DCS Development Reports - Page 3
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  1. #51

  2. #52

    ***Weekend News***

    [COLOR=#656A6D !important]Today, 03:20 PM

    [/COLOR]

    30 October 2020


    Dear Fighter Pilots, Partners and Friends,


    This week we are pleased to share some new features for DCS: F/A-18C Hornet coming in next Open Beta.
    We are finalising work on the data link information that displays friendly, unknown and hostile air contacts to
    the Helmet Mounted Display. Once completed, we will also add the Air-to-Ground mode.

    We would like to share the current development progress of DCS: Mariana Islands. The civilian building
    assets have been finalised and we are currently working on finalising airfields and military installations,
    including storage bunkers, radars and hangars.

    We kindly remind you this is your last chance to get DCS: A-10C II Tank Killer Upgrade for only $9.99.
    Check out the new updates in the DCS: A-10C II Tank Killer November Update.


    Thank you for your passion and support.



    Yours sincerely,


    Eagle Dynamics Team









    F/A-18C Hornet
    New Features




    The new GRID function will allow you to edit and create waypoints using coordinates,
    this is particularly useful when working with a JTAC. The new Azimuth / Elevation (AZ/EL)
    air-to-air radar page will display contacts and their relative elevation. Later, we will add the
    automatic-IFF and FLIR elements to this page.


    We are also working on the ground effect for the Hornet and have corrected lofting for the HARM.
    A bug when using IR-maverick for the first time has also been resolved as well as many more improvements.

    Guam
    Development Progress



    Real geographic data is used to create the initial topography layer and road networks.
    The placement of civilian housing assets and vegetation is now also complete.
    We encourage you to check out the In Development Screenshots.

    Antonio B. Won Pat airport in Guam is now in its final stages. We are also working on the
    Andersen Air Force base. We look forward to sharing more information in the new year.

    A-10C II
    Tank Killer Upgrade



    After recent improvements to the exterior sound effects, the cockpit has also been tuned.
    The updates will become available as part of our next Open Beta Update on the 4th of November.

    F/A-18C
    Hornet



    In addition to the improvements on the A-10C flight model, our team has also been working on
    DCS: F/A-18C Hornet and DCS: F-16C Viper.


    F-16C
    Viper



    We understand that the targeting pod and pre-planned mode of the Maverick is not working as desired.
    This is not a malfunction of either the targeting pod or Maverick, but rather the Sensor Point of Interest
    (SPI) logic in the Viper. This is a high priority for the team to address, but it will not be ready for the
    November Open Beta update. However, the next update will include a significant improvement to
    ground handling, non-PRE mode Maverick improvements, refinements to the HARM, and more.

    Both of these modules have a massive 30% Halloween Sale 2020 discount. We hope this will give you
    a chance to kick start your learning of these complex weapon systems.


    Thank you again for your passion and support.





    Kind regards,

    Patrick

  3. #53

    ***Huge Open Beta 11/04/20***
    CS 2.5.6.57264 Open Beta 2020-11-04




    DCS World
    • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
    • Terrain: improved background preload for less stutters
    • Terrain surface textures: improved details at altitude for HIGH terrain texture option
    • Terrain: improved loading resources and memory management
    • Terrain: fixed excessively curved paths
    • Terrain: fixed leak after destroying scene object
    • Terrain: fixed civil traffic disappearing
    • Terrain: fixed grass disappearing
    • Trees: improved far LOD rendering
    • Trees: fixed mirroring far LOD (may break user MOD)
    • DCS crash when Land Rover 101 died - fixed
    • Big formation task aircraft placement doesn't work as intended - fixed
    • Behaviour of the AI gunners on bombers improved
    • AI Pilot Bailout Procedures were improved
    • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight
    • WWII bomber formation keeps mission set altitude during threat of AAA
    • AI Emergency Procedures - ditching on water is added
    • WWII torpedoes have better destruction force against ships now
    • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
    • Corrected Historical Mode database
    • AI F-14s don't use TWS with AIM-54 missiles - fixed
    • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed
    • AI MLRS do not rearm and continue to fire - fixed
    • AI Tornado GR.4 unable to mid-air refuel - fixed
    • ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing'
    • GUI. Name of the mission file will be taken from mission description if omitted in description .lua
    • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions
    • Sound. Support mono USB headsets
    • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others
    • Sound. Added global origin-sphere around spatial sources
    • JDAM. Fixed satellite seeker error
    • JDAM. CEP for JDAM is equals 5 meters now
    • JDAM. Possible fix for MP sync of satellite guided weapons
    • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs)
    • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment
    • JDAM. Fixed g-load "freeze" bug
    • JDAM. GBU-38/54 supersonic lift correction
    • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree
    • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected
    • Added new AGM-65L model
    • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more
    • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km
    • AGM-84H terminal stage parameters update
    • CBU-87/97/103/105. Reduced the influence of the wind
    • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns
    • AI unable to drop multiple JDAMs on a single attack run - fixed
    • AIs optic sensors will take into account the blindness by sun
    • AI. Reduced the probability of AI planes falling into the water during air combat
    • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot
    • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission
    • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed
    • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed
    • AI aircraft stuck on some runways before takeoff - fixed
    • AI. Corrected the helicopter group landing
    • AI. Mi-8 jitters during taxi to takeoff - fixed
    • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed
    • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation
    • Aerobatics task. Added Horizontal Eight
    • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed
    • AI will not go to takeoff with significant damages
    • AI with damage after landing will not remain on the runway
    • AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes
    • Radio. WWII. Restored radiocommand “Cover Me”
    • AI behaves incorrectly during a follow task in some cases - fixed
    • Update of Russian Localization (GUI mission list)
    • AI aircraft goes to collision during taxiing to the runway in some cases - fixed
    • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed
    • MP. Dedicated Server. Neutral units appear as RED on client - fixed
    • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl
    • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed
    • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed
    • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission
    • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed
    • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range
    • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed
    • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed
    • MP. Select Role window. Added filters and search box for slots
    • AI. Crash on wcPlane::Select_Flight_Task - fixed
    • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed
    • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed
    • Updated DE, CN, RU, FR localization

    DCS AJS-37 Viggen by Heatblur Simulations
    • Fix to HUD shutting of in sidewinder fast select mode.
    • Added invisible FARP object. Single parking spot. (I'll write up a guide on the new FARP mechanics)
    • Added Caukasus short-field training instant action mission.
    • Fix to CTD related to saved-games folder in non-latin script.



    DCS AV-8B NA by RAZBAM
    • GBU-54 are now loaded on DITERs
    • Removed all TERs with 3 bombs from Stations 3 and 5
    • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases
    • Improved: High Drag bombs can now be released as Low Drag
    • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area
    • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate
    • Added flight control system joystick switch abstraction keybinds
    • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
    • Fixed: TPOD/JDAM CTD when releasing the bombs
    • Fixed: TPOD erratic behavior when using JDAMs
    • Fixed GBU-32 not tracking
    • Fixed Waypoint Icon not visible if designated and NWS is pressed
    • Fixed Com channel selector keybind incorrect behavior
    • Fixed LAR rings not showing on EHSD for GBU-54
    • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC
    • Fixed: No markpoint menu option in AG mode
    • Fixed: DMT roll stabilization when in A/A mode
    • Fixed: AGM-65F internal handling inconsistency
    • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area
    • Fixed: Release tone to sound after each release
    • Fixed: NSW not changing IRMAV FOV when missile is uncaged
    • Fixed: AAR zone circle out of position when EHSD is decentered
    • Fixed: Various issues with the caged velocity vector
    • Updated: AUTO release mode. New procedure is in the Forums
    • Updated: TPOD Functionality for G4 integration with aircraft systems:
      • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS
      • HTS TDC now updates System Designation
      • Super Wide FOV (SWFV) mode has been enabled (PB10)
      • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR)
      • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X
      • Zoom factor now changes when long pressing PB3 or PB4
      • New laser modes have been added
      • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT
      • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation


    DCS M-2000C by RAZBAM
    • Fixed: Missing wheels
    • Fixed: left/right wheel brake combined axis command not working
    • Fixed: throttle deadzone at high throttle
    • Fixed: Various issues with the caged velocity vector


    DCS C-101 Aviojet by AvioDev
    • Fixed and improved startup training missions (EN, ES and CN)
    • Fixed basic visual flight training mission (EN and ES)
    • Fixed radios and navaids lesson 1 (EN, ES and CN)
    • Fixed IFR Flight training mission (EN, ES and CN)
    • Fixed Guns and Rockets training mission
    • Changed direction of engine y moment (pitch moment)
    • Fixed Bombs training missions, EN and ES
    • Fixed Sea Eagle training missions, EN and ES
    • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
    • C-101 mach number indicator scale reaches now 1.0
    • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
    • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
    • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
    • Added lighting to OFF labels in forward cockpit fuel panel
    • Fixed sound error message at engine shutdown
    • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
    • Added Georgia fictional liveries
    • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
    • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
    • Electric load of batteries is now balanced according to their current capacities
    • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
    • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)


    DCS SA-342 Gazelle by Polychop Simulations
    • Fixed RWR symbology
    • Fixed TV targeting symbology
    • Fixed laser rangefinder symbology


    DCS JF-17 by Deka Ironwork Simulations
    • Added external fog and MFCD screen animations for player and AI
    • Added 2 training missions
    • Added more keyboard/device bindings
    • Should fix slew axis reverse on C701 when zoomed in
    • Fixed TOT desired speed
    • Fixed T5 differences between axis and buttons
    • Fixed inlet total pressure recovery coefficient at lower speeds
    • Fixed gain/level value display in WMD7 page
    • Fixed HUD brt/cont adjustment
    • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
    • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
    • Removed blank angle for AG radar (because no SAR feature)
    • Adjusted actuator rate or Elevator and ailerons
    • Adjusted WMD7 IR WH/BH effect (still WIP)
    • Adjusted deadzone for antenna axis
    • Revised landing gear drag & damage model
    • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position
    • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking


    ChinaAssetPack by Deka Ironwork Simulations
    • Fixed zbd-04, hq-7 collision models
    • Fixed C-802AK crashed into sea issue
    • Fixed static warning board missing in game issue
    • Adjusted BRM-1 engine for reasonable range

    DCS F-18C Hornet by ED
    • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P)
    • Added PRECISE and GRID Coordinate Entry
    • Added Datalink Symbols on HMD
    • Added HMD control page from SUPT
    • Added IN LAR indication
    • Added FTT mode for moving targets
    • JDAM:
      • Added input of terminal parameters. (DLZ for terminal data - W.I.P)

    • DCS Hang / crash with jettison procedure - Fixed
    • AACQ mode - Correction of the logic of work (W.I.P)
    • Datalink in the Hornet only works in the day, not at night - Fixed
    • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed
    • Missing Course Line Option for TGT (HSI and SA Page) - Fixed
    • Automatic IFF disabled in LTWS
    • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed
    • Radio digits corrupt during cold start - Fixed
    • AGM-65F resets after shooting all AGM-65E's - Fixed
    • Laser mavs will not fire after IR mavs used - Fixed
    • Added Angle of Attack (AoA) steady tone for certain conditions:
      • FLAP AUTO AoA above 35 and below 7 degrees
      • FLAP FULL AoA above 32 degrees
      • FLAP HALF AoA above 35 degrees
      • With stores AoA above 25 degrees

    • AGM-84E - PP mode unable to set target elevation - Fixed
    • PRF should not be pilot selectable in ACM modes - Fixed
    • TDC over Azimuth hides the setting - Fixed
    • STEP cursor fixed when using EXPAND
    • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed
    • Corrected guns and rockets HUD / STORES symbology
    • EW symbols on SA always show upright - Fixed
    • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed
    • Removed LOFT for HARM in TOO and SP modes (same way as F-16C)
    • IN RANGE notification in HUD with no target data - Fixed
    • Mark points become corrupted when using WPDSG - Fixed
    • Fixed indication of JDAM and cannon on HUD
    • AGM-65E Will not fire on a building if the MAV is SOI - Fixed
    • Weapon volume for AIM-9X adjustment - Fixed
    • FPAS descent distance - Fixed
    • Paddle switch and Pinkie button animation switched - Fixed
    • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed
    • Fixed indication of AGM-65E
    • COMM control does not work while the radios are not powered - Fixed
    • UFC Scratchpad Error input - Fixed
    • ACM and SIL mode crossing - Fixed
    • Reversed ground effect at high speed is fixed
    • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed
    • Mark point cannot be displayed in feet - Fixed
    • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
    • A-G/A-A radar page shows true heading - Fixed
    • TWS still functions on ground - Fixed
    • AG radar. Functions on the ground at zero speed and WoW - Fixed
    • STT acquisition always uses the current PRF in INTL - Fixed
    • DDI#7 function during TDC designation - Fixed
    • Harpoon HUD intersection indication - Fixed
    • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed
    • AACQ with TDC over different track than L&S - Fixed
    • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed
    • Player's ladder at cold start moves - Fixed
    • HUD TD Diamond not ground stabilized - Fixed


