UPLOADED: Spitfire Mk.II Package
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  1. #1

    Icon22 UPLOADED: Spitfire Mk.II Package

    SCRAMBLE! SCRAMBLE!

    Final testing is complete and the Spitfire Mk.II Series created by Steve Seybolt, John Whelan, Rob Stevenson is released!

    Here is the link, live once once the admins do their thing:
    http://www.sim-outhouse.com/sohforum...re_mkiia_b.zip

    Enjoy exploring this aircraft set - all of the primary variants of the Spitfire Mk.II are included, there are quite a lot of minor variations among the 25 aircraft represented, showing the evolution of the aircraft over the course of its frontline career.

    The primary variants are:

    Spitfire Mk.IIA, using the standard "A" wing armament of eight .303 cal machine guns. This was the most common version. The vast majority were fitted with a Rotol constant speed propeller. 18 Spitfire Mk.IIAs are included.

    Spitfire Mk.IIB, using the newly introduced "B" wing armament of two 20mm cannons and four .303 cal machine guns. 170 produced, with most recieving the De Havilland constant speed propeller. 4 Spitfire Mk.IIBs are included.

    Spitfire Mk.IIA(LR), a little known long range conversion of the Spitfire Mk.IIA, with a 30 Imp. Gallon fuel tank fixed under the left wing. About 50 aircraft were converted to this standard. 3 Spitfire Mk.IIA(LR)s are included.

    Over the course of its frontline Service career, the Spitfire Mk.II received a number of significant modifications. Early aircraft were fitted with fabric covered ailerons, which tended to freeze up and even reverse their effect at high speeds. Over the course of 1941 these were replaced with metal covered ailerons which solved the high speed handling issues. By August, all frontline Spitfires had received the new ailerons. Ammunition loadings for the guns changed over time as well, with Buckingham phosphorus incendiary tracers being phased out in favor of De Wilde armor piercing incendiaries in late 1940. The standard gun convergence range was also decreased during this time from 400 yards to 250 yards. New radio equipment was also introduced during late 1940 and early 1941, with HF radios being phased out for VHF radios, and IFF (Identification Friend/Foe) equipment being added later as well. The most well known Spitfire modification was the R.A.E. Restrictor - better known as Miss Shilling's Orifice - devised by Beatrice Shilling to help prevent the engine from cutting out under negative g-forces. It was introduced in March 1941, and while it didn't fully solve the issue, the most negative effects from negative g-forces on the engine were eliminated.

    The Spitfires in this package cover all of these changes, in various combinations as appropriate for the individual paint scheme. The paint schemes included cover the Spitfire Mk.II's entire frontline career, from the Battle of Britain through early 1942, representing pilots from Britain, Australia, Belgium, Canada, Czechoslovakia, France, Poland, and the United States.

    The package also introduces the CFS3 Real Systems Module. The Real Systems Module allows highly detailed modeling of aircraft systems and cockpit controls for a much more realistic flying experience. New features aircraft systems added by the module include:

    -Fully clickable cockpit!

    -Fully functional Mk.II Reflector Gunsight with all controls modeled.

    -Working radiator shutter with realistic effect upon engine temperatures - including engine failures due to overheating.

    -Compressed air emergency undercarriage deployment system.

    -More realistic gun and cannon operation, including a gun safety switch, gun jams, and freezing (pilot must use radiator to supply adequate heat to the guns).

    -Realistic British-style pneumatic brake system.

    -Re-loadable Coffman starter system with five cartridges.

    -Realistic engine starting procedure.

    -Two-position mixture control.

    -Detailed fuel system management.

    -Fully modeled pneumatic system which releases pressure with system operation, recharges pressure by an engine driven pump, can be damaged, and causes system failures when pressure gets too low either through use or damage.

    -Pilot controlled lighting, including landing lights, navigation lights, and cockpit lighting.

    -Realistic bailout procedure (must open canopy first, canopy will not open at high airspeeds, pilot cannot exit the aircraft while experiencing high g-forces or if badly wounded).

    -Detailed animations of cockpit controls including numerous new sound effects.

    -Support for TrackIR head-tilt for ALL CFS3 aircraft when using the Real Systems Module.

    -Many other new features.

    -Detailed manuals and checklists to aid you in learning to fly the Spitfire.

    It is strongly recommended (though not required) that you install the latest release of Ankors Shaders before installing this package, as many of the new features of the Real Systems Module, as well as many visual enhancements are only active if the shaders are installed.
    Link to October 2019 Release of Ankor's Shaders:
    http://www.sim-outhouse.com/sohforum...2_oct_2019.zip



    ***The following people are responsible for the package***



    External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkII by Stephen (Sdsbolt) Seybolt.

    CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.

    All Textures by John (Bravo/4) Whelan.

    Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)

    XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.

