its new contact points, which place it on firm ground.
Does this mean that I now have to lower the pitch angle?
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Good morning,
Update: Adjusted the static .cfg and pitch angle as well as the main and tail wheels, she now rests on the grass rather than hovering over it. Thanks for the help!
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Rami
Looks like you got things sorted. For info, there is a 64 bit compliant, free to use version of Aircraft Container Manager 2.5 available at Simviation.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Hey guys,
I also have another question regarding Thicko's Dornier bombers and the Ju-88s by Krystof Malinowski. When attacked from behind, they both have a tendency to dive hard if the damage focuses on the control surfaces, (elevator and rudder assemblies on the tail) and then recover after several seconds, which has the effect of throwing off your attack. However the Heinkel bomber does not do this.
Is this AI behavior or a .cfg /.air issue?
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Very informative thread! Thanks guys!
I am going to play around with this little contact point issue! ;^)
MR
"A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”
― Sherlock Holmes
MR Downloads at SOHMR Albums at SOH MR Web Site
Rami
I think it's the AI logic, but the airfile influences behaviour too (as does the "category" in the dp file).
I took a quick look at all 3 airfiles using AirEd & noticed the GC He111 has a much smaller elevator area (record 320) than either the Do17Z2 or the KM Ju88A4 - (only 13 sq ft versus 49 & 44 sq ft)
I suspect changing this value will reduce the elevator authority (record 1101; Cm-de Pitch Moment- Elevator) & thereby it's tendency to use the vertical to react to attack. Of course there'll be trade-offs, reduce the elevator authority too much & the Ju88 will suck as a dive bomber (it'll never pull out of the dive, so the AI pilots will probably not go into a dive attack profile, no matter what their mission orders might be...)
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
I agree with MaskRider as this is indeed an extremely informative discussion. I have wondered for years now how this is accomplished as I too have several aircraft that need to be corrected. Amazing that learning has never stopped since release in 1999 with this sim. Thank you all.
I agree, this thread was very productive, especially with Shessi providing concise, clear details about where to look, and CK's link to a handy-dandy reference guide.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Hey guys,
I need to tone down the AA fire in Mas' KMS S-100 class ship, and it's not included in the revised .dp file packages by Pen32Win. How do I do this?
http://www.sim-outhouse.com/sohforum...d=237&id=25424
Thanks in advance,
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
You can also reduce the range at which the AA opens fire.
Cheers,
Captain Kurt
------------------------------------------------------
"Fly, you fools!" Gandalf the Gray
Two other things you could do: reduce the time alive for rounds and reduce the ammunition available in the [GUNS] entries.
For the [gunstation] entries, starting after the equals sign, the entries are:
number 4-firing interval, calculated at 1 divided by rpm/60
number 6-time alive
number 8- attacking range
You could also play with the damage dice.
Last edited by Ravenna; January 10th, 2020 at 22:13.
Another thing you can do is to alter the direction the gun is fireing. But just a wee bit. At a distance aou are save but see the bullits coming. The closer you are the greater the probability of beeing hit.
Cheers
Achim
Good morning,
Thank you for all of the advice. It actually occurred to me this morning that since I am using two different types of Schnellboots, I will look at the .dp of the older Groundcrew model and use that as a guide (with Pen32Win's revision) to essentially tone down the other .dp file.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
I really need a refresher on the dp... Your replies above really help a 70+ pilot/designer refresh his "ata base." By the way, someone (I forget who the author was and lost the URL) once published a detailed breakdown of the dp. I long ago mislaid my copy, does anyone have it?
"De Oppresso Liber"
Doh! I gave you a wrong stear! Here is the page:
http://www.sim-outhouse.com/sohforum...s.php?catid=49
Got it, Thank you for your research.
"De Oppresso Liber"
Good evening,
The top one is from the revised .dp file by Pen32Win for the Groundcrew German Schnellboot.