    DCS F-16C Viper by ED
    • Added HARM loading option on stations 4 and 6
    • Added HQ-7 and Roland to HARM sensor database
    • Waypoints are disappears after switching to A-G and back to NAV - Fixed
    • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated)
    • Nosewheel steering gains - sensitivity adjusted
    • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed
    • AGM-65G/D/H/K adding missing options:
      • Boresight (BSGT) option
      • Uncage (allow Maverick gyro to complete 30 seconds earlier)
      • It is possible to lock on with two missiles prior to launching the first missile

    • Generator stops and FCR alignment turns off after being idle for too long - Fixed
    • NOT SOI for HSD - Fixed
    • AGM-65 WPN Page symbology errors - Fixed
    • Check Exterior lights COVERT modes - Fixed
    • HARM HAS - redesigned logic - Fixed
    • Switching Master Modes PWR OFF HARM's - Fixed
    • Mavericks should already be powered on and warmed up on air start - Fixed
    • Livery names are incorrectly formatted - Fixed
    • EO submodes not remembered - Fixed
    • Aerodynamic forces on gear posts inverted - Fixed
    • Selected station number must be highlighted, not boxed - Fixed
    • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator
    • Updated DE Viper manual


    DCS Supercarrier by ED
    • Static crew men have collision - Fixed
    • "See you at 10" stays after used - Fixed
    • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
    • Added more Variance in AI Carrier Approach Speed
    • SU-33 and Kuznetzov abort take off - Fixed
    • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
    • All aircraft spawn from runway - Fixed
    • Deck crew disappears on game PAUSE - Fixed


    DCS A-10C II Tank Killer by ED
    • Available for all countries in the Mission Editor
    • Animation of opening of aircraft canopy has been improved
    • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed
    • "Hide stick" feature is added
    • Aircraft skins are restored in all training missions
    • Flashing for navigation lights - fixed
    • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed
    • Flare count updated. Flares count increased up to 480
    • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI
    • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead
    • Sounds for the GAU8 gun are updated
    • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited)
    • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
    • A-10C II Canopy damage now visible in the external view and cockpit both
    • UFC Panel Labels updated
    • Radio Call placard matches ACFT Tail number now
    • Nose gear strut compression improved
    • NS 430 navigation system isn’t available for A-10C II further
    • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights
    • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly
    • HUD CCRP mode was disabled for APKWS rockets
    • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change
    • HMCS SADL assigned target shape was changed to the red solid triangle
    • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile)
    • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions
    • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II
    • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available
    • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad
    • Tweaks to Russian HOTAS input translations for A-10C
    • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed
    • Joystick VKB Gunfighter. Renamed correctly in customized profiles
    • Fixed CTD on Transport.dll


    DCS P-47D Thunderbolt by ED
    • Water injection system is added
    • Engine improvements based on water injection system
    • Air cooling model improved
    • Fixed a bug with displaying some elements after destruction of wings
    • Rudder plate at max deflection angles intersects with other elements - fixed
    • Cowl flaps control rod model improved


    DCS FW 190 A-8 by ED
    • Smoke screen button assignment - fixed
    • Oil temperature - fixed


    DCS FW 190 D-9 by ED
    • Corrections to the cooling model


    DCS Spitfire LF Mk IX by ED
    • When leaving aircraft to AI it’s tail sinks into the ground - fixed
    • Added the burned model
    • Some visual gaps between cockpit and the external model are closed


    DCS Flaming Cliffs by ED
    • MiG-29G. Cockpit indication doesn't work - fixed
    • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed
    • Su-25. Added single mission to Syria map
    • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack
    • Updated / added Instant Action missions


    DCS Ka-50 Black Shark by ED
    • The elevation of the Vikhr ATGM does not correlate with the sight - fixed


    DCS WWII Assets pack by ED
    • New units are added to the pack:
      • M1 37mm AAA
      • M45 quadmount AAA
      • QF 3.7-inch AAA
      • Daimler Armoured Car
      • M4 High-Speed Tractor
      • Light Tank Mk VII Tetrarch
      • FuMG 401 Freya LZ radar

    • MG shoots higher on sd234\2 Puma. Sight reticle has been changed
    • A-20G behavior is changed to attack aircraft/bomber
    • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
    • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
    • Evasion maneuvers for WWII bombers improved
    • The following units have been made available free for all users:
      • A-20G bomber
      • Flak 18
      • Bofors 40mm
      • Panzer IV
      • Sherman
      • Sd.Kfz.251
      • M2A1
      • Blitz 3.6-6700A
      • Bedford MWD


    DCS Combined Arms by ED
    • Paratroopers don't move after landing - fixed
    • Improved AI movement along the route
    • Fixed infantry stuck
    • Units "on road" are directed to the next WP - fixed



    DCS The Channel Map by ED
    • Optimized surface details
    • Fixed: unable to set temperature
    • Improved TAD textures
    • Made birds' ambient sounds less annoying

    DCS Syria Map by Ugra Media
    • Optimized surface details
    • Eliminated AIs traffic jam on some airport runways during takeoff

    Campaigns


    The Border Campaign by Armen Murazyan:
    • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored


    FW-190A-8 Horrido! campaign by Reflected Simulations:
    • Temperatures adjusted
    • New assets added


    Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
    • Various bug fixes and improvements
    • New assets added


    UH-1H Argo Campaign by by 373vFS Greg:
    • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes


    F/A-18C Raven One campaign by Baltic Dragon:
    • Mission 3. Fixed foul deck conditions in M03A and 03B
    • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island
    • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing
    • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack
    • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections
    • Mission 14. Removed debugging messages


    A-10C The Enemy Within campaign by Baltic Dragon:
    • Added campaign of A-10C II


    L-39 Albatros: Kursant Campaign by ED
    • Mission 08: The logic of the final message in the unsuccess has been improved


    Thank your for your passion and support, we hope you all enjoy the new update

    Patrick

  4. #54
    OB Changelog Up
    nov
    2020
    DCS 2.5.6.57949 Open Beta

    DCS World

    • Added the bomb speed indication into the object panel of the F10 map.
    • Triggered action ‘Load Mission’ only functions will work not only for missions from Saved Games/DCS/Missions folder.
    • Syria Map. Rearming and refueling on Syria map doesn’t work in MP - fixed.
    • R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
    • R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
    • MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
    • Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
    • Mig-29 AI will not use air break when the centre fuel tank is fitted.
    • AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
    • AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
    • ME. Added Logbook option into Customize menu.
    • Infantry ground collision with aircraft can do massive aircraft damage - fixed.
    • AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
    • AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
    • AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
    • Sound. Support mono sound devices.
    • Fixed crash on terrain preload.
    • Reduced memory consumption during clipmap textures loading.
    • Tuned terrain lights visibility.

    The new Damage Model

    • The new Damage Model is turned on by default for all WWII aircraft.
    • Calculations based on internal structure added to WWII bombers.
    • Not registered damage to landing gear is fixed.

    DCS C-101 Aviojet by AvioDev

    • Updated handling of fuel system and masses of C-101EB as described below:
      • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
      • Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
      • Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
      • Fixed center of gravity change when one of the pilots ejects.
      • Refueling and defueling update now fuel masses correctly.
      • Unlimited fuel flag is correctly accounted now in the fuel system.
      • Fixed center of gravity computation at aircraft rebirth in the same mission.
      • Smoke system weight is correctly accounted now in the center of gravity computation.

    • Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
    • Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
    • Synchronized parking brake handle in multicrew.
    • Fixed animation of clock needles.

    DCS AV-8B NA by RAZBAM

    • Removed all GBU-16 x 2 loads.
    • GAU-12 gunpod engine based firing restrictions enabled.
    • Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
    • Fixed: DSL (1) release mode.
    • Fixed: Missing switches sounds in the cockpit.
    • Fixed: EHSD DESG behavior when using AUTO release mode.
    • Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
    • Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
    • Added: Ottoman Courier Campaign by Baltic Dragon.

    DCS JF-17 by Deka Ironwork Simulations

    • Fixed: support unlimited ammo.
    • Fixed: hand tremble during defog.
    • Fixed: removed deadzone for HOTAS T6 slide axis.
    • Fixed: too long defog time.
    • Fixed: BRM1 “INRNG” notification.
    • Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
    • Added more key bindings.
    • Added one training: anti-ship missile.
    • Updated CN locales.

    ChinaAssetPack by Deka Ironwork Simulations

    • Adjusted: ship collision parts life.
    • Adjusted: brm1 max range value for DLZ calc.

    DCS A-10C II Tank Killer by ED

    • HMCS TDC makes jumps after movement - fixed.
    • A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
    • TGP starts to drift after slaving to HMCS - fixed.
    • Updated voice messages index - made A-10C II VMU messages audible.
    • Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
    • Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
    • Central payload drag position fixed.
    • Default Laser Latch to ON.
    • 3D model. Added name change and texture remapping for the pilot.
    • 3D model. Removed unnecessary arguments on the second LOD.
    • 3D model. Helmet system hangs after pilot ejection - fixed.
    • 3D model. Corrected pilot textures.

    DCS F-18C Hornet by ED

    • Added AG Mode for JHMCS.
    • Completed HUD TD designation logic.
    • Added GBU-32 and GBU-31V2 /V4.
    • HUD TD Diamond not ground stabilized - Fixed.
    • ASL blank in AUTO Mode - Fixed.
    • REL indication missing in HUD designate - Fixed.
    • Adjusted AIM-9 family missiles drag.
    • Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
    • DL-13 Remains after rearm - Fixed.
    • AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
    • Gear lights seem to have to much bloom on last LOD - Fixed.
    • There is no reticle on HUD for Walleye.
    • Updated Flight Manual in Chinese.

    DCS F-16C Viper by ED

    • Added pylons mass accounting to FM.
    • Adjust payloads drag AIM-9.
    • 3 Syria mission have snap views included creating problems for users - Fixed.
    • Added CN localization for QS and Single missions.
    • UFC Training mission static aircraft placement issue - Fixed

    DCS F-5E Tiger II by ED

    • Fixed Z fighting in main landing gears.
    • Adjusted drag of AIM-9 payloads.

    DCS L-39 Albatros by ED

    • Fixed the animation of the pilot’s hand in the rear cockpit.

    DCS UH-1H Huey by ED

    • Fix altimeter.

    DCS P-47D Thunderbolt by ED

    • Dive recovery flaps added to FM.
    • Damage of structural elements from G-overload is tuned.

