Feature Discovery Series Episode 3: Aerodynamics
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Thread: Feature Discovery Series Episode 3: Aerodynamics

  1. #1

    Feature Discovery Series Episode 3: Aerodynamics

    The latest in the Microsoft Flight Simulator (2020) Feature Discovery Series, featuring "Aerodynamics", but more in detail, the improved physics engine, the new surface element aerodynamics, the new air mass simulation and some of the new systems coding. Tons of stunning(!) new footage from the sim as well. So much impressed me in this video that I could write a few paragraphs about it, but I'll just leave this post as is. Of course it is best to watch the video in full screen/full resolution.




    Video #4 is due out on November 27th, covering "Cockpits".

  2. #2
    The modeling and movement of flaps, 4:40....!

    The gear on the 747 at 4:50....and engine exhaust...

  3. #3
    Among so many other items touched on in the video, I am very impressed by how the wind/airflow is affected by every single object/particle in the sim - by the shape of the land (hills, mountains and valleys), the shape of clouds, forests, and by the shape of each and every individual building, so precisely affecting the way in which the air/wind flows over and around them and the resulting effects that will be encountered. I can imagine flying low around a high rise city (especially when rotorcraft eventually get brought to the sim) and feeling the difference in the wind and airflow being encountered with every passing building.

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  5. #5
    Wonderful advancements. Early days yet, but I noticed that the sloping runway airfield had an elevation issue. Maybe some things remain the same !! ..about 1:50 into the vid.

  6. #6
    Greenie, that is just how the real airport (Courchevel) actually looks, with the sloped land all around the edges of the runway - a man-made plateau of sorts where they formed the runway.
    Last edited by Bomber_12th; November 22nd, 2019 at 10:44.

  7. #7
    ....I'm not often right - but I bet I got it wrong this time ! lol

  8. #8
    The real thing....

    Attached Thumbnails Attached Thumbnails dd6f0ff5a2c5145cebb36b38d8572a01.jpg  

  9. #9
    Very interesting. Certainly an ambitious project. Aerodynamically very small items can greatly effect the overall performance and handling of an aircraft. This would seem to put a lot of demand on the graphic aircraft creator to get everything just right. For instance in a laminar flow airfoil even a small imperfection in surface or shape makes a big difference.

    The question interjects: Will we have adjustments?

  10. #10
    And will we have an accurate model of engine damaging or at least the option to have it.

    I will take everything they give us but like others I have my desires I would like to see filled.

    So far it looks good

  11. #11
    This is going to leave FSX, P3D, and, dare I say it, XPlane 11 in the dust.
    My computer:Win XP 32 Home SP3, Q9650 @ 3.6 GHz, 4GB DDR2-800 RAM @ 800 MHz, EVGA Nvidia 560Ti-SOC-1GB

  12. #12
    Quote Originally Posted by stansdds View Post
    This is going to leave FSX, P3D, and, dare I say it, XPlane 11 in the dust.
    Not for me, unless my add-ons (already purchased for FSX) will be backwards compatible. I cannot afford to buy all new add-ons anymore. Nope. I would have to be content with what I have. NC
    Last edited by Navy Chief; November 24th, 2019 at 12:01.

  13. #13
    The new aerodynamics will definitely offer much better fidelity than the old system. Having said that, I'm glad the old system is there and I hope "older" FS aircraft can automatically access it without having to set it manually. I'll be interested to see how it's (the new FDE) implemented for development in the SDK as it regards specific aircraft models. Hopefully, based on the way they're implementing the aero and the mass distribution it will automatically calculate accurate damping.

    I'm also glad to see the atmospheric modeling. When I fly through canyons now, I tend to stick to the updraft (windward) side, even though it doesn't mean anything at the moment. It's nice to see it being implemented. But what I think is going to make this system even more fun is hitting the updrafts in gliders.

  14. #14
    What I really want to know is what does the file structure look like in comparison to FSX. Are there the same 4 files or is it a whole new system. I am looking forward to reading the new SDK. Hopefully there will be some clues there. Will we be able to build FDEs using AIRED. If it's a new system will MS provide us with the tools to build or modify flight dynamics or will we be locked out. Lots of questions so far, no answers.

  15. #15
    Quote Originally Posted by mal998 View Post
    What I really want to know is what does the file structure look like in comparison to FSX. Are there the same 4 files or is it a whole new system. I am looking forward to reading the new SDK. Hopefully there will be some clues there. Will we be able to build FDEs using AIRED. If it's a new system will MS provide us with the tools to build or modify flight dynamics or will we be locked out. Lots of questions so far, no answers.
    for the new aerodynamics, I doubt it. But, they did say that the old FSX physics would still be available to use, as an option. So maybe in this mode yes...
    Commercial AS/MEL & Instrument
    Certified Airplane Nut

  16. #16
    Quote Originally Posted by mal998 View Post
    If it's a new system will MS provide us with the tools to build or modify flight dynamics or will we be locked out. Lots of questions so far, no answers.
    They have stated that the SDK will contain tools and detailed instructions for every facet of the sim. It would be pretty stupid not to provide everyone with the tools we need to become the core of the 3rd party ecosystem!
    Bill Leaming
    3d Modeler Max/GMax
    C & XML Gauge Programmer

    Military Visualizations
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    Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
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