FSUIPC's clashes with complex addons
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Thread: FSUIPC's clashes with complex addons

  1. #1

    FSUIPC's clashes with complex addons

    Hi guys

    After seeing some comments about FSUIPC and the new Tweet, as well as encountering a similar problem on the PMDG forums, and having a one on one support session with Alexander Metzger to get his Milviz T-38C working properly, I figured its time to do a post on how to set up FSUIPC for such addons that intercept control inputs.

    In a nutshell, you need to make sure you are using the AXIS_THROTTLEX_SET events and not the THROTTLEX_SET events, and that the FSUIPC5.ini uses the "TO SIM" mode rather than "Direct" or any other mode. This is advisable on any high class addon that intercepts controls. Example below:
    [Axes.Jet_2_Stick_T-38]
    RangeRepeatRate=10
    0=3X,256,F,66388,0,0,0 -{ TO SIM: AXIS_RIGHT_BRAKE_SET }-
    1=3Y,256,F,66387,0,0,0 -{ TO SIM: AXIS_LEFT_BRAKE_SET }-
    2=3Z,256,F,65764,0,0,0 -{ TO SIM: AXIS_RUDDER_SET }-
    3=4Z,256,F,65821,0,0,0 -{ TO SIM: THROTTLE2_SET }-
    4=4R,256,F,65820,0,0,0 -{ TO SIM: THROTTLE1_SET }-
    5=5X,256,F,65763,0,0,0 -{ TO SIM: AXIS_AILERONS_SET }-
    6=5Y,256,F,65762,0,0,0 -{ TO SIM: AXIS_ELEVATOR_SET }-

    [Axes.Jet_2_Stick_T-38]
    RangeRepeatRate=10
    0=3X,256,F,66388,0,0,0 -{ TO SIM: AXIS_RIGHT_BRAKE_SET }-
    1=3Y,256,F,66387,0,0,0 -{ TO SIM: AXIS_LEFT_BRAKE_SET }-
    2=3Z,256,F,65764,0,0,0 -{ TO SIM: AXIS_RUDDER_SET }-
    3=4Z,256,F,65821,0,0,0 -{ TO SIM: AXIS_THROTTLE2_SET }-
    4=4R,256,F,65820,0,0,0 -{ TO SIM: AXIS_THROTTLE1_SET }-
    5=5X,256,F,65763,0,0,0 -{ TO SIM: AXIS_AILERONS_SET }-
    6=5Y,256,F,65762,0,0,0 -{ TO SIM: AXIS_ELEVATOR_SET }-
    -JB

  2. #2
    Good catch Jonathan, thanks! I'll ask our guys to test it and put it on the support pages.

    SimWorks Studios

    Alex Vletsas

    3D Modeler & Animator
    http://www.simworksstudios.com
    http://www.facebook.com/SimWorksStudios

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