Eurofighter on the horizon
Introducing TrueGrit Virtual Technologies
We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!
To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.
Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.
The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model.
In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.
Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below.
DCS: Mil Mi-24P Hind
Development Report
The DCS: Mil Mi-24P Hind continues to make steady progress. The cockpit is currently in development and being added to the airframe with basic functionality implementation to follow. We expect to see the start of the integration of flight dynamics and power plant from mid-April.
Patrick
LOL!! Finally a Eurofighter that will fly, unlike the real thing which spends most of its time on the ground...
Priller
From The C E O
"* Dear Community, dear Friends,
We hope you are well and that you and your families are safe and not too distressed in these tough times. We also hope you enjoyed last month’s “Stay at Home” event. It was a new and refreshing adventure we trust was well received by the community as we registered a very large number of users who took advantage of the free to fly opportunities, despite the rather short 2-day time limits for each module.
In the light of the ongoing difficulties we are all facing, we have decided to go the extra mile and will be announcing a similar but enhanced event in the very near future. We really hope it will meet with your approval and enthusiasm.
Thank you again for all your comments I received following my previous post on Reddit/Hoggit.
Your remarks were extremely helpful, insightful and encouraging too.
Today I would like to share some information pertaining to the DCS: Supercarrier early access release date, the F/A-18C Hornet and F-16C Viper roadmaps and our updated pipeline.
DCS: Supercarrier
We have been working hard towards the announced release date of April 15th. Sadly, we were unable to work through all the issues in order to ensure a satisfactory Early Access release.
The main “no-go” for me and I am sure for you too, is Multiplayer behavior which still suffers from certain non-game breaker bugs which were confirmed on Saturday, April 11th. Today we have a new plan and will be working overtime to bring you this long-awaited product. I actively follow the threads, in particular “April 15th 2020” and I understand how disappointed you are, but I am confident you will agree that Multiplayer needs a bit more love.
DCS: F/A-18C Hornet
Since my previous post we delivered 4 FLIR pointing modes which were a substantial task to develop. We have prepared a bug fix update for this week and we are working to deliver the following features by the end of April:
- Completion of the Litening Targeting Pod
- Dynamic launch zones and AUTO LOFT mode for JDAM
- AG radar: Real Beam Ground Map (MAP)
- SLAM air-to-surface missile
During the spring and summer, we plan to work on a range of Flight Model enhancements that include Automatic Carrier Landing System (ACLS), autopilot modes, and about 30 related features and issues.
DCS: F-16C Viper
For the last two months, we have mainly focused on bug fixing and small improvements. A new developer joined us recently and is working hard on the AGM-65D Maverick air-to-surface missile, which we hope he will be delivering by the end of April.
We will be increasing our efforts on the navigation system starting in May. Improvements will include the update of the steerpoint system permitting in-game mission planning and cursor zero (CZ) will also be added.
Our general roadmap hasn’t changed substantially since February 20th:
- Ka-50 cockpit update was delivered.
- Fw 190 A-8 Anton was released out of Early Access.
- New Damage Model is progressing well and will be presented to you in the near future.
- Enhanced Aircraft AI was added to active phase of development together with FLIR.
- A-10C II moved to active phase of development.
- Lighting and terrain improvements were pushed back a bit to.
- Enhanced Asset Pack, Supercarrier and helicopter Multi-crew now have deadlines.
- Hornet received its final list of features to be delivered this year, but this is a topic of a future update.
Current projects in active development phase:
DCS Core:
- [ Near Term ] 2.5.6 preparation for the stable release (FPS improvement)
- [ Near Term ] Damage Modeling for WWII Aircraft
- [ Long Term ] Weapon improvement (missile dynamics, new AI units), final AIM-120B dynamics to be released very soon AIM-120C to follow
- [ Mid to Long Term ] Voice Chat
- [ Long Term ] Dynamic Campaign
- [ Long Term ] Enhanced Aircraft Artificial Intelligence
DCS Graphic Engine:
- [ Near Term ] Special effects update
- [ Long Term ] Multi-threading
- [ Long Term ] Vulkan API integration
- [ Long Term ] New FLIR engine
Modules:
- [ April 2020 ] WWII Asset Pack update
- [ April-May 2020 ] Supercarrier EA
- [ May 2020 ] Huey Multi-crew
- [ Q2 2020 ] P-47D Thunderbolt EA
- [ Q2-3 2020 ] The Channel EA
- [ Mid Term ] Mariana Islands
- [ Dec 2020 ] F/A-18C Hornet out of EA
- [ Mid to Long Term ] F-16C Viper
- [ Mid Term ] Modern Air Combat
- [ Mid Term ] A-10C Warthog II
- [ Mid Term ] Mi-24P Hind
Near Term - we have the final list of tasks to be done before we share it in DCS World and expect delivery in less than 6 months.