    Help files by Rob (Capt. Winters) Stevenson.
    front page History of the Spitfire’s Design and Development
    (By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)

    Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.II specification by Daniel (Gecko) Holtz.

    Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.

    Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatability which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).

    Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
    Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkII model set.

    New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.

    Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)

    Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.

    Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.



    Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.

    Use at your own risk.












    ps://i.imgur.com/PxWLTiw.jpg[/img]





  2. #2
    Thank you all for a much-appreciated version of Mitchell's classic fighter! (I've got a soft spot for the later Griffon-engined ones too, if ever...?) I'm going to have fun finding out how the new systems work!
    Tom
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    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7

  3. #3
    SOH-CM-2019 mongoose's Avatar
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    Not up yet but looks fantastic. I know a lot of hard work has gone into this by Daniel, John, et all and would be a great leap forward in what can be done with CFS3 aircraft.. Was I correct in thinking a Mk I was also in the cards, or was that my imagination?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  4. #4
    Yes!!

    (Hurry, hurry, Admins! )

    And a new, hitherto undisclosed feature: 'Head tilt' - did I read that right? That would also be rather revolutionary!

    ACC Member, ETO and PTO contributor & librarian

  5. #5
    It's up!
    and Thank-you
    Their shoulders held the sky suspended;
    They stood, and earth's foundations stay. A.E. Housman

  6. #6
    Quote Originally Posted by mongoose View Post
    Not up yet but looks fantastic. I know a lot of hard work has gone into this by Daniel, John, et all and would be a great leap forward in what can be done with CFS3 aircraft.. Was I correct in thinking a Mk I was also in the cards, or was that my imagination?

    Yea MkI's are on the list.
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  7. #7
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    If my cfs3 installs ever recover from MSs unwanted latest update, I will try these birds with relish! Thanks to the whole team for a fantastic result

  8. #8
    SOH-CM-2019 mongoose's Avatar
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    If you have already installed the Oct 2019 Ankor shaders. the new [ReticleDynamic] files are already there AFAIK, along with the [CockpitSpriteBg] entries. The [FullbrightSprite] do have to be added AFAIK. You also may have other entries for [HighAltSprite] such as
    r_condenstrail_basis1.dds=7500|500
    tr_condenstrail_basis2.dds=7500|500
    tr_condenstrail_basis3.dds= 2500|-1500

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  9. #9
    Quote Originally Posted by Frosty View Post
    Yes!!

    (Hurry, hurry, Admins! )

    And a new, hitherto undisclosed feature: 'Head tilt' - did I read that right? That would also be rather revolutionary!
    Yes, you read that right! And it's not limited to the aircraft in this package. It's a little feature Ankor put into his shaders to enable a script I wrote to be able to manipulate the roll axis of the viewpoint. If you start TrackIR, then run CFS3 by starting the Real Systems Module, this feature will be applied to every single aircraft in that install. Before this came along I didn't think I was missing much with CFS3 not being able to use TrackIR's head tilt motion, but now I don't think I can go back!

    I eventually hope to develop this further with headshake triggered different events with the engine. I'm pretty sure I have everything I need to be able to do this, but there are only so many hours in a day, and for some reason my family wants me to keep earning money so they can eat.

  10. #10
    Quote Originally Posted by gecko View Post
    ... but there are only so many hours in a day, and for some reason my family wants me to keep earning money so they can eat.
    What?? Can't they fend for themselves? I mean, they should set their priorities straight!!

    But yeah, I can see why it took Tom 6 years to develop his Tempest. I realised that I am in my third of the P-47. I hope I can still beat him, but the days do have too little hours and real life is a b*tch .
    Anyway, it will be delayed another weekend, because I have try this new Spit! A big thank you to all involved for this wonderful piece of work!! .

    ACC Member, ETO and PTO contributor & librarian

  11. #11
    Members + alcanallen's Avatar
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    Spitfire Mk II

    To all concerned thank you for your efforts chaps,this is the best news in yonks,will be downloading soon and i suppose it`s back to flight school for many.
    May they give the Luftwaffe a real hammering.
    alcanallen.

  12. #12
    Tally-ho!!
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  13. #13
    Senior Member sixstrings5859's Avatar
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    I'm sad. My pc crashed the next day after downloading the Spitfire. Will be a couple of months before i can get a new one. Depressed !

  14. #14
    I think I ran into a snag: my TiR is not (or partially) engaging.

    - I installed the Spitfire according to the ReadMe (or so I think)
    - I fired up my TrackiR
    - I started the Real Systems Module.
    - In CFS3 ETO I selected the new Spitfire, started a flight on the ground, and found that only the head tilt/roll feature worked and I lost all other degrees of freedom! The blue LED on the TrackiR camera also doesn't come on. The other features of the new Spit (clickable cockpit etc.) seem to work fine.