[GUNSTATIONS]
; 7.62 Mg
gunstation.0=0,45,1,0.05,1230,2,0.01,600,1,40,1d1* 8,0.64,1.984,0.64,0,0,0,-180,180,75,0,0.35
; 20mm Gun
gunstation.1=0,46,1,0.08,762,2,0.04,800,4,50,1d1*3 4,-0.64,1.984,0.64,0,0,0,-180,180,75,0,3.53
; Torpedo
gunstation.2=5,62,32,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0 ,0,0,0,0,0,0
[guns.0]
gun.0=1800,-0.69,1.2,10.06,0,0,1,1800
[guns.1]
gun.0=1800,0.66,2.9,-13.17,0,0,1,1800
[guns.2]
gun.0=4,0,0,0,0,0,0,4
And this is from the Mas KMS Schnellboot S-100 series.
[GUNSTATIONS]
; 20mm Gun0
gunstation.0=0,-3,1,0.15,839,2,0.01,500,4,40,1d1*20,0,2.361,13.285 ,0,0,0,-120,120,80,-5,1.6
; 20mm Gun1
gunstation.1=0,-4,1,0.15,839,2,0.01,500,4,40,1d1*20,0,1.968,-2.72,0,0,180,-160,160,80,-10,1.6
; 40mm Gun2
gunstation.2=4,-8,2,0.5,935,3,0.05,1500,6,50,1d1*40,0,1.82,-9.965,0,0,180,-150,150,75,-10,2.5
[guns.0]
gun.0=5000,0,0.409,2.44,0,0,1,5000
[guns.1]
gun.0=5000,0.136,0.482,-1.636,0,0,1,5000
gun.1=0,-0.136,0.482,-1.636,0,0,0,0
[guns.2]
gun.0=3000,0,0.531,-2.067,0,0,1,3000
What numbers do I adjust again? Could someone please highlight the relevant numbers in a different color, such as red?
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Hi Rami
Do you have DPed?
This program is very useful.
[GUNSTATIONS]
; 7.62 Mg
gunstation.0=0,45,1,0.05,1230,2,0.01,600,1,40,1d1* 8,0.64,1.984,0.64,0,0,0,-180,180,75,0,0.35
; 20mm Gun
gunstation.1=0,46,1,0.08,762,2,0.04,800,4,50,1d1*3 4,-0.64,1.984,0.64,0,0,0,-180,180,75,0,3.53
; Torpedo
gunstation.2=5,62,32,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0 ,0,0,0,0,0,0
[guns.0]
gun.0=1800,-0.69,1.2,10.06,0,0,1,1800
[guns.1]
gun.0=1800,0.66,2.9,-13.17,0,0,1,1800
[guns.2]
gun.0=4,0,0,0,0,0,0,4
And this is from the Mas KMS Schnellboot S-100 series.
[GUNSTATIONS]
; 20mm Gun0
gunstation.0=0,-3,1,0.15,839,2,0.01,500,4,40,1d1*20,0,2.361,13.285 ,0,0,0,-120,120,80,-5,1.6
; 20mm Gun1
gunstation.1=0,-4,1,0.15,839,2,0.01,500,4,40,1d1*20,0,1.968,-2.72,0,0,180,-160,160,80,-10,1.6
; 40mm Gun2
gunstation.2=4,-8,2,0.5,935,3,0.05,1500,6,50,1d1*40,0,1.82,-9.965,0,0,180,-150,150,75,-10,2.5
From my understanding
Red is damage dice, the lower the last number the less damage done. I use numbers like MAS 20 for 20mm, 8 for 7.9mm etc
Green is range in Metres, gun will not fire until AC is within range.
Blue is rounds per minute. It is an odd calculation/
As Ravenna says, it calculated at 1 divided by rpm/60
ie
If rpm is 60, 1 per second then 1 divide by 60/60 (1) = 1
If rpm is 6, 1 per second then 1 divide by 6/60 (1) = 10
If rpm is 30, 1 per second then 1 divide by 30/60 (1) = 2
Hope this helps
Cheers
Stuart
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