Mid Term - we have a firm list of tasks and we trust that it might be delivered in less than 9 months.
Long Term - we have an initial list of tasks but still a lot to add and do not have exact expectations. Some Long term tasks can be delivered partially in iterations, some need to be fully completed.
Projects that are in the passive development phase (waiting for a 3D model delivery, developers allocation, reference gathering stage or one of the current active project to be finished first):
DCS Core:
- Damage Modeling for modern aircraft
- Airfield ATC
DCS Graphic Engine:
- Terrain lighting
- Terrain improvement
- Clouds. This task is planned to be started again in May 2020.
- Weather update
- Full Air-to-Ground Radar
Modules:
- Yak-52 Release
- Ka-50 Black Shark 3
- Mosquito FB MK.VI
ED has 4 items in Early Access:
- F-16C Viper
- F/A-18C Hornet
- Yak-52
- WWII Asset Pack
We plan to deliver all products out of Early Access this year however, the F-16C Viper is likely to be in Q1 2021, but we’ll keep you updated.
Thank you for taking the time to read this and I look forward to all your comments.
Thank you all for your passion and support.
Yours truly,
Kate Perederko
Chief Operating Officer
Eagle Dynamics*
Patrick
A very generous offer by ED. I have a lot, but not all modules. I might try out the Harrier during this time and perhaps buy it. I do have quite a few modules, so struggle to find the time to use all of them.
I see the Super Carrier is discounted by 50% also. I already pre purchased, but good to see that is included. Some people will be getting some bargains with some very recent modules at 50% off, not to mention the free use for a month.
"Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".
Hi Scott,The Harrier is a Real Beauty,And a Good Challenge to land Vertically
Patrick
***Weekend News***
24 July 2020F-16C Viper
Dear Fighter Pilot, Partners and Friends,
We would like to take this opportunity to discuss DCS: F-16C Viper features in order
to provide an achievable and transparent plan for 2020 and beyond. With this in mind,
we invite you to contribute to the DCS: F-16 Viper Future Features Survey.
We are delighted to share the current development progress on DCS: F-16C Viper and
your feedback is greatly appreciated.
This week we released an update to DCS World Open Beta (OB). We would like to kindly
remind you that the releases of DCS World OB and Stable versions have been slowed down
in order to continue working on substantial bug-fixing and account for longer testing periods.
Please read the most recent OB changelog.
Thank you for your passion.
Yours sincerely,
The Eagle Dynamics Team
Future Features
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As with DCS: F/A-18C Hornet, we are creating a development roadmap for DCS: F-16C Viper.
This is an important step in prioritising your wishes and we encourage you to take part in the
DCS: F-16C Viper Features Ranking Survey.
F-16C Viper
Development Report
The F-16C Viper Development Team is working on new features and tuning existing ones.
These include but are not limited to:
AGM-65D/G Maverick
E-O Visual (VIS)
E-O (BORE)
EO submode selectors have been added to the SMS pages.
Maverick weapon selection functionality has been added.
The power and warm-up timer functions have been added.
Litening Targeting Pod
The video feed has been adjusted.
Video image brightness has been adjusted.
The design specification has been completed and includes cursor zero, new HOTAS commands,
new TGP symbology, control page, air-to-air mode, and much more.
Remaining HOTAS commands for track modes and cursor slew. Cursor zero in progress.
AGM-88C HARM
We are currently working on the SMS, WPN and DED pages, as well as the HARM as a Sensor (HAS) mode.
Liveries
In cooperation with several talented community members, highly accurate liveries for the Israeli,
Turkish and United States air forces are being finalised. We hope this will be appreciated for all of
you who are interested in developing and flying missions in DCS: Syria
Flight Dynamics
Several subject matter experts are involved in further improvements to the flight model and flight
control system. This will provide substantial accuracy enhancements and we look forward to your feedback.
