CFS2 Perma-stickied help / problem / tweaking thread - Page 4
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Thread: CFS2 Perma-stickied help / problem / tweaking thread

  1. #76
    Give this a try...

    Add the RED text in place of what you have.

    [HARDPOINTS]
    mount.0=0,-1.5,0
    mount.1=0,-1.18,0.4
    mount.2=0.23,-1.13,1.5
    mount.3=0.23,-1.13,1.5
    mount.4=-0.23,-1.13,1.5
    mount.5=-0.23,-1.13,1.5
    mount.6=0.23,-1.13,0.1
    mount.7=0.23,-1.13,0.1
    mount.8=-0.23,-1.13,0.1
    mount.9=-0.23,-1.13,0.1
    mount.10=0.23,-1.13,-1.1
    mount.11=0.23,-1.13,-1.1
    mount.12=-0.23,-1.13,-1.1
    mount.13=-0.23,-1.13,-1.1
    mount.14=0.23,-1.13,-2.5
    mount.15=0.23,-1.13,-2.5
    mount.16=-0.23,-1.13,-2.5
    mount.17=-0.23,-1.13,-2.5
    mount.18=0,-1.135,0.7
    mount.19=0,-1.135,0.7
    mount.20=0,-1.135,-1.3
    mount.21=0,-1.135,-1.3
    mount.22=0,-1.3,0

    [PAYLOADS]
    payload.0=%payload_name.0%
    payload.1=%payload_name.1%
    payload.2=%payload_name.2%
    payload.3=%payload_name.3%
    payload.4=%payload_name.4%
    payload.5=%payload_name.5%

    [PAYLOAD.0]
    ; Payload = Gunīs only

    [PAYLOAD.1]
    ; Payload = 1x800kg Bomb
    mount.0=wep_800kg_bomb, 1, -1
    mount.22=wep_pylon_ja_wing, 1, -1


    See if that works.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  2. #77

    Multiple bombs...

    Allen, IIRC, TR (Tom Sanford) awhile back did a fix that makes the AI bomber appear to drop multiple bombs. It is not here but I believe is still over at Simviation

  3. #78
    Redding Army Airfield Allen's Avatar
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    Yes know of the multi bomb packs TR did. Made a few of my own like it for the B17/B-25,B-24 and for the German bombers (Ju88, Do17 and He111)
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  4. #79
    Quote Originally Posted by Fibber View Post
    Allen, IIRC, TR (Tom Sanford) awhile back did a fix that makes the AI bomber appear to drop multiple bombs. It is not here but I believe is still over at Simviation
    File name perhaps?

  5. #80
    Tried it, did not work.Bomb drops and impacts, but the bomb remains on the belly.since its an 800 kg bomb, nell only carries one.its not the biggest deal but it annoys me, thanks for trying to help solve the issue.

  6. #81
    Redding Army Airfield Allen's Avatar
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    Quote Originally Posted by dasuto247 View Post
    File name perhaps?
    Tom only did a set for the B-24 and Tu-2

    http://simviation.com//cfs2aircraft128.htm

    Also it would be nice one day to have a "CFS 2 Weapons Add-Ons" category library. The CFS 2 Other Add-Ons is getting a bit over loaded with Weapons. May need a "CFS 2 Objects Add-Ons" as well.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  7. #82
    Dasuto,

    I noticed spaces present in gunstation.5 and 6, but not sure if that is causing the problem.

    ;

    gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
    ;
    gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

  8. #83
    Dasuto,

    Can you post a copy of the DP file.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  9. #84
    Quote Originally Posted by Blood_Hawk23 View Post
    Dasuto,

    Can you post a copy of the DP file.