    DCS F-14A/B by Heatblur Simulations

    • NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
      • TF30 engine model, including:
        • Mid Compression Bypass Circuit
        • Mach Lever
        • Expanded compressor stall model
        • Hydromechanical fuel control
        • New thrust model
        • New engine spool dynamics
        • New afterburner model
        • Updated nozzle logic
        • New audio

      • Reshaped engine nacelles and added new nozzles
      • New - A specific liveries:
        • VF-21 Freelancers 200
        • VF-111 Sundowners (200)
        • VF-154 Black Knights 101
        • VF-211 Fighting Checkmates 105

    • NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
      • New rear aspect exhaust sounds
      • New intake sounds
      • New afterburner sounds
      • New fly-by sounds
      • New engine fan blade rattle sound (slow windmilling speeds)
      • AB Zone lighting thump (internal)
      • Fixed stall warning tone + new audio sample (internal)
      • New compressor stall sounds
      • Tuned engine start and idle sounds
      • Adjusted all sdef files to improve directional sound and audible distance
      • Complete overhaul of audio driver logic on code side
      • Various other common sound fixes:
        • Sounds now load quicker
        • Tomcat is no longer unbearably loud at idle and at distance
        • Reduced total number of sound samples being played in external view

    • NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
    • NEW Fire Suppression System + keybinds.
    • NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
    • NEW Afterburner Gate option + keybind.
    • NEW Jester Features:
      • JOKER callout
      • BINGO fuel callout

    • Fixed fuel shutoff handles not shutting down engines.
    • Fixed engine stall/over temperature warning light logic.
    • Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
    • Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
    • Adjusted afterburners to not show black streaks.
    • Engine windmill speed now affected by relative wind direction.
    • Adjusted F110 AB thrust below mach 0.7.
    • Fixed crashes caused by visual effects during compressor stalls.
    • Adjusted engine fire and compressor stall visual effects.
    • Engine fire and compressor stall effects now synced over the network.
    • Adjusted pitch damping and pitch with power effects per SME comments.
    • Adjusted inlet aerodynamic performance per SME comments.
    • Adjusted subsonic airframe drag per SME comments.
    • Fixed TF-30 oil overheating.
    • Misc potential crash fixes in engine code.
    • Updated F-14B Syria Take-Off Instant Action mission.
    • Painted air brake pistons white.
    • Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
    • Added CVN-75 to the data link capable carriers.
    • Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
    • Enable sparrow flood antenna if STT is lost while sparrow is in flight.
    • Update RWR threat library version.
    • Fix RWR symbols for HQ-7.
    • Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
    • Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
    • Adjust AIM-54 chaff resistance after latest ED/DCS changes
    • Add bindable input for pilot hydraulic hand pump.
    • Use the DCS global gameplay option for hiding control stick.
    • Fix typo in options dialog (butons-> buttons).
    • Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
    • Adjusted AIM-54 countermeasure resistance to revert to old ED System.
    • Fixed TID STT strobe angle error when not flying level.
    • Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
    • Prevent RIO from using Pilot Controls from backseat.
    • Fixed steering tee not displayed in weapon off mode.
    • Fixed detached wing not disappearing in LoD1+.
    • Fixed Pilots not disappearing in static aircraft in LoD1+.
    • Fixed Pilots not disappearing after ejection in LoD1+.
    • Shifted pilot stick neutral position slightly aft.
    • Adjusted flap jamming logic - flap jamming is now more likely to occur.
    • Added anhedral tilt to horizontal tailplanes.
    • Fixed left horizontal tailplane being displaced along Z Axis.
    • Fixed Fire Extinguisher Handles & made accessible to pilot only.
    • Fixed TWS velocity vector sometimes getting stuck.
    • Ensure missile loses tracking when switching between PD-STT and TWS post launch.
    • Fixed AIM-54 RWR indications.
    • Updated manual to include F-14A late specific sections.

    Campaigns

    DCS: F/A-18C Raven One Сampaign by Baltic Dragon

    • Mission 03 & 03A. Fixed Smoke not engaging ground targets.
    • Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
    • Improved Prince’s behaviour - he should not fall into the sea anymore
    • Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
    • Mission 10. Updated location of player’s waypoint over target. Updated position of the guard helo.

    The Enemy Within 3.0 Campaign by Baltic Dragon

    • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
    • Mission 19. Updated Player’s loadou


    Patrick

  5. #55

    ***Weekend News***

    27 November 2020



    Dear Fighter Pilots, partners and friends,


    Migration to a new and improved forum engine is due, all forum services will be offline for
    24 hours on Monday, November 30th. We apologise for any inconvenience but we are
    confident that the change is for the best. Thank you for your understanding.

    This week we would like to share development progress on DCS: Syria by our third party
    developers Ugra Media. Check out the In Development Screenshots, they look wonderful.

    Recently, new missions for DCS: Fw 190 A-8 Anton and DCS: Fw 190 D-9 Dora have
    been added to the Persian Gulf map. These fictional missions provide a great way to
    practice WWII aircraft bombing. As you are aware, all terrains are currently on sale
    during the DCS World Autumn Sale 2020, ending on the 7th of December at 15:00 GMT.

    Thank you for your passion and support.


    Yours sincerely,



    Eagle Dynamics Team






    Forum
    Upgrade


    As you may be aware, in the last month we updated our forum software. The update caused some
    unforeseen disruptions and we apologise for any inconveniences.

    On Monday, we will make a major improvement by migrating to a new IPS-based forum engine.
    This is being done to iron out bugs in the current forum and to accommodate user traffic whilst
    taking advantage of mobile viewing without the need for additional software.

    Please note that if you are not able to login, you will have to request a password reset. If you
    can login, no further action is required.

    BBCode is a legacy markup language that was originally designed to allow users to submit rich
    content prior to the advancement of WYSIWYG editors. BBCode will not be supported in the
    new forum. All posts with deprecated BBCode will be converted over the next 3 days and after
    that, all BBCode support will be switched off forever. [YOUTUBE.] [/YOUTUBE] markup is not
    supported by IPS, this BBCode content can not be converted automatically and will not show.



    DCS: Syria
    Development Progress



    Ugra Media is currently increasing DCS: Syria to a massive 800x600 km map size. The addition
    of 18 airfields is also in progress. The final version of DCS: Syria will have a total of 51 airfields
    including the United States Air Force base at Incirlik, the Russian Air Force base at Latakia,
    and the Royal Airforce bases on the island of Cyprus.

    Fw 190
    Lone Wolf Raid RAF Luqa (Fictional)



    As a Lone Wolf Anton, you are to carry out a bombing raid on RAF Luqa airfield. Your primary
    target is an aircraft pan, housing Spitfires being readied to defend the island. You are armed
    with a bomb and air-to-ground ammunition belts to destroy the aircraft on the pan. Be prepared
    for potential interception. Good Luck!

    Four new Instant Action missions are now available for the Focke-Wulf Fw 190 on DCS: Persian Gulf.
    These missions provide a great environment and use our latest mission editor features.

    Thank you again for your passion and support,


    Kind regards,


    Patrick

  6. #56

    ***WeekEnd News***

    4 December 2020
    Dear Fighter Pilots, partners and friends,We hope that you will enjoy our new forum engine and that it will significantly improve communication quality and access to resources. Thank you in advance for bearing with us whilst we fix any persisting concerns and bugs.We are actively working on the GBU-24 laser guided bomb as well as the AGM-84K SLAM-ER land attack missile. In addition to these new weapons, we are also finalising advanced modes for the AGM-88C HARM and AGM-84D Harpoon for DCS: F/A-18C Hornet. We would also like to take this opportunity to share our progress on new 3D modern era assets that will be added to DCS World core. Thank you for your passion and support.Yours sincerely, Eagle Dynamics Team


    Forum
    New



    Forum posts and search indexing have at last been rebuilt, however it is possible that some content still does not display as intended and we apologise for this inconvenience. Please note, [YOUTUBE] [/YOUTUBE] links will not work in the new engine.



    F/A-18C Hornet
    Development Progress



    GBU-24 Paveway IIIThe GBU-24 is a 2,000 lbs-class laser-guided bomb with general purpose and penetrator warheads. It hasadvanced guidance over the Paveway II bombs and provides extended N range, maneuverability, and attack flexibility. It is designed to defeat high-value, protected targets. The Paveway III is planned for release in December 2020.



    AGM-84KThe SLAM-ER is the next land-attack cruise missile coming to the Hornet. Unlike the current AGM-84E SLAM, the SLAM-ER has greater range, a more advanced terminal seeker, a multi-steerpoint navigation system, stealthier radar cross section, as well as greater accuracy when human-in-the-loop guidance is not used. Unlike the GBU-24, the SLAM-ER has much greater range and the ability to alter terminal targeting. We are also developing the enhanced data link video transmission for these greater distances which we plan to deliver early next year. AGM-88C HARMIn addition to the current Self Protect (SP) and Target of Opportunity (TOO) HARM modes, we will be adding the Pre-Briefed (PB) mode later this month. This attack mode targets a geographic location and attempts to engage hostiles within range. Because the range is known, the HARM can be lofted and thus giving it greaterrange than SP and TOO modes.AGM-84D HarpoonWe will soon be adding the SEA mode to the Hornet’s radar. This will be an effective tool to acquire and engage moving naval targets. The Harpoon can take advantage of known target azimuth and range to use the Range/Bearing Launch (R/BOL) mode for more accurate attacks.


    Tin Shield
    Progress


    We are currently finalising the ST68U mobile three-coordinates radar station (Tin Shield NATO classification). This unit was designed to detect and track low-altitude targets in active and passive interference in the presence of intense reflections from the ground and in adverse weather conditions. It is in service with many CIS countries and the former Warsaw Pact countries.


    BTR-82
    Progress


    This is a seriously updated BTR-80 model. The armoured personnel carrier is equipped with the 30-mm 2A72 cannon and has been realised with the troop compartment. BTR-82A is actively used in Syria during patrols by the military police.
    Thank you again for all your passion and support,


    Kind regards,


    Patrick

  7. #57

    ***Weekend News***
    1 December 2020


    Dear Fighter Pilots, partners and friends,

    Our DCS: P-47D Thunderbolt will be moving to release state in the coming update. This remarkably rugged and dependable aircraft offers superb gameplay over our World War II battlefields, especially as it was a successful escort fighter and highly-effective ground attack aircraft.

    We would like to share our progress on new air defense artillery units; the ZSU-57-2 and AZP S-60. Check out the In Development Screenshots, they are quite remarkable.

    The Virtual Airshow team will soon be running their now famous online event. VFAT 2020 will be held on the 11th and 12th of December, don’t miss it, as you will see some of the best flying in the world. We can assure you that online formation flying at this level is in many ways harder than the real thing! Watch the trailer.

    Thank you all for your passion and support and remember to stay safe.

    Yours sincerely,


    Eagle Dynamics Team



    P-47D Thunderbolt
    Release

    https://www.digitalcombatsimulator.c...s/thunderbolt/

    Over the course of the Early Access period, we have been able to fine tune the unique hydraulics, oil, electrical systems, and flight model of the Jug.. We believe that this is our best World War II fighter to date and that it sets a new standard for all our future World War II aircraft.

    DCS: P-47D Thunderbolt was used extensively to test and tune our new Damage Model update. It provided a stable platform for general bug-fixing and creating engine damage effects caused by overheating and poor engine management.

    We have simulated almost all aspects of this aircraft to create the most accurate representation possible for PC. Don’t miss the last chance to benefit from the 20% Early Access discount and enjoy one of the most loved and iconic allied fighters of the second world war.



    Air Defense
    New Artillery Units

    https://www.digitalcombatsimulator.c...s/screenshots/

    The ZSU-57-2 is a Soviet Self-Propelled Anti-Aircraft Gun (SPAAG) with twin S-68 57-mm autocannons that are recoil-operated. It supplements the shorter-range 23-mm gun systems like the ZU-23 and ZSU-23-4. These two 57-mm cannons have a range of 20,000 feet and a far larger blast radius.


    https://www.digitalcombatsimulator.c...s/screenshots/

    The Soviet 57-mm AZP S-60 is a towed, road-transportable, short to medium range, single-barrel anti-aircraft gun from the 1950s. The S-60 and S-68 cannons both feature blast fragmentation warheads capable of bringing down enemy aircraft with a single round.



    VFAT 2020
    Airshow

    https://www.youtube.com/watch?v=A67eManGfFs

    This weekend, tune it to watch the Virtual Festival of Aerobatic Teams. Watch renowned virtual teams replicate real-life routines and fictional teams showcase their creativity within DCS World. Watch the live event and view the schedule.

    Thank you again for all your passion and support,

    Kind regards,

    Patrick

  8. #58
    Looks like Open Beta got switched to tomorrow
    ](https://forums.eagle.ru/topic/233848-patch-status/?do=findComment&comment=234590
    [COLOR=var(--primary-medium)]8[/COLOR]
    )

    Stable Version
    Currently version number: DCS 2.5.6.55960
    Next update: To be announced.


    Open Beta Public testing build
    Currently version number: DCS 2.5.6.58125
    Next update: Planned 17th December 2020.


    Stable patch notes
    [COLOR=var(--primary-medium)]1[/COLOR]

    Open beta patch notes
    [COLOR=var(--primary-medium)]18[/COLOR]

    Thank you

    Patrick

  9. #59
    DCS 2.5.6.59398 Open Beta


    Introduced multi-crew for DCS UH-1H Huey.
    Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.
    Known Issues during playing with multi-crew:

    • Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start.
    • When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear.
    • There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation.
    • There is no visualization of the cargo mark on the cargo indicator (cargo position display).