Additionally, a white paper has been prepared that describes some of the basics of our Flight Module (FM)
programming, in particular with regards to the way we use the sources available to achieve a high level of
accuracy in our simulation.
F/A-18C Hornet
The Serpent’s Head 2
A 10 mission campaign for the F/A-18C Hornet by our third-party developers Badger 633 is now available
to download on Steam. It comprises the next chapter of six previous The Serpent’s Head missions released
earlier that are freely available in DCS user files.
F-86F Sabre
Hunters Over the Yalu
The Hunters over the Yalu Campaign for the F-86F Sabre by Reflected Simulations is also now available to
download on Steam.
Command the 67th Fighter Bomber Squadron and attack enemy-held bridges, bomb factories, and strafe
supply columns. Support US troops as they fight fiercely on the ground. Survive heavy flak and fighter attacks,
and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter-sweeps in MiG
Alley over the Yalu river.
Thank you again for your passion and support,
Kind regards,
Patrick
August 2020Dynamic Campaign Engine
Dear Fighter Pilot, Partners and Friends,
This week we are excited to share our progress on DCS World Dynamic Campaign Engine.
This is quite a big step for us and despite the slow progress, we are optimistic that it will
be a great enhancement to DCS. We cannot give you a firm initial OB release date yet as
things are still quite raw, but we will keep you updated regularly as the next milestones
come to pass.
Our third-party partners TrueGrit Virtual Technologies are working hard on the
DCS: Eurofighter Typhoon. Please check out some of the cool stuff they are up to below.
We would like to thank our internal and external Beta-Testers Teams for the relentless
testing and reporting in the lead up to the upcoming OB in mid August. We are optimistic
about the rate of bug squashing and trust that performance will also improve in the
coming releases.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
For DCS World
The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine
with military forces and economics layers (production, logistics, use and transfer of resources)
that pitch two opposing sides aided by advanced strategic and tactical AI.
We have now completed the core RTS logic and have connected it to DCS World. We are
currently finalising the basics of the in-game economic models. We will be working on the
combat tasking logic and certain win-win situations in the near future. The last stage will
be the Client - Server architecture needed to support large campaigns with on-going
online sessions.
We are certain that you will have many detailed questions and look forward to revealing
more information on this module as and when we are in position to demonstrate some
of the features live.
Eurofighter Typhoon
Development Report
‘We at TrueGrit Virtual Technologies would like to take this chance to give you some latest
updates concerning the Eurofighter Typhoon Development. It is with great pride that we can
officially announce a collaboration with Diehl Defence GmbH.
Diehl Defence GmbH is located in Überlingen, Germany and is the manufacturer of the soph-
-isticated IRIS-T missile. They are offering us full support in bringing the most realistic version
of the IRIS-T to DCS World – as always within the limits of what can be released to a public
platform like DCS. It will be available to you with the initial launch of the German Eurofighter
Typhoon Version and will be your main heat seeking missile. With this collaboration we have
come one step closer to bringing you the most realistic experience of the Eurofighter Typhoon
possible.
We are working at full throttle on all areas of the project and are making good progress. The
progress picture by the almighty Fragger shows the latest version of the cockpit.
We would like to thank you for your unwavering support and enthusiasm, as it is a constant
reminder of what we are working towards and motivates us to give our best. You can be sure
that every post, comment and feedback reaches us and is very appreciated. ‘
P-47 Thunderbolt
- True Grit Virtual Technologies
Upgrades
The P-47 proved to be a formidable fighter-bomber due to its armament, heavy bomb load
and ability to absorb enemy fire. The P-47’s durability was due in part to its exceptionally
dependable P&W R2800 radial piston engine, which unlike comparable liquid-cooled engines,
had a high tolerance for damage. P-47 pilots frequently carried two 500 lb (227 kg) bombs,
using a favoured skip bombing tactic, skipping bombs into railroad tunnels to destroy hidden
enemy trains.
We are currently working on the bomb arming controls and detonation set-up adjustments.
We are also working on the D-30 early and D-40 variants. Both versions include new modifi-
-cations and improved damage modelling. These updates will be available in the up-coming
DCS World Open Beta (OB) updates.
Thank you again for your passion and support,
Kind regards,
Patrick
4 August 2020
Dear Fighter Pilots, Partners and Friends,
You may be aware of the difficulties that the Belarus people are facing at the moment.