    I installed the lastest version of the TrackiR software to make sure it wasn't that - it works fine. I also checked the RS module without starting TiR software first to see if the module would start the TiR software, but it doesn't seem to do that.
    I have set my AV-software to allow the following programs that started with the Real Systems Module (and checked that in the AV-software):

    systems_main.exe
    systems_tir.exe
    systems_hotkey.exe
    spitmkIIa_late_initializer.exe


    Any ideas what could be the cause this problem?

    ACC Member, ETO and PTO contributor & librarian

  15. #15
    This is strange. I thought it possible that the head tilt feature might not work for someone, but I can't see how it could be that it WOULD work but the rest of TrackIR would not! I'm assuming TrackIR works fine without the module running? You could also try running the module, and then before starting a flight, bring up the task manager and kill the systems_tir.exe process. That will kill the head tilt feature, and I'd be curious to see if the rest of TrackIR would come back with it gone.

    It seems like TrackIR is having a problem recognizing CFS3, and that my script is bypassing that issue for the head tilt function. But since it is only concerned with the head tilt, it isn't helping the other motions. I have no idea why TrackIR is not recognizing CFS3.

  16. #16
    Quote Originally Posted by sixstrings5859 View Post
    I'm sad. My pc crashed the next day after downloading the Spitfire. Will be a couple of months before i can get a new one. Depressed !
    Well that's rather rotten luck Scott! Hope you can get it running again or get that new rig soon!

  17. #17
    Senior Member sixstrings5859's Avatar
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    Quote Originally Posted by gecko View Post
    Well that's rather rotten luck Scott! Hope you can get it running again or get that new rig soon!
    Thanks.Will do.Now i'll have one to handle Ankor's shaders. Can't wait to get this wonderful Spitfire package.

  18. #18
    SOH-CM-2019 mongoose's Avatar
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    I've been studying the Real Systems Module which mentions 'TrackIR 6 DOF Support ' but I don't see anything about Track IR 6 on the NaturalPoint site?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  19. #19
    Sorry for my lack of clarity there. I was referring to 6 DOF (six degrees of freedom), rather than TrackIR 6, which as far as I know, doesn't exist. By default we only get 5 DOF in CFS3 because it doesn't support head tilt, even though TrackIR does. Using the Real Systems Module combined with Ankor's latest release adds the head tilt, thus we finally have full 6 DOF in CFS3.

  20. #20
    Any other TrackIR users having issues? Or is it working well for most?

    Also curious how people are doing with flying the aircraft itself? Did the manuals help and are there any areas that need to be covered better?

  21. #21
    SOH-CM-2019 mongoose's Avatar
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    I have not actually flown the Spit or the FW 190A which I am now realizing was a precursor for your new system. The readmes do require quite intense studying and digesting; if only to redo all the keyboard/controller bindings which is what I am looking at when I have time. First i am sorting those out and then the pilot instructions will follow, which will require some personal note taking and I will put on a side screen when I start to fly. These 2 ac types offer so much more realistic controls that it is not something to rush in to, but should be well worth it. IMHO they should make WOTR of less interest!
    Last edited by mongoose; October 28th, 2019 at 14:45.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  22. #22
    SOH-CM-2019 mongoose's Avatar
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    So, forgive the ignorance as I have never used non standard CFS3 keystrokes, but if I have the FW190A and Spitfire Mk. II keytrokes on my X56 control System and am flying through the respective modules, will the new keystrokes work automatically?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  23. #23
    If I understand you correctly, yes. I take it that you mapped the key strokes to be sent by buttons on your x56. With the Spitfire you do have to assign the new controls to a key or button using the normal CFS3 in-game key-mapping menu. With the Fw 190, the keys are not configurable, so you just assign your x56 buttons to send the appropriate key for the desired function.

  24. #24
    Quote Originally Posted by gecko View Post
    Any other TrackIR users having issues? Or is it working well for most?

    Also curious how people are doing with flying the aircraft itself? Did the manuals help and are there any areas that need to be covered better?
    Too soon to tell; I am reinstallling a vanilla ETO v1.50 to see if I can get my TiR to work with the Spit.

    BUT I got two questions in the meantime: I was going through the vanilla ETO v1.50 effects.xml which is giving some trouble opening in XML Notepad. It noticed a double attribute in line 991, position 113 and line 1048, position 72. I assume I can delete one of the double "Effect0" entries for the first and rename the second hickup to "Effect1"? I also noticed there were quite a few instances of "Roration". I take it these are typos and should read "Rotation?

    ACC Member, ETO and PTO contributor & librarian

  25. #25
    Roration is in fact a valid typo going back to someone at MS when they were developing CFS3, and changing it to Rotation will interfere with its proper functionality.

    Duplicate effects are sometimes done on purpose so you would have to experiment to see if renaming one has a positive or negative impact on the animation.
    US Army, Major, Ret.

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