Scenery Gurus?
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Thread: Scenery Gurus?

  1. #1

    Scenery Gurus?

    I am installing/testing UT's Wake and Marcus. I've tried everything I know, but I stll get thee black texture squares. Any idea on how to get them to display right? If you've seen the screenshots by UT, he doesn't have this problem. I hsve it on both my Win7 and Win10 systems
    Attached Thumbnails Attached Thumbnails EX_047.jpg   EX_048.jpg  
    "De Oppresso Liber"

  2. #2
    Wolf,
    it looks like you have rotated the square. According to NR tutorial it has to be stricly North/South. You can rotate the scenery within the square but not the square itself.
    Cheers
    Achim

  3. #3
    Achim

    Squares are North-South, it's just SW took screengrabs zoomed in & it's aligned with his airplane direction...

    Textures are the usual DXT3 blended backgrounds. I'm on WIN7 & have no display issues. Other beta tester reports no issues too, this scenery will be uploaded very soon.

    However, I am concerned that people with "new install" WIN 10 PCS seem to report black squares for airbase backgrounds. Are we losing backwards compatibility as people move to WIN 10 native hardware, & DXT3 textures are the "canary in the mine"?

    I don't recall this old sim using DXT3 textures anywhere else, which brings me to another thought - has anyone tried using 444-4 or even 888 format bitmaps for airbase scenery? The 444-4 format seems stable enough, we use it for prop disks all the time. It would offer 4 grades of alpha channel. 888-8 offers 8 grades of alpha, but might be a step too far, process-wise for CFS2 to handle smoothly.
    Last edited by UncleTgt; January 2nd, 2020 at 03:14. Reason: clarity

  4. #4
    Hi UncleTgt

    Many aircraft are painted using DTX3 including my own and Team Daedalus. It's a good halfway compression point between DTX1 and Extended16 bit 565. The file is 2/3 the size of the 16 bit 565 and the detail is hard to tell apart between those two. I certainly hope that Win10 is not going to be a problem.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  5. #5
    Quote Originally Posted by Shadow Wolf 07 View Post
    I am installing/testing UT's Wake and Marcus. I've tried everything I know, but I stll get thee black texture squares. Any idea on how to get them to display right? If you've seen the screenshots by UT, he doesn't have this problem. I hsve it on both my Win7 and Win10 systems
    Any possible solutions?
    "De Oppresso Liber"

  6. #6
    OK, I can report that DXT3, 444-4 and 888-8 blended bitmaps all work in CFS2 & display OK (for me). The best visual results seem to be with either DXT3 or 888-8, you seem to lose a little subtlety with 444-4, but I'll provide all three texture options when I upload the Marcus & Wake scenery, in case the other texture formats are useful to somebody experiencing display issues in the future.

  7. #7
    Hi Shadow Wolf 07,
    I may be of help if I coul have a look into the sca-files of the airfield. Without it is impossible to find out what has gone wrong.
    Cheers

    Achim

  8. #8
    Achim

    Thanks for offering to take a look. FSSC & sca files sent.

  9. #9
    Quote Originally Posted by UncleTgt View Post
    Achim

    Thanks for offering to take a look. FSSC & sca files sent.
    Quote Originally Posted by achim27619 View Post
    Hi Shadow Wolf 07,
    I may be of help if I coul have a look into the sca-files of the airfield. Without it is impossible to find out what has gone wrong.
    Cheers

    Achim
    Thank you guys!
    "De Oppresso Liber"

  10. #10
    Hooray for UncleTgt et al!
    Attached Thumbnails Attached Thumbnails EX_052.jpg   EX_050.jpg  
    "De Oppresso Liber"

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