In the wake of the recent unrest, our local subsidiary and the team’s capability to
operate in a normal manner has also suffered, we hope temporarily.
Please enjoy the news below.
Following your feedback and careful consideration we are working on the F-16C Viper
development roadmap. We continue our push to fix engine and module bugs in addition
to core performance improvement measures.
The Viper targeting pod has received many enhancements including cursor zero, improved
HOTAS commands and air-to-air mode. Check out the DCS: Viper and Hornet TGP Update.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
F-16C Viper
Features Roadmap
New features for DCS: F-16C Viper include but are not limited to;
Complete the Litening targeting pod
AGM-65D/G/H/K/L Maverick
Flight model and FLCS tuning
HARM Targeting System (HTS)
AGM-88C HARM POS and HAS modes
Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew,
Velocity Search with Range,
Landing and takeoff handling tuning
Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and
AIFF
Sniper XR Targeting Pod
Belarus
In support
We wish our team, their families and all the Belarus people fair winds, health, safety and peace.
Hornet & Viper
TGP Updates
In the upcoming Open Beta (OB) release, we can expect the following enhancements;
F-16C Viper TGP updates
- Coordinates
- North arrow
- Meter stick
- Cursor Zero (CZ)
- Targeting pod and laser ranging
- Automatic Gain Control (AGC)
- Snowplow (SP) mode
- Grayscale
- Steering Indicator
- Steerpoint Distance / Time to Release / Time to Impact Indicator
- Laser Code Indicator
- Updated HOTAS commands
- Corrected steerpoint slew
F-16C Viper updates
- The flag patch on the pilot now appears correctly in the mirrors.
- The tank material has been edited
- The external model has been improved, again.
F/A-18C Hornet TGP updates
- Coordinates
- North arrow
- Meter stick
F/A-18C Hornet updates
- The engine has received a sound update (WIP)
- Major external sounds update
- Sound phaser bug-fix
- INS switch initialized in IFA at hot start if GPS available
- The laser CODE on the SMS main page with guns selected created a conflict
- AIM-120 bug is fixed, but a similar issue still exists where AIM-120 midcourse updates
stop if the L&S is stepped to a different trackfile (not the DT2).
Thank you again for your passion and support,
Kind regards,
Patrick
Weekend News
04th September 2020A-10C II
Dear Fighter Pilots, Partners and Friends,
We are on track to release DCS: A-10C II Warthog and are currently working with
operational pilots to ensure small adjustments are made to the Flight Model where
required. See below for more information on the status of work in progress.
In late 2014, DCS: MiG-21bis was the first third-party module released and remains
one of the most beloved fighters in DCS World. We would like to share some of the
great progress made to this wonderful module, especially in regards to DCS: Syria.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
Preparation
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We are doing our best to meet your highest expectations and intensive internal and
external beta-testing is underway. Currently we are working on improvements to new
weaponry (APKWS, laser-guided Mavericks and bombs). We are also working hard on
all current bugs with scheduled fixes coming in further updates.
MiG-21bis
Development Report
Most importantly a long awaited update to the cockpit mesh was finalised, which
substantially improved the precision of cockpit geometry. This will be particularly
appreciated by VR users.
Visual improvements were followed by a new Flight Model as well as Avionics and
Weapon System enhancements such as the recalibration of all the instruments.
Significant ground clutter causes performance degradation when the RP-22SMA
radar is used in low level flight, this has yet to be resolved. Small corrections to
the lift coefficient at lower Mach numbers were made. Structural damage caused
by exceeding G-load limits is now dynamically calculated depending on aircraft weight.
The addition of navigation data for DCS: Syria has been added, as well as a number
of new missions. An overhaul of almost all air-to-air missiles is also in progress.
We are experimenting with a more realistic rendering technology for the ASP gunsight
and RP-22SMA radar. Magnitude 3 has expanded the Leatherneck Simulation team
who are now working on DCS: MIG-21bis, and two other projects…
Mi-8MTV2
Crew - Part One
A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight.
Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight.
Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus
where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated
at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya.
Complete day and night time exercises still in use by the Russian Army aviation. Destroy
ground targets in combat training flights and lead combat missions, which require perfect
management to enable a safe return to base.
Voiced radio messages in English and Russian give an insight into the civil aviation work
carried out in Arctic Russia. Your adventure awaits!