    DCS World

    • AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
    • Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
    • Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
    • Introduced GBU-24 Paveway III laser guided bomb for the Hornet.
    • AIM-120 AMRAAM active radar seeker bug fixing/improvements:
      • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
      • LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
      • Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
      • Fixes in seeker target searching logics.
      • Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
      • Datalink. A fighter-missile line-of-sight check has been introduced.
      • Fixed periodical desynchronization of chaff lock in MP.

    • AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
    • Optimized culling for Default Terrain Objects Shadows option.
    • The new Damage Model improvements
      • Multi engine aircraft support
      • AI reaction on different damages
      • Visualisation of a fuel leakage stops when the fuel ends
      • Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
      • Bearing damage model is added to FW 190A-8 and P-47D
      • Stutters on hits to the fuel tanks are fixed

    • Added ability to remove bookmarks in the cockpit kneeboard.
    • Fixed crash when attacking ground targets by a group of helicopters in some conditions.
    • SS-1 Scud range and rearming time are corrected.
    • Improved WWII AI tactics for attacking bombers.
    • IR Pointer too much blooming - corrected.
    • Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
    • A high polling rate on your mouse results in a poor response time in the game - fixed.
    • ME. Error when click on new button for vehicle units in some cases - fixed.
    • Unable to delete unit from within a group in ME - fixed.
    • AI B-17G collides when climbing in formation Bomber element - fixed.
    • AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
    • AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed.
    • AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed.
    • AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
    • AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
    • GUI Input. Better folder management while saving input profile.
    • Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
    • GUI Input. Added button Rescan devices.
    • AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
    • White dot can be seen in day time for aircraft and units in the far - fixed.
    • AI. B-17 and two-piston engine bombers formation lateral separation fixed.
    • ME. The leader of the ground group on the map will be indicated with digit 1.
    • ME. Static objects are not displayed in the mission planner - fixed.
    • ME. Hide units filter doesn't work in the mission planner - fixed.
    • ME. New piktogramm of Templates icon.
    • GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
    • Wire strike for helicopters doesn't work - fixed.
    • Track replay mouse cursor issue when using Scale GUI and UHD fixed.
    • AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
    • AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
    • AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
    • ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
    • ME. Warehouse screen: added field - fill column to value.
    • ME. Added ability to copy and paste Coordinate info via mouse position.
    • GUI VR options. Added some help images.
    • GUI input. No possibility to tune FFB joystick - fixed.
    • ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
    • ME. Added Argentina.
    • Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
    • AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
    • AI Ship. Arleigh Burke sounder fixed.
    • AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
    • AI pilot falls through Tarawa deck after shutting down - fixed.
    • DCS freeze when assigning a route to a ground unit in some case - fixed.

    DCS AV-8B NA by RAZBAM

    • Fixed: SKID Warning Light illuminates with parking brake engaged.
    • Fixed: Selected weapon box remains after store depleted.
    • Fixed: Keyboard pitch command resets to centered position.
    • Fixed: Unable to edit Markpoints and Target Points.
    • Fixed: Brake Accumulators reading 0 when starting on carriers.
    • Fixed: External 3D model errors when taking damage.
    • Improvement: Added VR Pilot body.
    • Improvement: Added Parking Brake keyboard/joystick command.
    • Improvement: Added wheel chocks & ground crew menu option.
    • Improvement: Added F-14A to the RWR library.
    • Improvement: Added Mission Route Plan page in the kneeboard.
    • Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed.
    • Improvement: Parking brake will now be engaged by default for all ground start missions.
    • Improvement: Wheel chocks are now installed by default when starting cold and dark.
    • Improvement: Nozzle stop now moves in steps based on the lock locations.
    • Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop.
    • Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled).
    • Improvement: Enabled mirrors clickable.
    • Improvement: Merged show/hide stick and throttle keyboard commands.
    • Improvement: Enabled show/hide stick and throttle clickable.
    • Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums.
    • Improvement: Merged missing command definitions from keyboard to joystick.
    • Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
    • Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.

    DCS M-2000C by RAZBAM

    • Fixed: Keyboard pitch command resets to centered position.
    • Fixed: TDC waypoint range and bearing info display condition.
    • Fixed: HSI knob decreases value.
    • Fixed: ADI "pole" mode not working on INS failure.
    • Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
    • Fixed: INS decimal value.
    • Fixed: INS short alignment.
    • Fixed: INS off has no impact.
    • Fixed: TDC position reset when switching from search mode to scan.
    • Fixed: Radar SIL message position on the VTB.
    • Fixed: External 3D model error.
    • Improvement: Added F-14A to the RWR library.
    • Improvement: Added F-14A to the RDI library.
    • Improvement: Updated HUD altitude display conditions.
    • Improvement: Updated HUD RS arrow display conditions.
    • Improvement: Updated SELH behaviour.
    • Improvement: Updated VTB heading tape indicator behaviour.
    • Improvement: Updated HUD RS Arrow behavior.

    DCS SA-342 Gazelle by Polychop Simulations

    • Added Mission editor option “Allow NS430”.

    China Asset Pack by Deka Ironwork Simulations

    • Fixed ZBD-04 collision model for AP ammo.
    • Fixed 052B cannot intercept harpoon.
    • Fixed (by ED) 093 flying after setting a new waypoint.
    • Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
    • Adjusted: JF-17 AI engine param.
    • Adjusted: SAM missile reflection limit.
    • Adjusted: 052B/052C SAM radar type and launcher.

    DCS JF-17 by Deka Ironwork Simulations

    • Fixed: CTD due to AA radar hpt/spt switch under some condition.
    • Fixed: laser-guided bomb tracking issue (adjusted motor speed).
    • Fixed: CCRP cannot release bomb with crosswind.
    • Fixed: DTC data copy between 01-49 and 50-59.
    • Fixed: potential CTD from new kneeboard design.
    • Fixed: salvo bomb release under infinite ammo mode.
    • Fixed: engine oil pressure.
    • Fixed: CLINK page network host indicator.
    • Fixed: input master_mode_next/prev keys not work when start from cold.
    • Fixed: INS page display error.
    • Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
    • Adjusted: too dark MFCD camera page for wmd7 and c701.
    • Adjusted: MFCD SMS CNTL page and AG param page.
    • Adjusted: Training 08 CCRP.
    • Added: applied new CCRP symbols - more details.
    • Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
    • Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally.
    • Added: HSD shows target indication lines of wingmen in the same flight via datalink.
    • Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
    • Added: F-14A in RWR detection.

    DCS C-101 Aviojet by AvioDev

    • Added GPS circuit breaker on main panel.
    • Added C-101CC Video Camera light.
    • Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
    • Fixed orientation of several C-101EB speed/mach indicator marks.
    • Removed unused lua files.
    • FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
    • Added Georgia fictional skin for C-101EB.

    DCS F-18C Hornet by ED

    • Added GBU-24 A/B Paveway III laser-guided bomb.
    • Added Auto IFF/CIT from the AZ/EL A/A page.
    • Added AZ/EL FlIR Sublevel.
    • Redesigned threat search algorithm for HARM for TOO mode.
    • AGR Ranging Uncommon Symbology - Fixed.
    • Hostile NCTR doesn't contribute to hostile ID - Fixed.
    • Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
    • ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
    • Un-designate in any Gun mode should return to GACQ - Fixed.
    • Bar setting glitch upon exiting GACQ - Fixed.
    • GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
    • GACQ + AG radar breaks both AA and AG radar modes - Fixed.
    • AG Radar picture anomalies at 160nm range - Fixed.
    • Walleye HUD error - Fixed.
    • AGM-65E code step when unboxed- Fixed.
    • Double Print on DDI - Fixed.
    • Heatblur F-14A appears as 'U' in RWR- Fixed.
    • JHMCS ATC indication is linked to gun selection - Fixed.
    • Problem with AGM-65E after using LST when not self-lasing - Fixed.
    • AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
    • LGBs still releasable without laser code set - Fixed.
    • User track hornet crash - will only replay in branch - Fixed.
    • Updated the manual.
    • Added new, free MP mission by Baltic Dragon.

    DCS F-16C Viper by ED

    • Fixed the logic of the System Point of Interest (SPI) concept.
    • Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
    • SPI location isn't changed when steerpoint is changed - Fixed.
    • Maverick Slew Error in PRE Mode - Fixed.
    • Phantom waypoint issue - Fixed.Phantom waypoint issue - Fixed.
    • Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
    • F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
    • CCRP SPI not updating with TGP designation - Fixed.
    • Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
    • Uncommanded TGP to Maverick Handoff - Fixed.
    • Maverick Not Slaving to TGP LOS in PRE - Fixed.
    • Uncage switch works for all sensors independently from SOI assigned - Fixed.
    • Fuel quantity dial sound only in one direction - Fixed.
    • Reduced search time for HARM for HAS mode.
    • AIM-120B/C Training lesson bugs - Fixed.
    • Minor cockpit sound fixes.
    • Added new F-16C A/A Training Missions.
    • Updated the manual.
    • Fixed wrong release scheme in POS mode.

    DCS A-10C II Tank Killer by ED

    • Visual improvements to 3D model of the cockpit:
      • SAS switches
      • UHF selector positions
      • STEER switch
      • Reflections on glass

    • Analog speed dial discrepancy fixed.
    • IFFCC SPI in guns mode - fixes.
    • Maverick IFFCC SPI wrong location - fixed.
    • Improvements were made in the training missions.
    • Removed nose rise with PAC Off.
    • Emergency trim reversed when using mapped controls - fixed.
    • With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed.
    • Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
    • Updated the manual.

    DCS A-10C Warthog by ED

    • UHF selector stop positions corrected.
    • Analog speed dial discrepancy - fixed.
    • Eliminated intersecting the external mesh to cockpit mesh.
    • Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
    • Maverick IFFCC SPI wrong location - fixed.
    • STEER switch bug fixed.

    DCS Supercarrier by ED

    • Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
    • F-14A replies "Hornet Ball" on landing - Fixed.

    DCS: F-14 Tomcat by Heatblur Simulations

    • Add new F-14A unit types to ALR-67 threat library.
    • Explicitly prevent all sparrows but AIM-7MH from lofting.
    • Fixed AIM-7 not tracking correctly in PD-STT.
    • Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
    • Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
    • Added new TTI calculation with real time update.
    • Renamed F-14A models to avoid clashes with VSN mods.
    • Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
    • Fixed DCS log warnings about duplicated ALU shapes.
    • Tweaked FM for both -B and -A:
      • Slightly reduced transonic airframe drag
      • Adjusted intake drag at low airflow ratios for TF30
      • Restored and re-tested previous F110 subsonic and supersonic AB thrust
      • Re-tuned TF30 AB thrust
      • Adjusted TF30 extreme high altitude core thrust and fuel flow
      • Adjusted TF30 extreme high altitude AB fuel flow schedule
      • Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
      • Adjusted TF30 fuel control gains and spool dynamics
      • Adjusted TF30 gross thrust at low RPMs

    • Fixed ground spoiler logic.
    • Added F-14A single and multiplayer missions.
    • Added VF-11 Red Rippers 106 livery.
    • Added VF-33 Starfighters 201 livery.
    • Exterior engine sound adjustments.
    • Fixed LAU-7 color on some liveries.
    • AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
    • Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
    • JESTER Menu changes & additions:
      • Radar mode submenu renamed to Radar Settings
      • TWS-M switch added
      • TGT Size switch submenu added
      • Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
      • Scan distance renamed to TID range

    • Changed kneeboard datalink hosts page to use unit display name instead of type name.
    • Fixed AI F-14A nozzle animations & afterburner.

    DCS: AJS-37 Viggen by Heatblur Simulations

    • Fixed canopy position sync in multiplayer.
    • Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
    • Fix to crash when dropping High-drag bombs.

    DCS L-39 Albatros by ED

    • Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.

    DCS P-47D Thunderbolt by ED

    • Updated EN and RU manuals.
    • Default payloads added for all modifications.
    • Improvements to the aftercooler.
    • Pylons drag - fixed.
    • Structure elements parameters - tuned.
    • Improved visualisation of the damage on armor glass.
    • Pilot 3D model is added to the first person view.
    • Autostart procedure - fixed.
    • Improvements to FM and Systems.
      • Engine with water manifold pressure
      • Turbine stall
      • Buffeting from the cowl flaps

    • Engine damages and failures.
      • Detonation with water

    • New P-47 Turbine Stall and Bearing Sounds.
    • Added and updated IA missions.
    • Added SP mission.

