Eagle Field AI Traffic
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  1. #1

    Eagle Field AI Traffic

    Has anyone actually observed the AI traffic taxiing or taking off/landing? I have set the times for each airplane to depart, allowing enough time to set up and watch the aircraft taxi, but so far they appear to be nothing more than static.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  2. #2
    Oh, Gods -- there's a very large can of worms here.

    If nothing ever moves, you'd best open the airfield with ADE and use its built-in fault finder. That'll tell you if the parking spots are connected to the taxiways, if the taxiways are complete and connected to the runways......

    I had this with the Skydesigners French Air bases. You'd be amazed at what I found -- and these are all commercial products.

    It can all be fixed -- but it's all very long-winded.

    Good luck.

    Dave

  3. #3
    Thanks Dave. I've actually had quite a few go-arounds with the ADE file while making adjustments to the scenery. However I never changed anything that came with the recent conversion which I checked both visually and then with the Fault Finder. . .nothing was amiss. The two AI airplanes are two liveries of the converted Stearman. They are ever present whenever I load the scenery, changing parking spots on each reload, but they never depart the airport.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  4. #4
    Ed's efforts are certainly appreciated, as always. I recall this scenery from fs9 days and the scenery aircraft were not AI but just scenery that did sometimes vary in placement around the airfield. I downloaded the flyable Stearman that was modified with this scenery for FSX and found it to be well below average, even for freeware. The new GAS Stearmans would welcome an agricultural crop-dusting scenery, but it doesn't appear that this one will the answer.

  5. #5
    SOH-CM-2022
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    Jun 2005
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    753
    Dumb question -
    do the ai stearmans have [RADIOS] sections in the aircraft.cfg?
    If that isn't there the AI will appear but just sit at their parking place.

    Gavin

  6. #6
    I canned the original Flight Plan and made two new AI_Stearmans and a new Flight Plan. Nothing fancy, just out and back from two local airports (30 minute flights). I remembered, as the first flight started to taxi, that I had a mess with the Stearman for my Corsicana Air Field scenery. Asking around I found that tail draggers are notorious for taking their own route to the runway due to poor turning radius.

    This first AI left the parking spot on time and headed to the taxiway, then went past the taxiway headed for the hangar across the field. He went through the hangar, across the taxiway and runway, west beyond the airport boundary then began to parallel the runway headed north, continued to taxi about a half mile beyond the runway then turned south, crossed the south end of the runway headed back to it's parking spot, then initiated a perfect turn back to the runway, lined up and took off. That entire process took 25 minutes.

    Any helpful suggestions? lol
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

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