DCS Development Reports
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  1. #1

    DCS Development Reports

    This is something new that DCS has added to it's weekend news section,They give some insight into whats being worked on/coming up for DCS World.

    ***DCS Development Report #3***

    Development Report #3
    The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.


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    Other Development Updates which might be of interest:

    • F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
    • P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
    • Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
    • Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
    • Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
    • New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
    • Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
    • Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon…

    Yours sincerely,
    The Eagle Dynamics Team

    Patrick

  2. #2
    I am really looking forward to the cockpit enhancements for the KA-50 and the A-10C. It is awesome that ED are upgrading them like this. The Warthog still has it even as it is. I have been flying Warthog campaigns for the past few weeks, and with the Rift S, the cockpit labels and all the screens are as clear as day. I can't wait for the improvements that the upgrades will bring. Compared to how good the Warthog already is, it should be spectacular.
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  3. #3
    Development Report #4

    • Hornet & Viper: Our focus is currently on cleaning up the F-16C enough to release it to the “stable” version and there are a number of must have items on the to do list notably Track While Scan (TWS), some flight dynamics tuning and cockpit systems developments. Meanwhile, other team members are at work on the Hornet TWS and weapon systems enhancements. We expect a hard push on the Hornet’s radar and targeting pod by the end of the month.
    • SA-5 (S-200V) new 3D models: The S-200 (NATO: SA-5 Gammon) is a Russian medium to high altitude long-range heavy surface-to-air missile (SAM) system. A highly-proliferated weapon, it is currently in service in at least 12 countries. The later S-200V, S-200M, and S-200VE use the 5V28 missile. The missile measures 10.7 m in length, 0.86 m diameter, and has a range up to 250 km. The 5V28 uses a proximity fused conventional 217 kg HE warhead with semi-active homing guidance.

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    • Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
      • Different cloud types, such as:
        • Cumulus
        • Сumulonimbus
        • Сirrus
        • And variations.

      • Localized precipitation
      • Multiple cloud layers
      • Multi-player synchronization
      • Lower Performance overhead with minimal to no “pop-in”

    Patrick

  4. #4
    Development Report #5
    Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images.

    This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080.

    This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080.

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    Patrick

  5. #5

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