Texture Max Load Question
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  1. #1

    Texture Max Load Question

    I have a question about the "texture_max_load" line entry in the fsx.cfg file. I have several high-detailed FSX planes with 4096x4096 main textures that I have had to manually resize via DXTBmp in order to fly them on my system without getting ridiculously slow frame rates or OOM prompts that dump me out of the sim. Does changing the texture_max_load line entry to (for example) 2048 automatically limit 4096 textures to a 2048 level of detail? I tried it with the Aeroplane Heaven He111 and things got weird, some of the 4096 textures didn't show up on the plane at all. I'm confused about how the texture max load value functions in the sim. Any education would be most appreciated.

  2. #2
    Yes, the Texture Max Load setting will automatically resize textures that exceed the setting.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  3. #3
    Yes and no, IF a 4096x4096 dds texture-file has no-mipmapping, the texture will load even if you have set the texture setting to 1024 or 2048 in your FSX.cfg.

    Marcel

  4. #4
    That's interesting, then Texture Max Load Editor is of no real use?


  5. #5
    SOH-CM-2024 WarHorse47's Avatar
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    I use Texture Max Load. It does not change the size of any textures. What it does is maintains the file size loaded by the FSX.cfg.

    Look at it this way. FSX.cfg always goes to a default texture size of 1024. You can edit the entry to 2048 or higher, but when you exit FSX it returns to the default 1024.

    What Texture Max Load does is retain whatever setting you set, so each time you run the sim it will allow textures to load at your preset setting.
    -- WH

    If at first you don't succeed, try, try,try again. ... or go read the manual.

  6. #6
    Quote Originally Posted by WarHorse47 View Post
    FSX.cfg always goes to a default texture size of 1024. You can edit the entry to 2048 or higher, but when you exit FSX it returns to the default 1024.
    Not exactly. FSX reverts to the default value of 1024 every time you change graphic settings in the simulator.

  7. #7
    Quote Originally Posted by mercure View Post
    That's interesting, then Texture Max Load Editor is of no real use?
    It has only use when you have mip-mapped textures, this way FS can scale the texture to your setting in the FSX.CFG. If the mip-mapping is removed then FS is forced to use the resolution of the texture and the setting in the FSX.CFG ignored.

    Marcel

  8. #8
    Quote Originally Posted by mgr View Post
    It has only use when you have mip-mapped textures, this way FS can scale the texture to your setting in the FSX.CFG. If the mip-mapping is removed then FS is forced to use the resolution of the texture and the setting in the FSX.CFG ignored.
    Marcel
    This might explain why the 4096 textures on my He111 displayed at 4096 even with the texture max load set at 2048. Maybe the textures have no mip-maps? I have no idea how to confirm that.

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