    [BOXES]
    box.0=%box_name.0%,-0.94,-1.01,2.97,0.91,0.81,5.02,33,34,35,36,54,55,56,57
    box.1=%box_name.1%,-0.94,-1.16,-3.74,0.92,0.94,2.96,37,38,39,40,41,58,59,60,61
    box.2=%box_name.2%,-0.71,-0.31,1.39,-0.12,0.79,2.18
    box.3=%box_name.3%,-12.2,-0.66,-4.14,-1,0.56,0.88,17,18,19,20,21,22,23,24,25,26,27,28,98 ,99,100,101,102,105,106,107,108,109
    box.4=%box_name.4%,-12.82,0.12,-2.85,-12.12,0.57,-0.06,29,30,31,32,110,111,112,113
    box.5=%box_name.5%,0.97,-0.66,-4.14,12.29,0.61,0.88,1,2,3,4,5,6,7,8,9,10,11,12,82 ,83,84,85,86,87,88,89,90,91,92,93
    box.6=%box_name.6%,12.06,0.12,-2.85,12.81,0.57,-0.06,13,14,15,16,94,95,96,97
    box.7=%box_name.7%,-0.97,-1.09,-8.89,0.95,0.78,-3.7,42,43,44,45,46,47,48,49,63,64,65,66,67,68,69
    box.8=%box_name.8%,-0.97,-0.71,-11.53,0.95,0.81,-8.83,50,51,52,53,70,71,72,73
    box.9=%box_name.9%,-3.82,0.23,-11.54,-1,0.49,-8.88,78,79,80,81,118,119,120
    box.10=%box_name.10%,1.9,0.53,-11.66,2.08,2.35,-9.28
    box.11=%box_name.11%,-2.19,0.53,-11.66,-1.98,2.35,-9.29,74,75,76,77,114,115,116,117
    box.12=%box_name.12%,0.97,0.23,-11.54,3.8,0.52,-8.88

    [SYSTEMS]
    system.0=%system_name.0%,266,0
    system.1=%system_name.1%,133,2
    system.2=%system_name.2%,200,3
    system.3=%system_name.3%,200,4
    system.4=%system_name.4%,66,7
    system.5=%system_name.5%,50,8
    system.6=%system_name.6%,16,9
    system.7=%system_name.7%,266,18
    system.8=%system_name.8%,16,19
    system.9=%system_name.9%,50,20
    system.10=%system_name.10%,50,22
    system.11=%system_name.11%,266,23
    system.12=%system_name.12%,83,25
    system.13=%system_name.13%,16,26
    system.14=%system_name.14%,100,27
    system.15=%system_name.15%,100,28
    system.16=%system_name.16%,83,29
    system.17=%system_name.17%,266,30
    system.18=%system_name.18%,83,32
    system.19=%system_name.19%,16,33
    system.20=%system_name.20%,100,34
    system.21=%system_name.21%,100,35
    system.22=%system_name.22%,83,36
    system.23=%system_name.23%,266,37
    system.24=%system_name.24%,266,38
    system.25=%system_name.25%,133,41
    system.26=%system_name.26%,100,39
    system.27=%system_name.27%,100,40
    system.28=%system_name.28%,100,51
    system.29=%system_name.29%,100,52
    system.30=%system_name.30%,100,54
    system.31=%system_name.31%,100,55
    system.32=%system_name.32%,100,57

    [BOXMAPS.0]
    ; Box = Nase
    boxmap.0=85,0
    boxmap.1=5,20
    boxmap.2=10,51

    [BOXMAPS.1]
    ; Box = Rumpf
    boxmap.0=10,9
    boxmap.1=65,18
    boxmap.2=5,19
    boxmap.3=5,20
    boxmap.4=5,22
    boxmap.5=10,52

    [BOXMAPS.2]
    ; Box = Pilot
    boxmap.0=100,8

    [BOXMAPS.3]
    ; Box = Backbordflügel
    boxmap.0=5,7
    boxmap.1=60,23
    boxmap.2=10,25
    boxmap.3=5,26
    boxmap.4=10,27
    boxmap.5=10,29

    [BOXMAPS.4]
    ; Box = Backbord-Flügelspitze
    boxmap.0=5,26
    boxmap.1=85,28
    boxmap.2=10,29

    [BOXMAPS.5]
    ; Box = Steuerbordflügel
    boxmap.0=5,7
    boxmap.1=60,30
    boxmap.2=10,32
    boxmap.3=5,33
    boxmap.4=10,34
    boxmap.5=10,36