This campaign requires knowledge of navigation equipment, avionics and helicopter control.
Thank you again for your passion and support,
Kind regards,
Patrick
Weekend NewsDear Fighter Pilots, Partners and Friends,Mind Stream
In support of the UK-based charity MIND, please join us for the 24-hour Live Stream
Event, which will take place at 1900Z today. Find out more on Tactical DCS Discord.
We are working hard to release DCS: A-10C II Tank Killer. Particular attention is being
made to the buffet and stall flight dynamics, the implementation of the Helmet Mounted
Cueing System (HMCS), creation of mission content, updating the flight manual and
finalising the instruction videos. We look forward to sharing more information closer to launch.
In addition to the ongoing bug fixing, we have been focussing on DCS: F/A-18C Hornet.
In July we released DCS: Syria in cooperation with Ugra Media. This outstanding map offers
great geographic variety, high attention to detail and extensive gameplay. To celebrate its
success we have created a second Syria map video for your pleasure, watch DCS: Syria Movie.
We thank you for your passion and support.
Yours sincerely,
The Eagle Dynamics Team
Charity Event
We will be hosting a 24-hour DCS livestream on the Tactical Pascale’s Youtube Channel to raise money for Mind,
a UK-based mental health charity who work directly with those suffering.
A team of committed virtual pilots from our community will be flying in DCS World for a full 24 hours, only
pausing to host livestream events like Giveaways, Competitions, and live community challenges. There will
be live training sessions, and we’ll be playing the latest homemade “Arabian Nights” campaign mission that
includes a 3-hour operation with real-player ATC, GCI, mission commanders, and 30 virtual pilots.
A-10C II Tank Killer
Development Progress
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As we prepare for the release of DCS: A-10C II Tank Killer by the end of this month, we are carefully checking
the Flight Model’s buffet and stall implementation, instantaneous turn rate, sustained turn rate, and maximum
speed at different altitudes. These checks enable measured parameters to match the flight manual charts with a
precision to within 3%.
We found that buffeting affects the airframe at a lower AoA than is stated in the manual, this affected aircraft
handling during deliberate stalling. We are working on this issue, which will result in a significant improvement
to overall aircraft behavior in this phase of flight.
In parallel, many of the new systems are now functional including laser-Maverick, APKWS, and the GBU-54 LJDAM.
Work continues on the Helmet Mounted Cueing System (HMCS) and associated HOTAS commands and updating the
cockpit and external art.
F/A-18C Hornet
Updates
This week we fixed an issue with A/G radar heading figures overlapping when switching from Map to EXP1-2-3.
Other strange behavior when switching between A/G radar EXP modes and A/A radar has now been resolved.
When Unlimited weapons mode is activated, the salvo / ripple replenishment levels now display correctly. Threat
circles on SA page now show even if the threat Icon is not visible. The SAM threat rings draw order on the SA page
has been fixed. Swapping HSI/SA on left and right MDI now functions correctly.
A fuel transfer issue from external tanks has now been fixed. Radio volume issues and the COMM AM/FM change on
the UFC have been fixed.
The ‘Throttle - HOTAS Warthog’ and ‘VPC WarBRD + MT50’ now have updated presets.
Thank you again for your passion and support,
With kind regards,
Patrick
Wow! Spectacular - just don't be wearing headphones. Ouch to the music
Intel i5-10600K 4.10 GHz 12 Core CPU
Asus ROG Strix Z590-E Gaming LGA1200 Z590-E Motherboard
Corsair Vengeance LPX 32GB (4 x 8GB) DDR4-3200 Memory
Water Cooler - CORSAIR iCUE H100i RGB PRO XT
Corsair 850W PSU
MSI RX580 Radeon Armor 8Gb
Windows 10 Home Premium 64
3 x 21" Acer LED screens
***weekend news***
Dear Fighter Pilots, Partners and Friends,
We are pleased to announce that DCS: A-10C II Tank Killer is now airborne. After substantial
internal testing, we are confident the flight model and weapons will surpass your expectations.
The HMCS consists of several sub-systems, in this video, we’ll focus on the Helmet Mounted
Display (HMD) and the Profile Editor: DCS: A-10C II Tank Killer | Helmet Mounted Cueing
System (HMCS).
