North American Sabreliner
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Thread: North American Sabreliner

  1. #1

    North American Sabreliner

    Anybody heard from AH on the build status of their Sabreliner ..... been awhile !

    If I'm not mistaken this was another non - FSX production ?


    Regards

  2. #2
    Please be FSX, Please be FSX, Please be FSX

  3. #3
    Quote Originally Posted by MustangL2W View Post
    Please be FSX, Please be FSX, Please be FSX
    I'm curious how much work is involved to convert an existing project from "Prepar3D" over to "FSX".

    I could be mistaken but it didn't seem to take Dino very long at all to complete his Skyhawk conversion.




    Regards
    Last edited by Aircanuck; October 11th, 2019 at 10:20.

  4. #4
    Quote Originally Posted by Aircanuck View Post
    I'm curious how much work is involved to convert an existing project from "Prepar3D" over to "FSX".

    I could be mistaken but it didn't seem to take Dino very long at all to complete his Skyhawk conversion.

    Regards
    Good question, one that I don't think anyone has ever actually answered. My guess is that it's mostly a case of removing functions, coding and texturing conventions that are not compatible with FSX. That makes the process sound relatively simple but I'm sure it's not and the more complex the systems are, the more P3D'ish functions/animations have been incorporate. . .plus the texturing convention I mentioned (PBR is being used more and more and not compatible with FSX) and the simple becomes very time consuming and tedious. So it's not a matter of running it through MCX and changing a few things. . .at least from someone on the outside taking a guess that's how I imagine it.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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  5. #5
    It will be a coding issue that may halt the downgrade to 32bit as 64bit has so much more to offer in options than 32bit

    Pbr textures wont effect or prevent model from loading in fsx, you may need to rename files and you will only get flat non gloss textures opposed to shat is seen in 64bit, but you can always create an alpha channel yourself. This is proven in recent carenado releases with people using pbr based textures in 32bit

    Depending on how much advanced coding they put in it will be the determining factor
    Matt
    FS Painter @ The Hangar

    AUSTRALIA

  6. #6
    Quote Originally Posted by Aircanuck View Post
    Anybody heard from AH on the build status of their Sabreliner ..... been awhile !

    If I'm not mistaken this was another non - FSX production ?


    Regards
    From their facebook page yesterday:

    Q "sabreliner is still in development?"
    A "oh yes, most certainly is still in development.Just waiting ts turn, like everything else."

    In response to one of the questions in their January 2019 announcement they did say both FSX and P3D.

  7. #7
    Looks like were still on track ....


    Cheers

  8. #8
    The Sabreliner will be completed and released for P3DV4.5+ first. If results are good and there is enough data to suggest it, we will then produce an FSX version. With the new sim around the corner, the work involved in producing for FSX from here on in is a distinct gamble. It is not a simple "conversion", it requires a separate model with non-PBR materials and textures etc. Also the definition in the 3D model has to be lower. I'm sorry if this will disappoint but we have to be practical now that the new sim is on the horizon.

  9. #9
    Quote Originally Posted by bazzar View Post
    The Sabreliner will be completed and released for P3DV4.5+ first. If results are good and there is enough data to suggest it, we will then produce an FSX version. With the new sim around the corner, the work involved in producing for FSX from here on in is a distinct gamble. It is not a simple "conversion", it requires a separate model with non-PBR materials and textures etc. Also the definition in the 3D model has to be lower. I'm sorry if this will disappoint but we have to be practical now that the new sim is on the horizon.
    All very true. Thanks for even considering the backward compatibility. With a new sim on the horizon building backwards is a gamble.

  10. #10

    Freeware vs Payware

    It is understandable that AH is a business not a freeware developer so they have to look at the big picture and the bottom line despite how disappointed us "ol' fogeys" with FSX are LOL! Keep up the good work and upgrade the FSX stuff when you can for us who supported you for so long in the past; loved the B17 and other aircraft-- thank you for all the work there.

  11. #11
    Quote Originally Posted by tgycgijoes View Post
    It is understandable that AH is a business not a freeware developer so they have to look at the big picture and the bottom line despite how disappointed us "ol' fogeys" with FSX are LOL! Keep up the good work and upgrade the FSX stuff when you can for us who supported you for so long in the past; loved the B17 and other aircraft-- thank you for all the work there.
    Oh we havent forgotten FSX. We've got something else planned for FSX. And yes the planned idea will work in P3d but it is definitely FSX specific. We're working on it in our free time... ( wait what you have free time ? Shouldnt you be either working or watching the allblacks on tv ? I see watching/supporting the allblacks as a job and perfectly good use of time ! ) . We'll be making some noise sometime once it is closer than the beery-gunna stage.

    We're not old fogeys our computers might be but you and I arent old fogeys. ( now where did I put my quilted rug and my pipe ? )

  12. #12
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    Ah actually had a great range of unique freeware for FS2004, that has sadly disappeared.
    We had a flying pumpkin, a remotored BF109 with a Spitfire engine and a couple of others,including a BOB formation flight with a Spitfire, Hurricane and a BF109.. Good times!
    Robin
    Cape Town, South Africa

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