    [BOXMAPS.6]
    ; Box = Steuerbord-Flügelspitze
    boxmap.0=5,33
    boxmap.1=85,35
    boxmap.2=10,36

    [BOXMAPS.7]
    ; Box = Heck (vorne)
    boxmap.0=5,19
    boxmap.1=5,22
    boxmap.2=70,37
    boxmap.3=10,54
    boxmap.4=10,55

    [BOXMAPS.8]
    ; Box = Heck (hinten)
    boxmap.0=5,19
    boxmap.1=5,22
    boxmap.2=80,38
    boxmap.3=10,57

    [BOXMAPS.9]
    ; Box = Horizontaler Backbordstab
    boxmap.0=5,22
    boxmap.1=95,39

    [BOXMAPS.10]
    ; Box = Vertikaler Stab
    boxmap.0=5,19
    boxmap.1=95,41

    [BOXMAPS.11]
    ; Box = Vertikaler Stab
    boxmap.0=5,19
    boxmap.1=95,41

    [BOXMAPS.12]
    ; Box = Horizontaler Steuerbordstab
    boxmap.0=5,22
    boxmap.1=95,40

    [EFFECTS.0]
    ; System = Rumpfnasenstruktur
    Location = 0,0,0
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_engfire_s,
    effect.2=60,LIBRARY,fx_engfire_m,
    effect.3=95,LIBRARY,fx_airexpl_l,
    effect.4=100,BREAK,6,

    [EFFECTS.1]
    ; System = Schmierstoffbehälter
    effect.0=10,LIBRARY,fx_oilleak_s,
    effect.1=30,LIBRARY,fx_oilleak_m,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_m,
    effect.4=100,BREAK,,

    [EFFECTS.2]
    ; System = Triebwerk 1
    Location = 0,0,0
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=20,LIBRARY,fx_fuelleak_m,
    effect.2=30,LIBRARY,fx_engfire_m,
    effect.3=60,LIBRARY,fx_engfire_l,
    effect.4=95,LIBRARY,fx_airexpl_m,
    effect.5=100,BREAK,7,

    [EFFECTS.3]
    ; System = Triebwerk 2
    Location = 0,0,0
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_engfire_m,
    effect.2=60,LIBRARY,fx_engfire_l,
    effect.3=95,LIBRARY,fx_airexpl_l,
    effect.4=100,BREAK,8,

    [EFFECTS.4]
    ; System = Hydraulikbehälter
    effect.0=10,LIBRARY,fx_fuelleak_m,
    effect.1=60,LIBRARY,fx_intsmoke,
    effect.2=95,LIBRARY,fx_airexpl_m,
    effect.3=100,BREAK,,

    [EFFECTS.5]
    ; System = Pilot
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,DEATH,,

    [EFFECTS.6]
    ; System = Funkgerät
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.7]
    ; System = Rumpfstruktur
    effect.0=10,LIBRARY,fx_oilleak_s,
    effect.1=30,LIBRARY,fx_engfire_s,
    effect.2=60,LIBRARY,fx_engfire_m,
    effect.3=95,LIBRARY,fx_airexpl_l,
    effect.4=100,BREAK,,

    [EFFECTS.8]
    ; System = Seitenruder-Steuerkabel
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.9]
    ; System = Bombenabwurfeinrichtung
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.10]
    ; System = Höhenruder-Steuerkabel
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.11]
    ; System = Backbord-Flügelstruktur
    Location = 0,0,0
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_intsmoke,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_s,
    effect.4=100,BREAK,1,

    [EFFECTS.12]
    ; System = Backbord-Klappe
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.13]
    ; System = Backbord-Querruder-Steuerkabel
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.14]
    ; System = Backbord-Fahrwerk
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.15]
    ; System = Backbord-Flügelspitzenstruktur
    Location = 0,0,0
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_wingfire,
    effect.2=60,LIBRARY,fx_engfire_m,
    effect.3=95,LIBRARY,fx_airexpl_m,
    effect.4=100,BREAK,4,

    [EFFECTS.16]
    ; System = Backbord-Querruder
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.17]
    ; System = Steuerbord-Flügelstruktur
    Location = 0,0,0
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_engfire_s,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_s,
    effect.4=100,BREAK,2,

