The title pretty much describes what I'm looking for. Is there any such thing? I'm resizing 4096 textures to 1024 for an AI Aircraft, but at the rate I'm going it could take most of the afternoon. lol
The title pretty much describes what I'm looking for. Is there any such thing? I'm resizing 4096 textures to 1024 for an AI Aircraft, but at the rate I'm going it could take most of the afternoon. lol
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
Is it for only 1 aircraft? How many different textures? I normally have to resize about 5 or 6 textures whenever I download an aircraft from Rob Richardson. Usually takes about 15 minutes.
Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
http://stuff4fs.com/newpage.asp?Fold...ureManager.pdf
Note that the tool tends to choke up when the resizing it uses tool runs out of memory (known, but unfixable problem as the resizer is a third party application). This is usually expressed as an "attempt to write to protected memory" error.
If this happens, move the already converted files temporarily outside of the folder you're working on, restart Texture Manager and try again on the remaining textures. Rinse and repeat until done.
Yes the GAS Stearman has huge texture sizes which cause my FSX to have OOM problems.
Each texture is 65,537KB and there is a total for one texture file is 593 MB with the common texture file being 294MB.
They are in dds and spec dds format.Any help reducing their size would be appreciated.
Cheers chris
Agreed, I started out with a single livery file around 600mb, whittled it down to around 100mb and felt like I'd really accomplished something, lol.
As it turns out the taxiing problem discussed in another thread has been corrected and so I no longer have a need to use an AI plane that tops out at 120meg, lol. . .phew!
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
Irfanview has a tool for batch resize and it works well. It can also read dds files. It's free and you can find it here: https://www.irfanview.com/
I use this - it's free and works well:
https://www.faststone.org/FSResizerDetail.htm
but I'm sure there is a lot of similar software around!
Windows 8.1 64 bit
P3D v3.4
P3D v4.5
FSX-SE
X-Plane 11
http://www.mwgfx.co.uk/beta.htm
ConvImX - batch converter.
Had to wrack the brain, and dig through the hard drive trying to jog the memory.
http://stuff4fs.com/newpage.asp?Fold...ureManager.pdf
Don Grovestine's Texture Manager - more options than you can shake a stick at, if you choose the manual mode.
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