We would like to share our development progress on DCS: Supercarrier. In Open Beta 2.5.6
we added CVN-75 Harry S. Truman. We are currently finalising the key commands to activate
cut lights and wave off lights from the LSO station. We are also working on new pilot flight suits
and more fluid animations.
A new 12 mission historical campaign based in 1944 is now available for DCS: Fw 190 A-8 Anton.
This campaign includes historically accurate liveries, detailed briefings and mission specific kneeboard
cards and checklists. Complete missions such as patrol, intercept, bomber escort and ground attack.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
A-10C II Tank Killer
Released to Open Beta
DCS: A-10C II Tank Killer adds new weapons such as; the Advanced Precision Kill Weapons
System (APKWS), AGM-65L laser-Maverick, and GBU-54 laser-guided JDAM. A completely
remodelled cockpit with options for factory-fresh and weathered textures. The “Scorpion”
Helmet-Mounted Integrated Targeting (HMIT) system used to train the 355th Wing cadets
and the updated external model now set the bar for our future releases.
We have updated the preset key commands for HOTAS hardware to make new users feel
more comfortable learning this in-depth system. The fully interactive Forward Air Controller
(FAC) will also help you find and engage enemy targets, cooperative target engagement has
been taken to a new level.
With the improved ability to command ground forces, the vast number of land, air and sea units
as well as feature-rich cooperative missions and head-to-head multiplayer; We are proud to say
this is the most realistic model ever done for PC simulation.
Pricing Policy
DCS: A-10C II Tank Killer is available now for $79.99. If you own DCS: A-10C Warthog, you can
upgrade to DCS: A-10C II Tank Killer for only $9.99 until the 31st of October 2020. After that,
the upgrade will cost $19.99.
The upgrade option and module are both available on Steam and Eshop now.
A new addition to the renowned A-10C is the Helmet Mounted Cueing System (HMCS). It provides
excellent situational awareness and the ability to cue weapons and sensors by just looking at the
target and setting a designation. Please note that this is not the same helmet implementation as
for the Viper and Hornet systems; it is in many ways far superior.
Watch the last video in the DCS: A-10C II Tank Killer Preview Series:
DCS: A-10C II Tank Killer | Helmet Mounted Cueing System (HMCS).
Learn and fly whilst using the updated Tank Killer Manual.
Supercarrier
Development Progress
We are currently working on the animation engine capabilities. We have added additional animations
to vary operations phases on-board DCS: Supercarrier. A new skeleton that better matches human
anatomy is in progress, this will improve realistic deck crew movement.
We are also working on improving the catapult launch animation for the DCS: F/A-18C Hornet pilot.
The hand models have been corrected whilst we continue to develop Nomex® flight gloves. We are
also using highly detailed 3D scanning technology to better model the pilot for point-of-view experience.
When complete, the CWU-27 / p Flight Suit and the CSU-13 / p Anti-G Suit will be available.
Fw 190 A-8 Horrido!
Campaign by Reflected Simulations
August, 1944. You arrive in Merville-Calonne to take on leadership of 7./JG26 flying Focke Wulf 190A-8s.
Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an
efficient fighting unit under the ever-increasing pressures of the war. The Allies have gained complete air
superiority over the continent, and their ground forces are advancing rapidly through France.
Experience the thrill of attacking large bomber formations head-on and the terror of taking off amid the
bullets of low flying Mustangs. Download DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations now.
Thank you again for your passion and support,
Kind regards,
Eagle Dynamics Team
Patrick
Weekend News09 October 2020
Dear Fighter Pilots, Partners and Friends,
We are currently working on improving AI logic and in particular Air to Air combat behaviour.
This results in a revised set of combat rules and more human-like outcomes while in offensive
and defensive maneuvers.
The new World War II airframe Damage Model will now take into account more detailed principles
such as: load-bearing elements, their material, control systems, electrical systems, geometric
dimensions and explosive characteristics of various ammunition types.
Raven One is a new DCS World Campaign developed with help from former U.S Navy pilots,
both with over 3,000 career flight hours and numerous overseas deployments.
Download it now on Steam and our Eshop.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
Air Combat
New Features
Our improved AI will encompass variable decision making protocols dependent on a continuously
calculated environment in order to enhance fight/disengage/run behaviour. The AI will make
emergency landing decisions on land or water (ditch), it can also react in case of sudden attacks
even if the attacker is not visible. If there is light damage, it will attempt to evade the ‘unseen
attack’ and search for the attacker. When damage is more serious, it will evade and RTB where
and when possible. Potentially the damage can be too high and the only solution is bailing out.