    [EFFECTS.18]
    ; System = Steuerbord-Klappe
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.19]
    ; System = Steuerbord-Querruder-Steuerkabel
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.20]
    ; System = Steuerbord-Fahrwerk
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.21]
    ; System = Steuerbord-Flügelspitzenstruktur
    Location = 0,0,0
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_intsmoke,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_m,
    effect.4=100,BREAK,5,

    [EFFECTS.22]
    ; System = Steuerbord-Querruder
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.23]
    ; System = Heckstruktur (vorn)
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.24]
    ; System = Heckstruktur (hinten)
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_intsmoke,
    effect.2=40,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_s,
    effect.4=100,BREAK,3,

    [EFFECTS.25]
    ; System = Seitenruder
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,12,

    [EFFECTS.26]
    ; System = Backbord-Höhenruder
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.27]
    ; System = Steuerbord-Höhenruder
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.28]
    ; System = Buggeschütz
    effect.0=100,BREAK,,

    [EFFECTS.29]
    ; System = Oberes Geschütz
    effect.0=100,BREAK,,

    [EFFECTS.30]
    ; System = Backbord-Rumpfgeschütz
    effect.0=100,BREAK,,

    [EFFECTS.31]
    ; System = Steuerbord-Rumpfgeschütz
    effect.0=100,BREAK,,

    [EFFECTS.32]
    ; System = Heckgeschütz
    effect.0=100,BREAK,,

    [GUNSTATIONS]
    ; Oberes Geschütz
    gunstation.0=1,52,2,0.12,555,2,0.01,500,4,40,1d1*3 0,0,1.128,-4.37,0,0,180,-180,180,80,0,5
    ; Backbord-Rumpfgeschütz
    gunstation.1=0,54,1,0.06,750,2,0.01,600,0,40,1d1*1 1,-0.877,0.225,-6.14,0.5,0,-130,-75,75,75,-75,0.4
    ; Steuerbord-Rumpfgeschütz
    gunstation.2=0,55,1,0.06,750,2,0.01,600,0,40,1d1*1 1,0.877,0.225,-6.14,-0.03,0,130,-75,75,75,-75,0.4
    ; Steuerbord-Rumpfgeschütz
    gunstation.3=0,55,1,0.06,750,2,0.01,600,0,40,1d1*1 1,0.877,0.225,-6.14,0,0,130,-75,75,75,-75,0.4
    ; Heckgeschütz
    gunstation.4=0,57,1,0.06,750,2,0.01,600,0,40,1d1*3 0,0,0.001,-13.873001,0,0,180,-180,180,25,-25,5
    ;
    gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
    ;
    gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

    [guns.0]
    gun.0=1000,0,-0.08,-0.04,0,0,1,1000

    [guns.1]
    gun.0=1000,-0.16,-0.12,-1.05,0,0,1,1000

    [guns.2]
    gun.0=1000,0.13,-0.55,-0.39,0,0,1,1000

    [guns.3]
    gun.0=1000,0.13,-0.55,-0.39,0,0,1,1000

    [guns.4]
    gun.0=1000,0.43,0.96,12.67,0,0,0,1000

    [guns.5]
    gun.0=32,0,0,0,0,0,0,8

    [guns.6]
    gun.0=1,0,0,0,0,0,0,0

    [HARDPOINTS]
    mount.0=0,-1.3,0
    mount.1=0,-1.18,0.4
    mount.2=0.23,-1.13,1.5
    mount.3=0.23,-1.13,1.5
    mount.4=-0.23,-1.13,1.5
    mount.5=-0.23,-1.13,1.5
    mount.6=0.23,-1.13,0.1
    mount.7=0.23,-1.13,0.1
    mount.8=-0.23,-1.13,0.1
    mount.9=-0.23,-1.13,0.1
    mount.10=0.23,-1.13,-1.1
    mount.11=0.23,-1.13,-1.1
    mount.12=-0.23,-1.13,-1.1
    mount.13=-0.23,-1.13,-1.1
    mount.14=0.23,-1.13,-2.5
    mount.15=0.23,-1.13,-2.5
    mount.16=-0.23,-1.13,-2.5
    mount.17=-0.23,-1.13,-2.5
    mount.18=0,-1.135,0.7
    mount.19=0,-1.135,0.7
    mount.20=0,-1.135,-1.3
    mount.21=0,-1.135,-1.3
    mount.22=0,-1.5,0