    DCS FW 190A-8 by ED

    • Fixed the oil pressure.
    • Added and updated IA missions.
    • Added SP mission.

    DCS Bf 109 K-4 by ED

    • Minor cockpit sound fixes.
    • Added new IA missions for The Channel map.
    • Added new Caucasus IA missions.
    • Added SP mission.

    DCS Spitfire IX by ED

    • Added and updated IA missions.
    • Added SP mission.

    DCS P-51D Mustang by ED

    • Added and updated IA missions.
    • Added SP mission.

    DCS Fw 190 D-9 by ED

    • Added and updated IA missions.
    • Added SP mission.

    DCS UH-1H Huey by ED

    • Minigun sound fix.
    • Cockpit doors are now always operated separately.

    DCS: WWII Assets Pack by ED

    • U-boat VII-C flak has wrong depth - fixed.
    • LSO view disabled for WWII ships.
    • KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
    • Sight M70D for M8 Greyhound.
    • Added warehouses for Bedford and CCKW.
    • A-20 x-ray model improved.

    DCS Combined Arms by ED

    • APC M113. Implemented variable armor thickness in collision model.
    • AA guns do not attack surface targets - fixed.
    • Infantry collision with aircraft can do massive damage - fixed.
    • Compass for T-72 in isometric view - fixed.
    • Added indication of stabilization “STBL ON”.
    • Fixed missing sound CIWS for some ships.

    DCS: The Channel Map by ED

    • Optimized VRAM meets 4GB requirements.

    DCS: Caucasus by ED

    • Kobuleti airfield: Large aircrafts can now reach the runway.
    • Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
    • Beslan airfield: fixed runway sign.
    • Fixed scenes objects: intersections, objects on roads, and elevated objects.
    • Added names of beacons on "ARK channels" plate KA-50.
    • Fixed random disappearance of airfield markings.
    • Cosmetic corrections in the airfield markings.
    • Fixed many surface elevation artifacts.
    • Many cosmetic corrections to forest tree distribution and tree-line borders.
    • Removed trees from ATC line of sight.
    • Fixes to building collisions.

    DCS: NEVADA Test and Training Range Map by ED

    • North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
    • Nellis airfield: aircrafts can now reach runways from parking spot E11.
    • Runway/taxiway signs are no longer fuchsia colored at night.
    • Fixed many surface textures.

    DCS: Persian Gulf Map by ED

    • Fixed tile of surface textures on far distances.
    • Khasab airfield: fixed VASI lights.
    • Jask airfield: added АТС frequencies.
    • Bandar-E-Jask airfield: added TACAN.
    • Sharjah airfield: fixed taxiway/runway signs.
    • Fujairah airfield: fixed scene objects distribution.
    • Al Minhad airfield: changed parking slot "Stand01" to "62".
    • Bandar Abbas airfield: fixed collisions of aircrafts with walls.
    • Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
    • Liwa airfield: added more parking slots for larger aircraft.
    • Fixed duplicated airfield scenes objects.
    • Fixed airfields namings.
    • Fixed collision shells of buildings with flat roofs.
    • FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
    • Fixed many cosmetic errors on shorelines.
    • Fixed many surface artifacts (flipped triangles).
    • Added lightmaps for airfield taxiway/runway signs.
    • Cosmetic corrections to surface textures.

    Campaigns

    The Enemy Within 3.0 Campaign by Baltic Dragon.

    • Mission 11: Updated kneeboard.
    • Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
    • Documentation updated.

    M-2000C Red Flag Campaign by Baltic Dragon.

    • Mission 03: Unchecked "force alignment and INS drift option".
    • Mission 04: Fixed issue with mission not progressing when all flights are on station.

    F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633.

    • Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.

    F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.

    • Behaves AI wingman F-5E corrected.

    Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations.

    • Flak adapted to the new DM.

    UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven.

    • French mission text localization added.



    Patrick

  10. #60

    ***New Roadmap from The Boss***

    Minsky

    • Member
    • Members
    • 415 posts

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]





    Posted Friday at 01:52 PM (edited)
    [/COLOR]
    From Kate Perederko (dotrugirl) on Discord:

    1. Stable version will be updated in the coming days, before the holidays (Dec 31 -- Jan 10 in Russia).

    2. The AH-64D (2002) will be developed, but the Early Access version will be closer to the AH-64A in terms of features. Radar is not yet confirmed ("it's a secret").

    3. According to Kate, the new clouds are "already optimized" (you won't need the 3080 to run it). They will be released in multiple stages: 1. Presets only (release date - with the 2.6, "as soon as possible", "we're almost there", "no, not 'in two weeks' - more like 'in two months'") 2. Configurable weather 3. Dynamic weather. Apparently, the new clouds will be synced in multiplayer at stage 1 already.

    4. No Tornado for DCS: no data in open sources, and the aircraft's manufacturer denied ED's purchase requests.

    5. Afghanistan map is quite possible (DCS already has a lot of relevant units for this setting). Vietnam map - rather no than yes. Cuba - no. Overall, ED doesn't have any definite plans regarding future maps.

    6. ED is going to "take away" all bombs and rockets from the 3rd party devs (weapons will be developed internally).

    7. The development of the clickable Mig-29 9-12 will start after the Black Shark 3.

    8. Dynamic Campaign will be given to beta testers in the first half of 2021. It's already playable, but users should not expect anything breathtaking at start. This will be a long continuous work.

    9. No World War 1 in DCS, it's not even planned.

    10. Mi-24 has been postponed from the initial "Autumn 2020" release because ED wanted to create the multi-crew subsystem first. The module is not quite ready for release yet, but there's "light at the end of the tunnel". AI co-pilot for Mi-24 will have name (like Jester), but "it's a secret".

    11. Kate promised to personally hold all future modules (including the Mi-24) from being released half-baked. They don't want to repeat the Viper's fiasco.

    14. Caucasus map will NOT be expanded to include detailed Ukrainian & Crimean territories.

    15. Marianas map will first be released in modern version. WWII variant will follow. Development of this map has been slowed down because of the COVID.

    16. Combined Arms 2 is on hold, all devs are busy elsewhere.

    17. F-4 will be developed, eventually, but probably by a 3rd party dev. No particular model has been picked yet.
    18. Me.262 is NOT in the works.
    19. Mig-27 is NOT in the works. Not planned neither.
    20. AH-1 - "not yet".
    21. WWII Zero from ED - "probably" (in the internal wishlist).
    22. Soviet WWII planes - not planned. When asked about La-7, teased by OctopusG this Summer, Kate replied "I don't know anything about it".
    23. No immediate plans to release more naval helos & planes, E-2 or C-2.

    24. ED can't yet figure out how to merge multiple maps into one (e.g. Normandy and The Channel).
    25. Kate promised to personally deal with the Mirage's radar problem.
    26. ED think they found a way to solve paratroopers and AI pathfinding issues.
    27. No immediate plans to make the T-72B3 user-controllable.
    28. The new ground ATC is still at the very early stages of development.
    29. ED doesn't really want to add civilian air traffic in DCS, because "we're military sim".
    30. ED will not allow 3rd party devs to officially create the Su-57 module for DCS.
    31. DCS merchandise - "more info early next year".

    .

    [COLOR=rgb( var(--theme-text_light) )]Edited Friday at 02:01 PM by Minsky[/COLOR]


    [/COLOR]

    Patrick

  11. #61
    Interesting. I do appreciate the very frank "What is Not going to be done" versus speculation and their holding releases until they're mostly done (usable). It's just a better business model in general. It may mean we're going to wait longer but that is fine by me.

    [SIGPIC][/SIGPIC]

  12. #62

    ***Open Beta Update***
    DCS 2.5.6.59625 Open Beta

    DCS World

    • MP. Barrage Balloon does not show for clients - fixed.
    • AIM-120. Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
    • AIM-7. Loft trajectory initialization corrected.
    • After ejecting player can still control aircraft - fixed.
    • net.lua2json generates error if table indexed numerically has missing index - fixed.
    • GBU-24 does not explode on impact - fixed.

    DCS F-16C Viper by ED

    • Update of the Taxi and Take-Off Mission.
    • HARM POS/RUK does not track SA-2 track radar - fixed.
    • No TOT in CCRP mode after firing off 2 Harms - fixed.
    • Post-release CCIP point is no longer there with the weapon release button still held down - fixed.

    F/A-18C Hornet by ED

    • Not losing lock on STT When turning off the radar, Guides missile all the way. Still an issue if radar set to standby - fixed
    • GBU-24 does not explode on impact - fixed
    • AIM-7MH not lofting when LOFT is turned on - fixed

    DCS P-47D by ED

    • Aircraft will continue to climb on dead engine - fixed.
    • Updated PG, Caucasus and Channel IA Missions.

    DCS Bf 109 K-4 by ED

    • Updated Channel IA Missions

    DCS Spitfire IX by ED

    • Updated Spitfire Channel and Caucasus IA Missions

    DCS P-51D Mustang by ED

    • Updated Channel, PG and Caucasus IA Missions

    DCS Fw 190 D-9 by ED

    • Updated Channel and Caucasus IA Missions

    DCS Fw 190 A-8 by ED

    • Updated Channel IA Missions

    DCS SA342 Gazelle by Polychop

    • Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME)

    DCS F-14A/B Tomcat by Heatblur Simulations

    • NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”
    • Fixed TWS tracks clashing with datalink in multicrew.
    • Added TGTS size keybinds for RIO.
    • Updated AIM-7 to parity with ED’s AIM-7.
    • Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
    • Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
    • Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
    • Livery fixes for VF-102 and 103 Hi Vis.
    • Small fixes to A liveries.
    • Added hog to VF-11 droptank on B version.
    • Fixed mirroring issues on Last Ride and Grim Reapers liveries.
    • Fix for engine fire at continued M1.1.
    • Adjusted transonic drag for F-14A.
      DCS MiG-21bis by Magnitude 3

    • Fixed radar causing a huge FPS loss when turned on.


    [COLOR=rgb( var(--theme-text_light) )]




    [/COLOR]

    Patrick

  13. #63

    ***next update***



    • 24896 posts

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]





    Posted May 14, 2020
    [/COLOR]
    Stable Version
    Currently version number: DCS 2.5.6.59625.1
    Next update: To be announced
    -
    Open Beta Public testing build
    Currently version number: DCS 2.5.6.59625.1
    Next update: Planned 27th January 2021
    -

    Thank you



    [/COLOR]

    • 24896 posts

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]





    Posted May 14, 2020
    [/COLOR]
    Stable Version
    Currently version number: DCS 2.5.6.59625.1
    Next update: To be announced
    -
    Open Beta Public testing build
    Currently version number: DCS 2.5.6.59625.1
    Next update: Planned 27th January 2021
    -

    Thank you



    [/COLOR]

    Patrick

  14. #64

    ***weekend news***
    Dear Fighter Pilots, Partners and Friends,

    We hope that the year has started well and that you have taken full advantage of the free to fly period. Thank you.

    With the enormous changes in technology and the broad improvements we are planning, please be aware that Windows 7 will no longer be supported as of the release of DCS World 2.7 which we hope to be releasing in the coming months. We will of course be informing you well in advance when a firm date is finalised.

    This week, we would like to take the opportunity of sharing development progress on DCS: The Channel. We are working on the final touches to Biggin Hill and Eastchurch airfields as well as Headcorn and High Halden Advance Landing Grounds. In addition to the existing 120 World War II missions we are working on a wide variety of new and exciting missions and campaigns which should be released in the coming weeks. These high quality missions should provide you with excellent immersion and will test your skills.

    Thank you for your passion and support.

    Yours sincerely,

    Eagle Dynamics Team



    Support
    Windows 7



    We will no longer be supporting Windows 7. Users who do not want not to change their operating system can still enjoy DCS World 2.5.6. However, new updates will not be available. In order to attend to your needs more diligently, please download the latest version.



    The Channel
    Development Progress



    The latest addition to the Channel map will be the fighter base that protected South East England from Luftwaffe bombers during the Battle of Britain. Over the course of the war, fighters based at Biggin Hill claimed thousands of enemy aircraft, at the cost of hundreds of aircrew lives.

    Please note that DCS: The Channel will soon be moving to Release state. Don’t miss the opportunity of enjoying the 20% Early Access discount while it lasts. Check out the In Development Screenshots.

