Another oldie but goody question
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  1. #1

    Another oldie but goody question

    OK so here's what I got happening:

    Wrote bombing missions for Player A/C as B-17, everything goes as planned until the bomb run.
    On the bomb run I signal "Attack" but all my squadron AI's split up and fly around and hit the assigned target (from MB, not from targeting with brackets) long after I've made my run and turned for home. I would like the AI's to stay in box formation and drop when I do, the same way AI level bomber squadrons attack.

    Do I need to:

    Target area I want hit with brackets (if so then how do you signal "attack" to whole squadron at once as opposed to two at a time?)

    Assign the target another way from "attack with bombs" in MB

    I realize that the sim was written for fighters and not all scenarios are possible but I'm hoping there is a way around this.

  2. #2
    Hi 486_Col_Wolf,

    Do a hand edit of the mission file and move your AC from the lead.

    You are usually Unit.0. in this example I moved the player AC to the Unit.2 position.

    [unit.0]
    id=9078
    type_id=3970
    name=%name_string.0%
    allegiance=3
    skill=2
    aggression=1
    payload=2
     
    [unit.1]
    id=9079
    type_id=3970
    name=%name_string.1%
    allegiance=3
    skill=2
    aggression=1
    payload=2
     
    [unit.2]
    id=9080
    type_id=3970
    name=%name_string.2%
    is_player_aircraft=1
    allegiance=3
    skill=2
    aggression=1
    payload=2

    Hope this helps,

    B24Guy

  3. #3
    SOH-CM-2023 Ravenna's Avatar
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    Hi 48_Col_Wolf,

    B24Guy's hand edit is a good idea. After the edit, have a look in the bomber's DP.

    I don't have my list handy but you could look at your entries at the bottom of the DP. For a B-17 the type should=2 and the category is also 2 (I think that's correct for a level bomber). If you have those entries the box formation you chose in MB should hold together and bomb the target you selected.

  4. #4
    Senior Administrator Rami's Avatar
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    486 Col Wolf,

    The B24 Guy is correct. Using his method, the bombers will release on target automatically, without an attack command. The only caveat is that they won't respond to your commands at all.

    However, they will hold formation as they turn for home.

    And there is one thing that the B24 Guy forgot to mention, in addition to adjusting the "Unit" section, (in red) you can also adjust the formation portion of the flight, so that your plane takes position in the flight from where the plane you're replacing. (They become the lead aircraft in the formation)

    Just remember, that also means that you hold that position in the formation on the runway, so after you start engines, make sure the way is cleared in front of you! I wish it worked on carriers too, so you can watch the AI take off first. Haven't found any way to make that happen yet...sigh.

    This technique is especially useful for dive bomber and torpedo attack missions, as the AI behavior for both is very good. In both cases, you can follow the lead plane in the attack run and it will lead you directly to the target. It is not quite as useful for level bombing missions, but it's still good.

    [unit.40]
    id=9360
    type_id=3872
    name=%name_string.40%
    allegiance=2
    skill=2
    aggression=1
    payload=1

    [unit.41]
    id=9361
    type_id=3872
    name=%name_string.41%
    allegiance=2
    skill=2
    aggression=1
    payload=1

    [unit.42]
    id=9362
    type_id=3872
    name=%name_string.42%
    allegiance=2
    skill=2
    aggression=1
    payload=1

    [unit.43]
    id=9359
    type_id=3872
    name=%name_string.43%
    is_player_aircraft=1
    allegiance=2
    skill=2
    aggression=1
    payload=1

    [formation.10]
    id=6000
    type=air
    waypoint_path_id=5000
    alternate_path_id=5054
    directive=128
    players_formation=1
    formation_type=3
    points=2
    unit_id_position.0=9360,0,300.0,-600.0,0.0
    unit_id_position.1=9361,0,600.0,-1200.0,0.0
    unit_id_position.2=9362,0,900.0,-1800.0,0.0
    unit_id_position.3=9359,0,0.0,0.0,0.0
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  5. #5
    Hi Rami,

    Try this tweak of AF's Scrambled Thach mission.

    Regards,

    B24Guy
    Attached Files Attached Files

  6. #6
    Senior Administrator Rami's Avatar
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    Reply...

    Quote Originally Posted by The B24 Guy View Post
    Hi Rami,

    Try this tweak of AF's Scrambled Thach mission.

    Regards,

    B24Guy
    The B24 Guy,

    Well, I'll be god-da*ned!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  7. #7
    Hi Rami,
    I had made this mission Multi-take-off a while ago. When I read your post I was sure it could be done.
    So I just moved the player AC, and it worked.
    The more I fly this mission mod the more I like it.
    It is neat to see what the AI do when left alone.

    Regards,
    B24Guy

  8. #8
    Ravenna,

    DP is correct. Family and Category are correct for B-17, 2 and 2.

    B-24 Guy,

    I'd really like to maintain the lead in the formation but if I must, I'll try the change.

    Is there anything in MB that must be set in stone to have the bombers release on target such as altitude, speed, formation...ect. Right now I have the attack waypoint at 25,000 ft @134 kts flying in a box formation. Also, if I do not hit the "Attack " command, I'm not sure if the bombers of my squadron will drop with me if I'm still the lead plane.

  9. #9
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Good morning,

    I like Skylane's approach! But with regard to 486_Col_Wolf, bomber missions aren't all that quirky once you get the hang of them. One of the things to keep in mind is if you set up an IP and an egress point, then the AI will release automatically. Instead of dropping when you want them to, drop when they do. The AI usually hit land targets with regularity. "Live" shipping and vehicle convoys can be a little tricky for level bombing, but will also work with practice.

    With dive-bombers, the latter two are a lot easier.

    For land targets, the bombers will release automatically based on height and speed. If you are in formation, all you have to do is release when they do, and your chances of hitting the target are pretty high.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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