Revised Marcus & Wake Islands by UncleTgt! - Page 2
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Thread: Revised Marcus & Wake Islands by UncleTgt!

  1. #26
    OK RWILLS,

    I've gone back over my notes from the time & decided to approach this from a slightly different angle.

    A problem with Wake is that from the overhead view part of the airfield backdrop fails to display. This makes mission builder work pretty difficult, so I included VTP polys for the hardstanding areas.

    I suspect the mixing of VTP polys & lines in the same scenery layer is causing the Sim to barf at displaying properly.

    So, I've recompiled the VTP poly (Wake_Island_7_fixed.bgl) & eliminated the hardstanding polys.
    I've done the same with the VTP lines )Wake_Island_8_fixed.bgl).

    Checked, on my system everything displays OK.

    I've created 2 new bgls for the hardstanding areas.

    Wake_hardstanding_MB_7_fixed.bgl is the VTP polys
    Wake_hardstanding_MB_8_fixed.bgl is the VTP line edging for these polys.

    I added these to the Sim & flew over Wake again - no issues for me.

    For normal flights these 2 bgls are not essential, so you could archive them if you want. But they will help you if you're using Mission Builder & want to place items at Wake....

    Try these & let me know if they work (or not).
    Attached Files Attached Files

  2. #27
    Thanks.

    I've just tried those revised files, and exactly the same thing happens!! So I'll also try on another/different CFS2 install.

    Will also try on another PC. I have a lot of CAD/CFD software and it's surprising how they can affect each other sometimes.

  3. #28
    RWills

    Found it! I looked back through the G2K asm file for Wake_Island_7_fixed.bgl.

    It calls for 2 bmps, pondwater and lagoon

    Wake's lagoon reef texture is "lagon2.bmp", & I never included it in the upload.

    Nearly everyone will already have this bitmap, as it was created years ago by Jean Bomber for his Truk scenery.

    If you have any of my SWPTO sceneries, you'll find a copy in them.

    I'll update the zip & re-upload

  4. #29
    Senior Administrator Rami's Avatar
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    UncleTgt,

    If you need any help adjusting the download, please let me know.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  5. #30
    Quote Originally Posted by UncleTgt View Post
    RWills

    Found it! I looked back through the G2K asm file for Wake_Island_7_fixed.bgl.

    It calls for 2 bmps, pondwater and lagoon

    Wake's lagoon reef texture is "lagon2.bmp", & I never included it in the upload.

    Nearly everyone will already have this bitmap, as it was created years ago by Jean Bomber for his Truk scenery.

    If you have any of my SWPTO sceneries, you'll find a copy in them.

    I'll update the zip & re-upload

    That's good news! Thanks for taking the time to check. I'll see if I have the lagon2.bmp anywhere (or will download it).

  6. #31
    Yes! That's fixed it, all working good now. Thanks.

  7. #32
    I Search Following files:

    mr searchlights
    vietpierht
    af_nielson_fsb
    vietpiert
    vietshack3

    I think the AF is in the AF Bunker Pack?

  8. #33
    Some people are just lazy.

    mr searchlights - most recent upload in CFS2/Scenery/Library Objects - right at the top of the section!!!


    http://www.sim-outhouse.com/sohforum...d=280&id=30033


    Vietnam Library Objects are from the FreeFlight site, now hosted by SOH.


    http://www.sim-outhouse.com/freeflig...rojects_2.html


    vietpierht
    vietpiert
    http://www.sim-outhouse.com/freeflight/Dmpiers.zip


    vietshack3
    http://www.sim-outhouse.com/freeflight/VietShacks.zip


    af_nielson_fsb
    http://www.sim-outhouse.com/sohforum...id=280&id=4250

    Took me 10minutes to track 'em all down...

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