Damage Model
Development Progress
Closed beta testing is now in final stages as we plan to release for public testing at the end of
this month. The new damage model will also be integrated into WWII AI bombers.
Each aircraft has unique hydraulics, pneumatic and electrical systems and materials. As a result,
the predicted damage depends on the type of munition, munition velocity dependent on distance
and location of impact. The internal effects such as engine/radiator damage, coolant or oil tempe-
rature variation, loss of pressure, loss of control or other effects will generate the corresponding
internal and/or external visual effects.
We have deployed this technology to all our World War II fighters, and we trust that the long wait
will be worth it and we hope that it will be to your demanding expectations.
Check our latest In Development screenshots.
Raven One
By Baltic Dragon
This campaign has been developed by our third party partner Baltic Dragon in close cooperation
with two experienced former Hornet pilots: Vincent Aiello, host of the Fighter Pilot Podcast, and
Kevin Miller, author of the Raven One trilogy. Throughout 15 missions and 2200 custom voiceovers;
get into the boots of James ‘Flip’ Wilson of the VFA-64 Ravens squadron and fly memorable sorties
that closely resemble real life procedures and operations.
Thank you again for your passion and support,
Patrick
***Weekend News***
23 October 2020
Dear Fighter Pilots, Partners and Friends,
We are pleased to announce that our special DCS World Halloween Sale is starting
today and will run until the 8th of November. For our friends who fly on Steam, a
shorter but nevertheless substantial sale will take place from the 29th of October
until the 2nd of November.
In the upcoming DCS World Open Beta update, we plan to deliver the possibility
of selecting desired impact conditions for the GBU-54 bomb via the DSMS page
for DCS: A-10C II and via the JDAM MSN page in DCS: F/A-18C. A whole raft of
additional features and bug fixes will also be delivered. Stay tuned.
After the initial release of the AGM-65 Maverick for the DCS: F-16C Viper, multiple
bugss were identified during the beta-testing period. The next Open Beta will
resolve most of the more pressing issues.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
Halloween
2020 Sale
We are pleased to announce our spooky Halloween Sale. Our EShop sale starts today at 08:00 PST
and will run until the 8th of November with most of our products seeing up to 50% discount.
On Steam, the Halloween Sale will start on the 29th of October at 10:00 PST and end on the 2nd of November.
Modules with a 30% discount
- P-47D Thunderbolt
- The Channel
- F/A-18C Hornet
- F-16C Viper
Exceptions
- The F-14A/B Tomcat will have a 15% discount
- The JF-17 Thunder will be only $64.99
Modules that do not participate in the Halloween Sale
- A-10C II Tank Killer
- Supercarrier
- Syria
- Mi-8MTV2 Crew Part 1 Campaign
- F/A-18C Raven One Сampaign
We hope this will give you an opportunity to grab some hot deals and add some serious fighters
to your hangar.
GBU-38
Development Report
The key feature for this updated JDAM is the new autopilot. This weapon now incorporates enhanced
trajectory laws and provides the capability of programming for an impact with a specific terminal heading
and vertical angle. These options are designed to improve weapon effectiveness depending on the type
of target. The graph below demonstrates this effect.
Effect of desired terminal vertical angle on GBU-38 bomb path
Due to aerodynamic restrictions precise impact points are not always possible, in this case, JDAM uses
an algorithm to check the impact heading and vertical angle. If the check indicates a noticeable miss,
the algorithm will seek for conditions that will allow for an on target hit. In addition, to reduce the probability
of a near miss and to improve ballistics penetration, the autopilot will command a zero angle of attack during
the last seconds of flight.
Viper AGM-65
Updates
We encountered a target lock issue with objects in close proximity to the desired enemy. Symbology errors
on the WPN page will be fixed in the next update. The seeker depression angle markers are currently being
adjusted as well as the Sensor of Interest (SOI).
In the next Open Beta update, the addition of the BSGT option and uncage ability will be added. The LOS
handoff indication on HUD can also be expected. The possibility to engage target lock with two missiles
prior to launching the first will also become available. It will be possible to ripple fire two locked-on missiles
with RP 2 option. We are also working on the TMS-right re-command handoff.
Thank you again for your passion and support,
Kind regards,
Patrick
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