FDG2 B-17 texture problem
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Thread: FDG2 B-17 texture problem

  1. #1

    FDG2 B-17 texture problem

    Good evening from France,

    I've been preparing a pair of B-17 assembly ships, but I discovered a texture problem at the root of the left wing.

    Can it be solved by anybody familiar with texture mapping?

    BTW, could somebody tell me how to open the waist gunners windows???

    Thanks for help.

    François
    Attached Thumbnails Attached Thumbnails GCS0001.jpg   GCS0002.jpg  

  2. #2

    Icon27 Reply....

    Francois,

    I'll have to ask and see if there are any model updates for the FDGv2 B-17.

    BTW...I told those elves NOT to drink the egg nog before they started painting!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  3. #3
    Hello Rami, and thank you for the answer.

    Can you also ask how to open the waist gunners doors?

    François

  4. #4

    Thumbs up

    Hi F,

    When I did the B17D model, which is based on thier B17 generic model, I found that the texture mapping was off on the LHS top and bottom.

    I had to re-do the tex mapping and tweaked the model to get the best results, so unfortunately, I think you'll have to make do with what it is.

    Shessi

  5. #5

    Icon22 Reply...

    Mark,

    Thank you for responding; I figured you'd have more expertise on the subject than I.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

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