    New Unique Objects England:

    • Leeds Castle
    • The Parish Church of All Saints Birchington
    • St Augustine's Abbey, Ramsgate
    • Holy Trinity Church, Broadstairs
    • St Laurence's Church, Ramsgate
    • Deal Castle
    • St Mary The Virgin Church, Ashford
    • South Foreland Lighthouse
    • St Mary's Church, Dover
    • Dover Town Hall
    • St Mary and St Eanswythe's Church, Folkestone
    • St Leonard's Church, Hythe
    • Hastings Pier St Leonards Church, Deal


    New Unique Objects France:

    • Château de Boulogne-sur-Mer
    • Belfry Of Dunkirk
    • Church of Saint-Éloi, Dunkirk
    • Hôtel de ville de Dunkerque
    • Column of the Grande Armée
    • Fort d'Ambleteuse
    • Église Saint-Pierre, Calais
    • Town Hall, Calais
    • Lighthouse, Calais
    • Eglise Notre-Dame de Calais
    • Saint-Omer Cathedral
    • Basilica of Notre-Dame de Boulogne


    We are making fine edits to building and terrain textures and final testing is now progress.



    WWII
    Missions



    We have now introduced a difficulty selector option used in conjunction with the F10 Comms Menu. Options "EASY" "MEDIUM" or "HARD" will allow you to revisit missions and test your improved skill set. Singleplayer and campaign missions include new briefings.

    Mission sets are wide and varied and will include:

    • Bomber Escort
    • Flight/Section Scrambles
    • Anti-Shipping Strikes
    • Photographic Reconnaissance
    • Airfield Strikes
    • Train Strafing
    • Close Air Support
    • Bomber/Fighter Intercepts


    In some Single Player missions we have introduced FWAF (Fly With A Friend). It allows you to upload the mission to your own server and fly it with a friend or virtual squadron. Ideal for training and for those not quite ready to venture into multiplayer just yet. This is a great way to share the experience with those of you who are just getting started in DCS World.

    Thank you again for your passion and support,

    Yours Sincerely,


    Patrick

  15. #65

    **Weekend News**


    22 January 2021





    As the world navigates an ever-changing new norm of virtual learning, delivery and drive-by birthday celebrations, our customers have relied on us to stay informed, connected and entertained. Now, more than ever before, our customers around the world have found inspiration and value in the breadth and quality of our products, which impacts their lives in big and small ways everyday.

    We would like to share a development report on our DCS: F/A-18C Hornet. We are currently working towards an impressive update, new features will include Ground Moving Target (GMT) and SEA radar modes. This update will also include new defense systems and the Transmit Designate (TXDSG) option on the Situational Awareness display, as well as greatly expanded defensive systems like countermeasure programs and electronic warfare capabilities.

    Our third party partners are working on new and exciting campaigns that we plan to release in the coming weeks. They will provide you with excellent immersion and will test your skills.


    Thank you for your passion and support.


    Yours sincerely,

    Eagle Dynamics Team



    F/A-18C
    Hornet



    An issue where RWR Contacts displayed on the wrong azimuth has now been resolved. We fixed an issue where moving the TDC caused the radar beam to stick. We also fixed a JSOW A/C manoeuvre error that caused a miss.

    Fuel Low BIT has been added, as well as auto-lase for the GBU-24 Paveway III. We are planning for these features and many more to be released in the next update to DCS World Open Beta 2.5.6.

    Check out the In Development Screenshots.



    F/A-18C Hornet
    Development Progress



    Ground Moving Target (GMT) Radar Mode
    Locating ground targets can be a difficult task, an important tool that can assist you is the Ground Moving Target (GMT) Air-to-Ground (A-G) radar mode. When enabled, this mode detects moving ground units and allows you to designate them for tracking. Note that GMT will not detect stationary targets.



    When paired with the AGM-65F Maverick and laser-guided bombs, GMT can be a useful tool for detecting, tracking, and engaging mobile targets.



    SEA Radar Mode
    Whilst the general MAP Air-to-Ground radar mode has been available for some time, we will soon introduce the SEA A-G mode. This mode allows the radar to detect and track ships out to 80 nm. This is particularly useful for engaging ships using the AGM-84D Harpoon anti-ship missiles with specific range and bearing targeting. SEA mode can also be interleaved to display MAP ground returns.

    Instruction Video: SEA Radar Mode

    When a target has been designated in SEA mode, the targeting pod can also be slaved to the target.



    Defensive Systems Update
    We are pleased to announce several new defensive features planned for the next update. These include the addition of Semi/Automatic (S/A) and AUTO expendable countermeasure programs, the Airborne Self-Protection Jammer (ASPJ), and jammer effects on the radar.

    Instruction Video: Defensive Systems Update



    Transmit Designate
    We’ll be adding the Transmit Designate (TXDSG) option on the Situational Awareness (SA) display. When enabled, it allows you to transmit suits to ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network.

    Instruction Video: Target Designation (TXDSG)



    Additions
    Highlights



    As well as the substantial push to complete the Hornet’s new features, we would like to mention a notable addition:

    Handy Wind Bulk Carrier
    A new civilian ship equipped with a functioning helipad for:

    • DCS: UH-1H Huey
    • DCS: SA342 Gazelle
    • DCS: Ka-50 Black Shark 2


    F-5E Tiger II
    The headwind and tailwind anomalies have now been fixed.

    Mission Editor
    AI escort aircraft not engaging targets correctly issues have been resolved.

    DCS World
    We have added more realistic cockpit sounds when using weapons. The F-10 Ruler in VR and multi monitor mode has now been fixed. The SA-2 Guidance has received a necessary accuracy improvement. Also, user created ground units now shows in white in F10 view.

    You can expect these minor fixes and many more additions to be included in the next Open Beta 2.5.6 update planned for next week. We are incredibly optimistic about where we’re heading, and we believe that the opportunities for developers and the creative community are endless, as are all the positive and meaningful benefits to our customers.

    We thank you again for your passion and support,

    Yours sincerely,

    Patrick

  16. #66

    Open Beta Update

    DCS 2.5.6.60645 Open Beta

    Introduced new campaigns:

    • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
    • DCS: AV-8B Sky Warrior Campaign by Eagle86.
    • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
    • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
    • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
    • DCS: F/A-18C Rising Squall Campaign by Inverted.

    DCS World

    • Sound. Fixed sound beating on external views with some angles of view.
    • Ships placed in shallow water vanish - fixed.
    • MP. Visual damage to the carrier not shown on server rejoin - fixed.
    • MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
    • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
    • AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
    • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
    • Improvement. Player controlled ground unit now shown as white on F10 map.
    • BTR-82. Added desert livery.
    • Channel map. Units fall through bridges - fixed.
    • AI Continues to fire on aircraft after the pilot has bailed out - fixed.
    • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
    • MP. Blackout/Redout in MP - can still control aircraft - fixed.
    • 3D. Add new model Mk-82 Snakeye inert.
    • AI aircraft. 'Attack Group' task appears broken - fixed.
    • The torpedo LTF5b misses the target - fixed.
    • AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
    • AI F/A-18C should turn off radar if their ECM is ON - done.
    • Voice chat. Returned the ability to select audio devices in simulation mode.
    • NS 430: Manual brightness cannot be adjusted - fixed.
    • M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed.
    • DCSUpdated Czech localization.
    • Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
    • Cockpit Missile Launch sound update.
    • MM. Allow to uninstall multiple modules at once.
    • AGM-154A/B JSOW final maneuver miss - fixed.
    • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
    • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed.
    • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
    • Fixed bug in the global Radio that should have led to some improvement of game performance.
    • Ships. Added bulk cargo vessel Handy Wind with helipad.
    • ZSU-57 recoil animation without shot for left barrel - fixed.

    DCS MiG-21bis by Magnitude 3

    • Adjusted cockpit gauges’ glass reflections.

    DCS JF-17 by Deka Ironwork Simulations

    • Added: AG Radar TA mode.
    • Added: cockpit throttle texture.
    • Added: clickable mirror.
    • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
    • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
    • Added: gun sight/limiter preset in special option panel.
    • Added: more keyboard binding for knobs.
    • Fixed: number of tracked contacts in TWS mode (up to 10).
    • Fixed: SD10 not track jamming target after radar burn through.
    • Fixed: if radar not burnt through jam, SD10 can still loft.
    • Fixed: radar un-notchable (need more tuning).
    • Fixed: radar HOJ contact status not updated if jam after lock/track.
    • Fixed: SMS program not reset if DTC updated after rearm.
    • Fixed: pod still works after disappearing from pylon.
    • Fixed: campaign 07/09 localization.
    • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
    • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
    • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
    • Adjusted: throttle keyboard control step size.
    • Updated: localization (CN, RU, DE, ES, and FR) and credits.
    • Updated: cockpit model and texture.

    China Asset Pack by Deka Ironwork Simulations

    • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
    • Adjusted: weapon rcs.

    DCS AV-8B N/A by RAZBAM Simulations

    • Added: Missing keybinding for seat height adjustment.
    • Added: JDAM Terminal Parameters are enabled.
    • Added: AGR20 - APKWS II guided rockets.
    • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
    • Updated: Changed Course Knob to Course Switch functionality.
    • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
    • Updated: JDAM LAR representation on the EHSD.
    • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
    • Updated: High quantity bomb loadouts for consistency in weight and drag.
    • Improvement: Engine sounds with the assistance of 112th_Rossi.
    • Improvement: MPCD converted to Stroke (SVG) symbology.
    • Improvement: JDAM Data Block enabled in the EHSD.
    • Fixed: Course line not appearing for target points.
    • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
    • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
    • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
    • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
    • Fixed: SEQ. not displaying correctly on EHSD.
    • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
    • Fixed: ALE-47 is OFF when starting in the air.
    • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
    • Fixed: TD symbol missing dot in center (fixed with SVG).
    • Fixed: EHSD course line remains green when a different color is selected.
    • Fixed: EW not resetting ECM dispensing program after rearm.
    • Fixed: CCIP cross and BFL still visible after all bombs have been released.
    • Fixed: Corrected position of wing tip vortices for KC-130.
    • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
    • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
    • Fixed: DMT HUD symbology.

    DCS M-2000C by RAZBAM Simulations

    • Added: New keyboard bindings. See forum entry for complete list.
    • Added: New axes. See forum entry for complete list.
    • Added: NVG gain (with keyboard binding).
    • Updated: HSI VAD rho/theta select behavior.
    • Updated: ADI Cage/Uncage mechanism behavior.
    • Improvement: INS Vertical Update.
    • Improvement: INS Oblique Update.
    • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
    • Fixed: Cockpit flood light rheostat.
    • Fixed: HSI adjustment knob behaviour.
    • Fixed: Locked target becoming DO when decreasing range.
    • Fixed: boresight/vertical scan display order.
    • Fixed: Radar ACM mode elevation bug.
    • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
    • Fixed: HUD FPM wrong drift caging at high bank angles.
    • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
    • Fixed: Behavior for UVHF preset knob when using manual freq.
    • Fixed: OBL radar cue to match beam position.

    DCS C-101 Aviojet by AvioDev

    • Fixed C-101EB Syria medium landing quickstart mission.
    • Fixed C-101 EB IFR Flight training mission.
    • Fixed boarding ladder, helmet and chocks flickering at cold start.
    • Fixed excessive pitch up moment during takeoff when using correct trimming.
    • Added trim margin to landing phase.
    • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
    • Reduced engine pitch moment.
    • Fixed Heading Reference System drift when flying headings close to 360° or 180°.
    • Added C-101CC IFR training missions (EN and ES).
    • Added C-101 Campaign.