    [PAYLOADS]
    payload.0=%payload_name.0%
    payload.1=%payload_name.1%
    payload.2=%payload_name.2%
    payload.3=%payload_name.3%
    payload.4=%payload_name.4%
    payload.5=%payload_name.5%

    [PAYLOAD.0]
    ; Payload = Gunīs only

    [PAYLOAD.1]
    ; Payload = 1x800kg Bomb
    mount.0=wep_pylon_ja_wing, 1, -1
    mount.22=wep_800kg_bomb, 1, -1

    [PAYLOAD.2]
    ; Payload = 2x 250 Kg Bombs
    mount.18=wep_pylon_ja_wing, 1, -1
    mount.19=wep_ja_250kg_gp, 1, -1
    mount.20=wep_pylon_ja_wing, 1, -1
    mount.21=wep_ja_250kg_gp, 1, -1

    [PAYLOAD.3]
    ; Payload = 8x 60 Kg Bombs
    mount.2=wep_pylon_ja_wing, 1, -1
    mount.3=wep_ja_60kg_gp, 1, -1
    mount.4=wep_pylon_ja_wing, 1, -1
    mount.5=wep_ja_60kg_gp, 1, 3
    mount.6=wep_pylon_ja_wing, 1, -1
    mount.7=wep_ja_60kg_gp, 1, 3
    mount.8=wep_pylon_ja_wing, 1, -1
    mount.9=wep_ja_60kg_gp, 1, 3
    mount.10=wep_pylon_ja_wing, 1, -1
    mount.11=wep_ja_60kg_gp, 1, 3
    mount.12=wep_pylon_ja_wing, 1, -1
    mount.13=wep_ja_60kg_gp, 1, 3
    mount.14=wep_pylon_ja_wing, 1, -1
    mount.15=wep_ja_60kg_gp, 1, 3
    mount.16=wep_pylon_ja_wing, 1, -1
    mount.17=wep_ja_60kg_gp, 1, 3

    [PAYLOAD.4]
    ; Payload = 8x 30 Kg Bombs
    mount.2=wep_pylon_ja_wing, 1, -1
    mount.3=wep_ja_30kg_gp, 1, -1
    mount.4=wep_pylon_ja_wing, 1, -1
    mount.5=wep_ja_30kg_gp, 1, 3
    mount.6=wep_pylon_ja_wing, 1, -1
    mount.7=wep_ja_30kg_gp, 1, 3
    mount.8=wep_pylon_ja_wing, 1, -1
    mount.9=wep_ja_30kg_gp, 1, 3
    mount.10=wep_pylon_ja_wing, 1, -1
    mount.11=wep_ja_30kg_gp, 1, 3
    mount.12=wep_pylon_ja_wing, 1, -1
    mount.13=wep_ja_30kg_gp, 1, 3
    mount.14=wep_pylon_ja_wing, 1, -1
    mount.15=wep_ja_30kg_gp, 1, 3
    mount.16=wep_pylon_ja_wing, 1, -1
    mount.17=wep_ja_30kg_gp, 1, 3

    [PAYLOAD.5]
    ; Payload = Torpedo
    mount.1=wep_ja_type_91, 1, -1

    [MISC_DATA]
    unit_family=2
    category=2
    allegiance=4
    max_group_size=8
    min_speed=100
    cruise_speed=215
    max_speed=439
    min_alt=50
    cruise_alt=5965
    max_alt=8948
    entered_service=4/1/39
    crew=7

