This is listed in the acc_fire_light xdp but I can't find it in the BoB effects and not the ETO. Can someone check the MAW effects and see?
fx_acc_fire_light
Tks
This is listed in the acc_fire_light xdp but I can't find it in the BoB effects and not the ETO. Can someone check the MAW effects and see?
fx_acc_fire_light
Tks
That one didn't make it into the all-in-one effects.xml we did a couple of years ago. (Easy to check since it's sorted alphabetically).
We drew in all the effects we could find from CFS3, ETO, Korea, MAW, PTO, RS, BoB, and FP.
We did not borrow anything from WOFF or WOTR, so perhaps that's where it is?
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Game Rig(Nalu): AMD 4800+ 64x2, Asus A8N-SLI Premium, Silverstone 560W, 1Gx4 Corsair Twin2048, 2x Asus EN7900GTX SLI, 4xWD 74G 10Krpm Sata II RAID0, Audigy 4, Trackir4, ch pedals & yoke, db XPPro x64/Vista
HTPC(BossHog): Intel P3.0GHz Prescott E, Asus P4P800-E Deluxe, Toughpower 700W, 1Gx2 Samsung DDR, AOpen 6600GT AGP, 2x80G IDESeagate Cavier RAID1, HighPoint Rocket Raid 2220, 6x 400G Sata Seagate Baracuda Raid5, 2x500g Seagate JBOD, XP Media Center 2005
Couldn't find in any install inc WOTR, and variations on name.
EDIT so fasr traced the xdp back to a folder in Airfield Construction Corps\GL&Airfields_220408\Vehicles daterd 2-0111 but the xdp seems to be 2006
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Found it I think
<fx_acc_fire_light ClassName="GroupEffect" Effect0="acc_torch_fire" Effect1="acc_torch_halo" Effect2="acc_torch_far"/>
<acc_torch_fire ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="0" ZBias="0.1" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="13" EmissionRate="15" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="0" MaxDistance="20000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="1" Lifetime=".3" LifetimeVar=".2" Speed="1.5" SpeedVar="1" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0" AccelTime="3" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size=".6" SizeVar=".75" MaxSize=".0001" MaxSizeVar="0" GrowRate=".01" GrowRateVar="0" RotationRate="30" RotationRateVar="20" FadeInTime=".1" InitialColor="255 255 255" InitialAlpha="125" Color="255 207 185" Alpha="150" FadeOutTime=".15" FinalColor="244 189 62" FinalAlpha="75" Texture="fire2.dds" BlendMode="Add"/>
<acc_torch_halo ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="0" ZBias="0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="0" EmissionRate="4" EmissionRateVar="2" InitialDelay="0" InitialCount="0" MinDistance="0" MaxDistance="20000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="0" Lifetime=".5" LifetimeVar=".2" Speed="0" SpeedVar="0" MaxSpeed="0" MaxSpeedVar="0" Accel="0" AccelVar="0" AccelTime="0" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="5" SizeVar="1" MaxSize="7" MaxSizeVar="1" GrowRate="0.5" GrowRateVar="1.2" RotationRate="0" RotationRateVar="0" FadeInTime=".2" InitialColor="255 255 220" InitialAlpha="20" Color="240 240 120" Alpha="10" FadeOutTime="0.1" FinalColor="200 200 60" FinalAlpha="0" Texture="shock1white.dds" BlendMode="Add"/>
<acc_torch_far ClassName="MuzzleFlash" MinDistance="50" MaxDistance="20000" Length="2.5" LengthVar="1" Width="1" WidthVar=".25" SideTexture="" EndTexture="acc_fire2.dds" BlendMode="Add"/>
<acc_off_chimney_Smoke ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="1" EmitterPosZ="0" ZBias="0.001" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="15" EmissionRate="8" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="0" MaxDistance="6000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="5" LifetimeVar="1" Speed="1" SpeedVar="0" MaxSpeed="10" MaxSpeedVar="3" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="1" Drag=".01" DragDelay="0" InheritVelocity="0" Size="2" SizeVar="2" MaxSize="15" MaxSizeVar="3" GrowRate="1.5" GrowRateVar=".3" RotationRate="15" RotationRateVar="7" FadeInTime=".9" InitialColor="150 150 150" InitialAlpha="10" Color="150 150 150" Alpha="60" FadeOutTime="1" FinalColor="130 130 130" FinalAlpha="0" Texture="cloudpuff.dds" BlendMode="QuadSprite"/>
goes along with
<fx_acc_electric_light ClassName="GroupEffect" Effect0="acc_electric_light_a" Effect1="acc_electric_light_b"/>
<acc_electric_light_a ClassName="MuzzleFlash" Length="1" LengthVar=".0" Width="1" WidthVar=".0" SideTexture="" EndTexture="fox_runway_lamp.dds" BlendMode="Add"/>
<acc_electric_light_b ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="90" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="0" ZBias="0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="0" EmissionRate="100" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="0" MaxDistance="20000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="0" Lifetime="1" LifetimeVar="0.0" Speed="0" SpeedVar="0" MaxSpeed="0" MaxSpeedVar="0" Accel="0" AccelVar="0" AccelTime="0" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="1.5" SizeVar="0" MaxSize="1.5" MaxSizeVar="0" GrowRate="0.5" GrowRateVar="1.2" RotationRate="0" RotationRateVar="0" FadeInTime=".0" InitialColor="254 254 254" InitialAlpha="1" Color="254 254 254" Alpha="1" FadeOutTime="0.0" FinalColor="254 254 254" FinalAlpha="1" Texture="shock1white1.dds" BlendMode="Add"/>
<acc_electric_light_d ClassName="Shockwave" PullOnGround="1" CountCycles="1" Pulse="0" InitialDelay="0" Duration="600" FadeInTime="1" FadeOutTime="30" Pause="0" PosX="0" PosY="0" PosZ="0" InitialSize="2.5" FinalSize="2.5" Texture="acc_light_glow.dds" BlendMode="QuadSprite"/>
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Are these effects only in vehicles? Is it worth adding to the combined effects xml? I notice the Mogami cruisers and generic Japanese destroyers have bespoke effects which I have planned to put into the xml.
AFAIK they are specific to acc_fire_light and electric light.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Ok,
Have the fire working. Had to copy and rename a couple of dds files and add them to nightsprites in the textmagic.ini file. But the fires look great and only burn at night. Can make a alltime fire too but maybe later on. Oh, had to make a new .m3d file as the one in acc_fire_light did not work. The electric light, should be simple enough too, just not sure I need it right now. Thanks for all the feedback! Yes these are vehicle files.
TSK
Bookmarks