    DCS F/A-18C Hornet by ED

    • Added GMT/GMTT radar modes.
    • Added SEA Mode for radar.
    • Added functionality for ASPJ (jammer).
    • Added functionality for S/A and AUTO ALE modes.
    • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
    • Added Fuel Low BIT.
    • Added Bullseye on Hornet Targeting Pod.
    • Added Black Area Along Top of Targeting Pod Display.
    • Added BDU-45.
    • Added Auto lase for GBU-24.
    • Cockpit Missile/Rocket Launch sound update.
    • Jamming targets not displayed on radar, should be in dugout - Fixed.
    • RWR Contacts displayed on the wrong azimuth - Fixed.
    • Change OFFSET function logic - no more freezing symbols.
    • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
    • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
    • Acq point cue should not be displayed if an L&S exists - Fixed.
    • CCIP Gun piper aims low on first run of DCS - Fixed.
    • AGM-154a PP missing target - Fixed.
    • FPS Hit on user track using EXP-1 - Fixed.
    • TWS mixes with other modes - Fixed.
    • Issue with maverick after rearm, display fails - Fixed.
    • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
    • GMT mode can cause significant FPS drop - Fixed.
    • Radar raw hits and tracks are displayed in AOT zone - fixed.
    • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
    • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
    • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
    • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
    • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
    • TWS mode. Radar sweep can become stuck during scan - Fixed.
    • JADM Crossed out in DDI but not HUD - Fixed.
    • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
    • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
    • SLAM X'd out in DDI but not in HUD - Fixed.
    • FTT break lock on TDC HUD - Fixed.
    • Barometric pressure knob sensitivity - Fixed.
    • Walleye jettison issue - Fixed.
    • Fix Hat symbol on RWR for aerial emitters - Fixed.
    • Jammed radar can support SARH tracking - Fixed.
    • FLOOD mode issues - Fixed.
    • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
    • After undesignate target ACQ Point Cue still show - Fixed.
    • SD-10 missile appears as U in RWR - Fixed.
    • Gauntlet instant action syria mission problems - Fixed.
    • A2G radar. Oil rigs are not shown in sea mode - Fixed.
    • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
    • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
    • F18 Dispenser program 1 not showing when starting from ground - Fixed.
    • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
    • Hook bypass switch solenoid not functional - Fixed.
    • Added missing czech Hornet training localizations.
    • Hornet sounds like chopper - Fixed.
    • GACQ - search pattern off - Fixed.

    DCS F-16C Viper by ED

    • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
    • Speed brake close seems to fast - Fixed.
    • NO Waypoints set can not move tgp in CCRP - Fixed.
    • AIM-54 shows as a U in RWR - Fixed.
    • Barometric pressure knob sensitivity - Fixed.
    • New single missions - Titles in caps. Does not match other missions - Fixed.
    • Steering Select Autopilot Error - Fixed.
    • Improve Shutdown sounds.
    • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
    • Added Chinese Viper Early Access Manual.
    • Fixed typos in TWS & Link-16 Training mission.
    • Updated Viper Early Access Manual.

    DCS F-5E Tiger II by ED

    • The headwind and tailwind anomalies have now been fixed.
    • SD-10 missile appears as U in RWR - fixed.

    DCS A-10C II Tank killer by ED

    • CCIP mode uses the wrong elevation - fixed.
    • Updates to HOTAS CMS functionality.
    • Jammer now stops after 10 seconds timeout in AUTO mode only.
    • Countermeasure HOTAS Command Change.
    • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
    • Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
    • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
    • HMCS ground PPLI setting not respected - fixed.

    DCS P-47D Thunderbolt by ED

    • Damage geometry parts updated.
    • Fixed animations for brake pipes.
    • Tail buffet destroyed the tail too quickly - fixed.
    • Open cowl flaps destruction from buffeting.
    • Light and compass light dimmers animation fix.

    DCS Bf-109 K4 Kurfürst by ED

    • Fixed typos in IA Missions.
    • Added Russian localization for IA Missions.

    DCS P-51D Mustang by ED

    • P-51D: full rudder authority with missing rudder surface - fixed.

    DCS: F-14 Tomcat by Heatblur Simulations

    • NEW: Added ability to enter length and heading associated with waypoints on TID.
    • NEW: Added Co-Op version of Operation Reforger.
    • NEW: Added SuperCarrier version of Operation Reforger (WIP).
    • Added clickable cockpit on/off toggle to mouse keybindings.
    • Added Eng online manual URL to /Docs/.
    • Fixed AIM-9 Training Mission.
    • Fixed M-61 Training Mission.
    • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
    • Fixed Walkman crashing to desktop when switching tape sides.
    • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
    • Internal work on missile API abstraction layer for future API changes.
    • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
    • Fixed JESTER B-1 Lancer callouts.
    • Prioritized kneeboard datalink list by AWACS, Carrier, others.
    • Fixed RIO Airspeed indicator bugs not being able to be set.
    • Fixed clock becoming inaccurate over time.
    • Slightly improved DDD shader performance.
    • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
    • Fixed gaps in ECS tubing connections.
    • Fixed various instances of Z-Fighting.
    • Increased AoA indicator peak brightness.
    • Fixed Indexer brightness control not influencing AOA indexer light intensity.
    • Fixed G Meter needle clipping into its dial face.
    • Increased brightness/reach of refuel probe light.
    • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
    • Fixed first digit in the Mode 3/A code panel animating incorrectly.
    • Added missing stencil for missile cooling.
    • Fixed formation lights not being visible in LoD 1.
    • Adjusted various aspects of TID rendering for more accuracy:
      • Increased space between radar upper/lower and elev angle
      • Repositioned weapon status
      • Fixed missing + inside circle of own aircraft symbol
      • Fixed missing altitude on some waypoint symbols
      • Slightly tweaked degree and minute symbol positions in TID font
      • Slightly tweaked degree symbol shape (now less round) in TID font
      • Added decimal point to lat long format and moved minute symbol to the end

    • Fixed max length of all TID vectors from 1.35" to 1.5".
    • Fixd JETT button moving together with ORIDE lever.
    • Fixed unbalanced internal afterburner sounds (L/R balance).
    • Added some TF-30 intake whine to interior sounds for F-14A.
    • Fixed playback location of afterburner sounds internally.
    • Improved sound balance in the cockpit slightly.
    • Adjusted drag for fuselage fuel tanks.
    • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
    • Fixed DLC ground spoiler operation.
    • Fixed Man devices partial deploy issue.
    • Adjusted TIT high altitude temperature model.
    • Added downlock override for landing gear.
    • Increased pitch with power effects.
    • Tweaked drag in the transonic region.

    DCS: AJS-37 Viggen by Heatblur Simulations

    • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
    • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
    • Increased the strength of the Landing/Taxi light.
    • Fixed weapon selector RR mode erroneously overriding take-off symbology.
    • Fixed flares empty (FACKL SL) indication not resetting after re-arm.
    • Fixed Brä 24% (FUEL 24%) not causing a master caution warning.
    • Corrected RB-75 guidance for aircraft targets.

    DCS: SA-342 Gazelle by Polychop Simulations

    • Fixed color of external lights.
    • Fixed view distance of external lights.
    • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

    DCS UH-1H Huey by ED

    • Gunner setting (for both modes - single player and multicrew).
    • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
    • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
    • UH-1H UN Mission 2. Trigger zone too small - fixed.

    DCS Black Shark by ED

    • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
    • Courier single mission. Removed a soldier running through the nose of a helicopter.

    Flaming Cliffs by ED

    • Su-25T. Implement a HUD colour shield.
    • F-15C. SD-10 missile appears as U in RWR - fixed.

    DCS Combined Arms by ED

    • Fixed damage caused by ZSU-57-2 HE-shells.
    • Fixed ammunition amount for BTR-82A.

    DCS Campaigns

    Mi-8MTV2 The Crew campaign by Stone Sky:

    • 1.11Combat and 1.10Arctic. Corrected tiggers.

    F/A-18C Serpents Head 2 campaign by Badger 633:

    • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.

    F/A-18C Raven One campaign by Baltic Dragon:

    • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
    • Mission 06. Updated Marshal frequency to match the kneeboard.

    M-2000C Red Flag campaign by Baltic Dragon:

    • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
    • Mission 15. Fixed issue with flight lead orbiting instead of turning

    The Enemy Within 3.0 campaign by Baltic Dragon:

    • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.

    Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:

    • More realistic flak and AAA.
    • AI behavior tunings.
    • Mission progression fixes.

    The Border campaign by Armen Murazyan:

    • Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.

    A-10C Stone Shield campaign by ED:

    • Redesigned missions.

    Patrick

  17. #67

    OB Patch Today

    DCS 2.5.6.60966 Open Beta

    DCS World

    • Crash when loading a mission with F/A-18A - fixed
    • Crash on unit collision with static map object in some cases - fixed
    • Updated French localization
    • Updated Japanese localization
    • Updated Russian input translations

    DCS AV-8B N/A by RAZBAM Simulations

    • Update: LHA Tarawa search radar definitions
    • Fixed: ground roll stutter when moving from stopped position
    • Fixed: aircraft rolling forward when chocks removed
    • Fixed: position of AN/AAQ-28 LITENING on wing pylons
    • Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin
    • Fixed: AG Gun gunsight boresight
    • Ottoman Courier Campaign:
      • Prologue M02: fixed rare issue where mission would not progress after radio switch to range
      • Fixed issue with truck hitting the Georgian UH-1
      • Fixed issue with N14 not taxiing

    DCS M-2000C by RAZBAM Simulations

    • Fixed: Flood Light effects

    DCS JF-17 by Deka Ironwork Simulations

    • Added: Radar elevation slew rate in special option (need to re-check your previous settings)
    • Fixed: c701 weird axis behavior when zoom in
    • Fixed: gun limiter preset not work
    • Fixed: oesp program type mismatched
    • Fixed: wmd7 on wing station causes laser guided weapon impact deviation
    • Fixed: throttle axis movement when M>=1.35
    • Fixed: crash in campaign 02

    China Asset Pack by Deka Ironwork Simulations

    • Fixed: ZTZ-96B collision model
    • Adjusted: JF-17 can carry only one of the same pod

    DCS F/A-18C Hornet by ED


    DCS P-47D Thunderbolt by ED

    • Cockpit. Some labels missing proper name - fixed

    Campaigns

    A-10C Basic Flight Training campaign by Maple Flag Missions:

    • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
    • A-10C II BFT Campaigns created and included in the campaign package.

    Memory of a Hero Campaign by Stone Sky:

    • Mission 13. Fixed escort route for Mi-24.
    • Mission 15. Fixed the number of enemy armored vehicles.

    DCS: AV-8B Sky Warrior Campaign by Eagle86:

    • Added missed Doc folder into campaign folder.

    DCS: F-14 Zone 5 Campaign by Reflected Simulations:

    • Accidental WWII asset unit removed from mission 4.
    • Documentation adapted.
    • Player can RTB even after losing an engagement.
    • QuickStart practice missions added.

    F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

    • Re-designed squadron task assignment concept. Now it's working through the F10.
    • Radio menu to solve the zone encryption issues
    • Updated manual - F.A.Q. docs with the new functionality.
    • Long Messages optimization for VR users.
    • Fixed AI Wingman missing calls.

    Patrick

  18. #68
    5 February 2021
    Dear Fighter Pilots, Partners and Friends,
    Welcome to our 2021 Lunar Sale, which starts today on our eshop and will run until the 15th of February at 15:00GMT. In addition and for the whole period of the sale, please enjoy all we have to offer for free. Discover something new and don’t miss the opportunity of picking up something for a great price.
    This week we also announce the P-47D Thunderbolt Livery Competition. Try your hand at being selected as one of the ten winning works of art. If your submission is selected, your name will be added to the credits, and your work will be included as an official skin with the module. You will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access.
    Our third party campaign developers have prepared a joint letter to the community. It’s worth taking a look at the upcoming campaigns for DCS World, they will be sure to keep you airborne for hours and hours.
    Thank you for your passion and support.
    Yours sincerely,
    Eagle Dynamics Team
    Lunar
    Sale

    Our Lunar Sale 2021 has started and will run until the 15th of February 15:00GMT. We will also take part in the Steam Lunar New Year sale which starts on the 11th of February. Most modules are offered with a 50% discount.
    Modules with a 30% discount:

    • P-47D Thunderbolt
    • The Channel
    • F/A-18C Hornet
    • F-16C Viper
    • A-10C II Tank Killer
    • Supercarrier

    Exceptions:

    • F-14A/B Tomcat will have a 15% discount
    • JF-17 Thunder will be only $59.99
    • New Campaigns are not on sale
    • DCS: Syria

    The Free to Play event will commence shortly and will give you free access to all we have to offer for the next ten days. We have put together a trailer showcasing what’s in store for 2021, please check out our 2021 Lunar Sale trailer.
    P-47D Thunderbolt
    Livery Competition

    Using the official template found here, we are holding a Thunderbolt livery contest. Only the top ten submissions will be chosen and included with the module. Your name will also be included in the official manual.
    Here are some of the requirements and details:
    The skin must be created using this template.
    The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World.
    Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop.
    After submitting your file to User Files, please enter the P-47D Thunderbolt Skin Competition forum topic with a screenshot and link to your file.
    The contest will run until the 5th of March. All ten winners will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access.
    Third Party
    Campaign Developers

    DCS World continues to offer new opportunities for our third-party campaign makers to produce world-class content. Please take a look at the joint letter below. It is written by all the campaign makers and gives you a good idea for what they are trying to achieve as a community. Great stuff!