    [STRINGS]
    "box_name.0"=Nase
    "box_name.1"=Rumpf
    "box_name.2"=Pilot
    "box_name.3"=Backbordflügel
    "box_name.4"=Backbord-Flügelspitze
    "box_name.5"=Steuerbordflügel
    "box_name.6"=Steuerbord-Flügelspitze
    "box_name.7"=Heck (vorne)
    "box_name.8"=Heck (hinten)
    "box_name.9"=Horizontaler Backbordstab
    "box_name.10"=Vertikaler Stab
    "box_name.11"=Vertikaler Stab
    "box_name.12"=Horizontaler Steuerbordstab
    "system_name.0"=Rumpfnasenstruktur
    "system_name.1"=Schmierstoffbehälter
    "system_name.2"=Triebwerk 1
    "system_name.3"=Triebwerk 2
    "system_name.4"=Hydraulikbehälter
    "system_name.5"=Pilot
    "system_name.6"=Funkgerät
    "system_name.7"=Rumpfstruktur
    "system_name.8"=Seitenruder-Steuerkabel
    "system_name.9"=Bombenabwurfeinrichtung
    "system_name.10"=Höhenruder-Steuerkabel
    "system_name.11"=Backbord-Flügelstruktur
    "system_name.12"=Backbord-Klappe
    "system_name.13"=Backbord-Querruder-Steuerkabel
    "system_name.14"=Backbord-Fahrwerk
    "system_name.15"=Backbord-Flügelspitzenstruktur
    "system_name.16"=Backbord-Querruder
    "system_name.17"=Steuerbord-Flügelstruktur
    "system_name.18"=Steuerbord-Klappe
    "system_name.19"=Steuerbord-Querruder-Steuerkabel
    "system_name.20"=Steuerbord-Fahrwerk
    "system_name.21"=Steuerbord-Flügelspitzenstruktur
    "system_name.22"=Steuerbord-Querruder
    "system_name.23"=Heckstruktur (vorn)
    "system_name.24"=Heckstruktur (hinten)
    "system_name.25"=Seitenruder
    "system_name.26"=Backbord-Höhenruder
    "system_name.27"=Steuerbord-Höhenruder
    "system_name.28"=Buggeschütz
    "system_name.29"=Oberes Geschütz
    "system_name.30"=Backbord-Rumpfgeschütz
    "system_name.31"=Steuerbord-Rumpfgeschütz
    "system_name.32"=Heckgeschütz
    "payload_name.0"=Gunīs only
    "payload_name.1"=1x800kg Bomb
    "payload_name.2"=2x 250 Kg Bombs
    "payload_name.3"=8x 60 Kg Bombs
    "payload_name.4"=8x 30 Kg Bombs
    "payload_name.5"=Torpedo

    ; DPED Version 1.21

  10. #85
    Redding Army Airfield Allen's Avatar
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    dasuto247

    He ment put the DP into a .zip file than attack the zip file in a post. No one like looking at al wall of text...
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  11. #86
    An attached zip will be better to load and fine tune in the sim. Has the CDP file been deleted yet? It could be corrupted.
    I attached an alternate DP for the Wolfi Nell if you want to try it. If so backup your current DP and replace it with the attached DP and delete the CDP file. CFS2 by default will make a new CDP file from the DP. Also what operating system are you currently using for CFS2? If using Windows 8, I would suggest putting CFS2 in the Windows C: folder and not the Program Files (x86) folder due to security settings of the operating system that is preventing editing changes to the DP file.

    Best Regards
    Attached Files Attached Files

  12. #87
    Quote Originally Posted by Oglivie View Post
    An attached zip will be better to load and fine tune in the sim. Has the CDP file been deleted yet? It could be corrupted.
    I attached an alternate DP for the Wolfi Nell if you want to try it. If so backup your current DP and replace it with the attached DP and delete the CDP file. CFS2 by default will make a new CDP file from the DP. Also what operating system are you currently using for CFS2? If using Windows 8, I would suggest putting CFS2 in the Windows C: folder and not the Program Files (x86) folder due to security settings of the operating system that is preventing editing changes to the DP file.

    Best Regards
    Thank you, I will load it up this evening and see if it works. The PC I run CFS 2 on is Windows 7. I did delete the CDP

  13. #88
    Quote Originally Posted by Allen View Post
    dasuto247

    He ment put the DP into a .zip file than attack the zip file in a post. No one like looking at al wall of text...
    Ah I figured but am unable to load things into the forum, reached my limit a while back, still unable to do so.

