I have a question about the "texture_max_load" line entry in the fsx.cfg file. I have several high-detailed FSX planes with 4096x4096 main textures that I have had to manually resize via DXTBmp in order to fly them on my system without getting ridiculously slow frame rates or OOM prompts that dump me out of the sim. Does changing the texture_max_load line entry to (for example) 2048 automatically limit 4096 textures to a 2048 level of detail? I tried it with the Aeroplane Heaven He111 and things got weird, some of the 4096 textures didn't show up on the plane at all. I'm confused about how the texture max load value functions in the sim. Any education would be most appreciated.