Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!
Milton's XF92a works well in FSX with SP1&2. All heat shimmer, wing vapor etc. effects work as advertised. When throttle is pushed up to near full, within a few seconds, a 'bang' is heard, the AB engages and you sink back into the furniture like you never experienced before. Exterior views show flames at exhaust location. Soon thereafter the aircraft ride becomes a bit bumpy and a loud whine is heard as it flies past (I use A2A Accufeel with it) .... amazing ! I experience same effects with FSXBA Hornet - except no afterburner flame, and no bang to confirm AB engagement. The answer to get the AB effect in non-accelerated FSX must lie in Milton's XF92a. I will investigate further.
Cheers, MZee ...
W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.
All white "Arctic" build.
OK, you guys have me confused! Where do I install Dean's RF-8G to be able to use TuFun's afterburner effect. I currently have Henk's F-8 v2 and Dean's RF-8G installed in separate folders. I'm running FSX Acceleration Gold Edition. What do I do next?
Eric Rabalais
Slidell Louisiana USA
Hope I don't confuse ya, but for what ever reason, Tufuns AB effect will not work with Dean's panels.
Let me refer you to #283
http://www.sim-outhouse.com/sohforums/showthread.php109858-Vought-RF-8-Crusader-project-2018/page12
Also you need to merge Dean's base texture folder into Henk's F-, rename it TextureRF8. The texture config folder for each RF-8 paint needs to have first line changed
to For each RF8 paint, I did an edit in the first line
For each RF8 paint, I did an edit in the first line
[fltsim]
fallback.1=..\textureRF8 <<<Changed the name to point to the RF8 base texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\textur e
#283
http://www.sim-outhouse.com/sohforum...ct-2018/page12
Hope this helps some.
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