  14. #89
    You are welcome, I do not know much about Windows 7 and if the security settings for that operating system would prevent editing changes to the DP.

    Best Regards

  15. #90
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Quote Originally Posted by dasuto247 View Post
    Ah I figured but am unable to load things into the forum, reached my limit a while back, still unable to do so.
    On the top right of your screen, click on the "settings" tab, (just to the left of sign out) and on the next screen, look and scroll down the left-hand side of the screen, looking for the category "attachments."

    Go in and delete whatever you don't need anymore. This will allow you to clean out your attachments, then you should be able to attach more.
    "Rami"

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  16. #91
    Still shows the bomb on the rack even after dropping the single bomb.When has the 2 bombs, one will drop but still shows two.Perhaps it is part of the model itself? I'm not sure.

  17. #92
    If it is a part of the model I think it would show on the player version also.

    The only other things I can think of:

    1) The realism setting for unlimited ammo will effect the AI bombs the same as does for player.
    2) The gunstation in wep_800kg_bomb DP file in the OBJECTS_DP folder has more than one weapon.
    3) Somehow the mission file is respawning the weapons.
    4) An issue somehow related to the inner workings of CFS2 such as a DLL module file, but I have no idea why it would effect just the Nell without effecting other aircraft. On another note the AI never run out of gun ammo, would it be the same for visual bombs?

    Please note that these are just suggestions and that I have not tried the Nell in a mission to see if I have the same bomb issue.

  18. #93
    I wonder...

    What weapons pack are you using?
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

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  19. #94
    TBH I'm with Oglivie, I think it's something common to enemy AI in general.

    How many of us check our wingmen post strike to see all the ordnance has been expended? Even if we do check our wingmen, do we check the enemy AI strike to see if ordnance still shows post-strike?

    I can see how MS AI logic might include the visual change for the Player's Flight, but just not bother for enemy AI.

    Probably should fly some missions with stock enemy AI & see... unless someone else has already done this & can chime in?

  20. #95
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Hey guys.

    You do know you can set the AI bombers to attack with you flying at the back end of the formation? Also, for the AI bombers, you can edit their payloads as opposed to yours by matching up the ordnance numbers with those in the .dp file.

    For example, if you are using Thicko's Do-17Z, I like to have four 250lb bombs as my disposal, but I have the AI drop the 2,000lb bomb, which is a single payload, for maximum effect.

    You can also, use Tango Romeo's AI bombs for the B-24 and B-25, and modify the .dp file to accommodate these weapons.

    Meanwhile, I have a Martin Maryland that drops its crew (literally!) instead of its payload.
    "Rami"

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  21. #96
    Quote Originally Posted by Rami View Post
    Meanwhile, I have a Martin Maryland that drops its crew (literally!) instead of its payload.



    Ummm... May I ask, Why?
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

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  22. #97
    HI Guys,
    I think that this it the answer.
    The AI always fly with unlimited fuel and amunition. So when their bombs hit or torp run out they are automaticaly replaced by the sim.

    Regards,
    B24Guy

  23. #98
    Actually the Nell doesn't drop the external bomb,if you watch as it attacks the bomb it drops comes out of the fuselage.

    TheB-24Guy,

    Even with unlimited ammo I think that is only for the guns ( even with limited ammo they never seem to run out of bullets )..I have sen planes setup to glide bomb and all the external bombs are gone even after hitting the target.

  24. #99
    Senior Administrator Rami's Avatar
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    Question Reply...

    Quote Originally Posted by Blood_Hawk23 View Post


    Ummm... May I ask, Why?
    Beats the hell out of me, but it's kind of funny when the AI release their payloads on a mission.
    "Rami"

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  25. #100
    Redding Army Airfield Allen's Avatar
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    Quote Originally Posted by Rami View Post
    Beats the hell out of me, but it's kind of funny when the AI release their payloads on a mission.
    Because the game sees the pilots as weapons. You need to edit the DP for the pilots/crew and make the game think they are a pylon. Below is the right MISC_DATA so crews are not dropped like weapons.


    [MISC_DATA]
    unit_family=4
    category=37
    weapon_type=20
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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