    Patrick

  19. #69
    “Dear virtual pilots,
    This is a joint letter from all 3rd party campaign developers to the entire DCS World community. You know, we do not look at each other as competitors. We’re more like a virtual team of mission building enthusiasts. Although we work on our projects separately, we constantly help and support each other.
    The most essential part of our success is you, the community. We’re forever grateful for the support and enthusiasm.”

    • Gregely Gal
      Third-party campaign developer


    Very soon you can expect the release of the Ka-50 Pandemic campaign for the Persian Gulf. Another campaign for the Mi-8 helicopter in Syria is in progress.
    Armen Murazyan

    F/A-18C Rise of the Persian Lion campaign comprises 15 story-driven missions.
    BADGER633

    We are working on the release of A-10C Iron Flag campaign taking place in Nevada Test & Training Range.
    We’re also working with “Rain” Waters, former F-16 demo pilot and host of the afterburn podcast on F-16C The Gamblers campaign, recreating his experience during deployment in Syria, 2014. Kevin Miller and ‘Jell-O’ Aiello from Fighter Pilot Podcast are preparing the next Raven One campaign, taking place in Syria.
    There will also be goodies for the Harrier in the Ottoman Courier campaign.
    https://baltic-dragon.net
    Baltic Dragon

    Patrick

  20. #70

    A-10C Operation Persian Freedom campaign is in the making and will carry on the events of Persian Freedom into the Syrian theatre. This campaign will be for the Hornet and following 6 months of research and story writing aims to be an incredibly detailed scenario.
    Ground Pounder Simulations

    Our first project, Rising Squall, launched as the bridge between arcade and realism. We hope that Rising Squall will help to bring new players from other combat fighter genres. Experiencing the realistic flying characteristics of the jets while having a cinematic blast.
    We are working on a tutorial campaign for DCS: F/A-18C. A series of detailed training missions that focuses on practicality and replayability, the idea is very similar to Laobi’s “1-minute DCS” series. It will be FREE for those who own Rising Squall.
    rising-squall.com
    INVERTED

    A second campaign for the UH-1H on the Caucasus map will be released.
    In 2021 we will also start work on a campaign for the SA-342 Gazelle. However, completion is planned for the end of 2022. I want to take this opportunity to thank all the helpers from the community.
    LOW-LEVEL HEAVEN

    We plan to release the A-10C II versions of our Basic Flight Training (BFT), Advanced Aircraft Training (AAT) and Tactical Training Qualification (TTQ) campaigns.
    We also expect to complete the following: F-15C Basic Flight Training Qualification, F-15C Aggressors Air Combat Maneuvering, F-5E Aggressors Red Flag and FA-18C Aggressors Air Combat Maneuvering campaigns.
    MAPLE FLAG MISSIONS

    The F/A-18C Operation Pontus campaign in cooperation with Baltic Dragon offers a new story-driven concept.
    Currently, we are working on an F-16C Campaign project, which we plan to finalise soon. The campaign takes place in Persian Gulf and is supported by extensive research of HAF/ NATO Operations. Later this year, we plan to finalise the sequel of UH-1H Argo campaign which will take part in Syria.
    373vFS Phoenix (Greg - Petritis)

    The community response from the F-14A Zone 5 campaign has been motivating.
    P-47D Wolfpack campaign is based on real-life combat reports of the 56th fighter group. Another F-14 project is nearing completion after over a year’s work.

    Patrick

  21. #71
    *Weekend News***

    Tinian Island
    Introduction



    Tinian is located approximately 1,500 miles (2,400 kilometres) from mainland Japan, and was chosen as the suitable staging base for continuous heavy bomber attacks on the Japanese Islands. Immediately after the island's seizure by the US in the summer of 1944, construction began on the largest air base in the Pacific region, covering almost the entire island.



    The four runways at North Field were lettered "A", "B", "C" and "D" from north to south and were said to resemble the deck of a busy aircraft carrier.

    The North Field airbase was the first loading and launching point for the atomic bomb attacks on Hiroshima and Nagasaki, Japan. At the end of WWII the base was placed in a standby status and officially closed in March, 1947.



    Tinian International Airport is a public airport originally constructed by the Japanese during WWII with two parallel runways. It was subsequently repaired by the Americans, and then called West Field. Tinian airport now covers an area of 1,416 acres (573 ha) with one of the runways measuring 8,600 x 150 ft (2,621 x 46 m).

    In May 2012, the United States Marine Corps VMFA-121 operated its F/A-18D Hornets from the airport using M-31 aircraft carrier arresting gear systems.This airport is now owned by Commonwealth Ports Authority.



    Another big installation on the island - Robert E Kamosa Transmitting Station. The antenna curtain array along the central west coast of the island is a class of large multi element wire radio transmitting antennas, used in the shortwave radio bands. Suspended by supporting wires and strung between pairs of steel towers up to 300 ft (90 m) tall. These antennas are used by international shortwave radio stations to broadcast at transcontinental distances.

    all. These antennas are used by international shortwave radio stations to broadcast at transcontinental distances.

    Patrick

  22. #72
    Patch Today but not 2,7

    • ED Team
    • 3
    • 25343 posts

    Posted May 14, 2020
    Stable Version
    Currently version number: DCS 2.5.6.59625.1
    Next update: To be announced


    Open Beta Public testing build
    Currently version number: DCS 2.5.6.60966 Open Beta
    Next update: 17th February 2021 - 2.5.6 crash fix focused patch.


    Thank you

    Patrick

  23. #73

    ***Weekend Update***

    Dear Fighter Pilots, Partners, and Friends,

    We are grateful for the overwhelming customer response from the community during the Free to Play period and thank you for all your exciting feedback. We are working hard to address your reported bugs, requested adjustments, and future enhancements.

    The F/A-18C development team is working towards bringing the Hornet a step closer to Release State. We are pleased to inform you of new features such as ATFLIR, WIDE acquisition mode, and PB mode for HARM, which are all currently in development.

    Check out some of the great progress being made on the Viper and please take a look at the amazing new Campaign by Baltic Dragon, Operation Pontus.

    Once again, thank you for your passion and support.


    Yours sincerely,


    Eagle Dynamics Team



    F/A-18C Hornet
    Update



    For the next, big Open Beta update, we plan to include several new Hornet features that include:


    • Pre-Briefed (PB) mode for the HARM to include both HRM and A/C sub-modes
    • Self-Protect Pullback (PBLK) mode for the HARM / HRM OVRD
    • Improved HARM TOO handoff for two emitters at once
    • Adjusted AGM-88C HARM flight and seeker dynamics
    • ATFLIR targeting pod
    • Complete remaining Litening targeting pod tasks
    • TDC slew Wide Acquisition (WACQ) ACM mode
    • RAID Single Target Track (STT) mode
    • SPOT radar mode
    • Saving PRF to SET options
    • BRA indication with L&S
    • New elevation tracking model to resolve JHMCS designation drift


    F-16C Viper
    Updates



    Our team of dedicated engineers assigned full-time to the Viper is currently working on:


    • Updated flight model dynamics for constant G and drag index for CAT I.
    • Addition of IAM weapons that include JDAM, JSOW, and WCMD.
    • Pre-Briefed (PB) mode for the AGM-88C HARM.


    Important development items remaining include:

    • Air-to-Ground radar
    • CRUS page
    • JHMCS Air-to-Ground mode
    • HARM Targeting System (HTS)
    • Electronic Countermeasures
    • And more


    Operation Pontus
    Baltic Dragon



    Operation Pontus is a story driven campaign for the F/A-18C Hornet. As the Commanding Officer, you will plan, design, and execute demanding missions for your squadron. This campaign has day and night missions with different weather conditions against an intelligent and adaptive enemy.

    "Operation Pontus” main campaign features:
    Up to 30 missions (total number is based on your success rate)
    Dynamic Briefings and SITREPs
    Decision making and planning
    Over 1000 voiceovers creating a dynamic environment
    Full use of DCS: Supercarrier

    "Every decision counts... Start' em Up!”

    DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon


    Over the next coming weeks, a massive push is ongoing to prepare for the launch of DCS World 2.7. We are hoping to get there by the end of March and we are full burners on the job.

    Thank you again for your passion and support,

    Yours Sincerely,


    Patrick

  24. #74
    BIGNEWY

    • ED Community Manager
    • [COLOR=rgb( var(--theme-area_background_reset) )][/COLOR]
    • ED Team
    • 25484 posts

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]





    Posted 2 hours ago
    [/COLOR]
    DCS 2.5.6.61527.1 Open Beta

    DCS: F/A-18C Rising Squall Campaign by INVERTED:

    • M06. Added a checkpoint before landing.
    • M10. Changed ship position.
    • M11. Added target counter for enemy bombers.
    • M12. Fixed trigger bug causing SU27 to attack too early, slightly adjusted AI logic.
    • M13. Added a few easter eggs.




    [/COLOR]

    Patrick

  25. #75
    Weekend News

    • ED Team
    • 60 posts

    Posted 5 hours ago
    5 March 2021
    Dear Fighter Pilots, Partners and Friends,
    We are confident and believe we have a solid 2021 Roadmap in place that will see the addition of some very exciting new modules and core development improvements. Currently, we have begun testing the new clouds with our internal testers and look forward to receiving more feedback as we expand our testing program. Check out the In Development screenshots.
    We would like to share further work on the island of Rota, Mariana. We are currently working on anomalies in the road networks as well as the ground objects and their paint textures. We are also working on the shoreline rock composition details.
    We encourage you to review the F-5E Tiger II Black Sea Resolve campaign below. More details on how to get involved in mission creation can be found on the forum.
    Thank you for your passion and support.
    Yours sincerely,
    Eagle Dynamics Team
    Stable
    Highlights

    Over the past few weeks we pushed multiple minor campaign fixes out so you could continue enjoying these missions to the fullest. We would like to inform you of a longer than usual update cycle commencing now in the lead up to 2.7.
    A few highlights that we would like to point out, which are also now available in Stable;
    DCS World

    • Cockpit Missile Launch sound update.
    • Added bulk cargo vessel Handy Wind with helipad

    DCS: F/A-18C Hornet

    • Added GMT/GMTT radar modes
    • Added SEA Mode for radar
    • Added functionality for ASPJ (jammer)

    Singleplayer campaigns now in Stable

    • DCS: F/A-18C Operation Pontus
    • DCS: F-14A/B Zone 5
    • DCS: F-5E Tiger II Black Sea Resolve ‘79
    • DCS: AV-8B Sky Warrior Campaign
    • DCS: F-16C Red Flag 21-1
    • DCS: F/A-18C Rising Squall

    Other notable improvements have moved to Stable, read the full changelog.
    Rota Island
    Introduction

    Rota Island is the smallest of the populated islands and the second southernmost island of the Marianas archipelago. Despite the fact that the island had a small Japanese garrison of more than 2000 men during WWII, American troops never invaded it. It was however bombed occasionally by the U.S Navy in attempts to silence Japanese warning transmissions about B-29 Superfortress bomber attacks.

    Sinapalo village is the biggest settlement in the island and features Rota International Airport. The single runway was built and manned by the Japanese until the U.S Navy bombed it into disuse at the end of WWII. In September of 1945, the airfield was renovated and extended an impressive 5,000ft to serve as an emergency landing strip.

    The Songsong village on the island of Rota is located along the southwestern part of the island. The village has a population of less than 1,000 inhabitants and boasts a recognisable landmark known as Wedding Cake mountain, Mt. Tinubal. The layered rock and capes have been recreated in detail to include the natural dips of volcanic rock structures and the gentle sloping forms of the limestone plateau in the North part of the island.
    Black Sea Resolve ‘79
    SorelRo

    Black Sea Resolve is a fictional, story-based campaign that will test your A/A and A/G skills. Set March 1979, you will fly as part of an F-5E Tiger II squadron and support the independence of the former Soviet Union provinces.
    Campaign Features:
    25 story-driven missions
    Over 300 voiceovers
    Late 1970’s units set
    Full-scale conflict that will progress throughout the campaign
    A large variety of missions; CAP, CAS, RES-CAP, Iron Hand
    Detailed briefings, kneeboard files, and supporting documentation
    Thank you again for your passion and support,
    Yours Sincerely,

    Patrick

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